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|ID||Category||Severity||Reproducibility||Date Submitted||Last Update|
|0002023||[DCSS] Source Cleanup||minor||have not tried||2010-07-19 19:57||2014-12-04 16:53|
|Status||resolved||Product Branch||0.8 ancient branch|
|Summary||0002023: Fix handling of shop items|
Shop items are currently stored on the regular map item grid in column 0 for legacy reasons. This is quite fragile and has caused a lot of bugs in the past.
I propose we save shop items in the shop structs themselves, and load/save them accordingly. The changes needed should be quite minor.
|Tags||No tags attached.|
Just to confirm this happens outside vaults, as I got it on DL4.
"Found" an item that was pre-IDd but ctrl-f shows it in the wall, and it's the same as the item in a shop.
|Less "quite minor" than I was hoping, but it is done :)|
|2010-07-19 19:57||greensnark||New Issue|
|2011-03-31 19:18||jpeg||Relationship added||related to 0003315|
|2011-03-31 19:18||jpeg||Relationship added||related to 0003619|
|2011-08-11 13:41||MarvinPA||Relationship added||has duplicate 0003900|
|2011-08-11 13:41||MarvinPA||Relationship added||has duplicate 0004053|
|2011-08-11 13:42||MarvinPA||Relationship replaced||has duplicate 0003315|
|2011-08-11 13:42||MarvinPA||Relationship replaced||has duplicate 0003619|
|2011-08-11 13:44||phyphor||Note Added: 0014157|
|2011-08-11 14:47||galehar||Issue Monitored: galehar|
|2011-10-25 00:26||galehar||Issue End Monitor: galehar|
|2014-12-04 16:53||wheals||Note Added: 0027970|
|2014-12-04 16:53||wheals||Status||new => resolved|
|2014-12-04 16:53||wheals||Fixed in Branch||=> 0.16 development branch|
|2014-12-04 16:53||wheals||Resolution||open => done|
|2014-12-04 16:53||wheals||Assigned To||=> wheals|
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