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ID | Category | Severity | Reproducibility | Date Submitted | Last Update | ||||||||
0001940 | [DCSS] Bug Report | minor | always | 2010-07-10 09:46 | 2012-07-16 18:28 | ||||||||
Reporter | KiloByte | View Status | public | ||||||||||
Assigned To | neil | ||||||||||||
Priority | normal | Resolution | done | ||||||||||
Status | resolved | Product Branch | 0.8 ancient branch | ||||||||||
Summary | 0001940: inventory doesn't mark known-unbranded runed missiles | ||||||||||||
Description |
For weapons, any magic -- or runed and untested, and thus possibly magic -- ones are shown in a different colour than those merely runed and unbranded. This distinction is unobvious and could stand being improved, but it at least works. Not so much for missiles. To tell those with an unknown brand from those merely runed, you need to quiver them. In the inventory, there is no distinction at all. What should we do? I think we should at the very least do the same thing as for weapons. |
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Additional Information | |||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files | |||||||||||||
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Notes | |
(0019081) neil (administrator) 2012-07-16 18:28 |
Irrelevant now that missile enchantment is gone (0.11-a0-1800-gec45d1d). |
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