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ID Category Severity Reproducibility Date Submitted Last Update
0001930 [DCSS] FR: Interface Improvements minor always 2010-07-09 15:30 2015-03-30 23:46
Reporter username View Status public  
Assigned To wheals
Priority normal Resolution done  
Status resolved   Product Branch 0.7 ancient branch
Summary 0001930: Warn player of trying to cast prohibited spells
Description There should be an option to warn player when he's trying to cast a spell that was prohibited by his deity. I always forget about these restrictions, especially when there is no warning and some similar spells are allowed, while others cause god's anger.
  For instance, when worshiping the Shining one, the player gets a warning when trying to attack unaware humanoids, yet there is no warning before casting "Summon Imp" (You will pay for your transgression - instantly). Or for Trog worshipers, when forgetting about spell use.
  I am not the most concentrated player, and if many people are against this, add this as a configurable option, which is false by default, but can be modified to true.
Additional Information
Tags No tags attached.
Attached Files

- Relationships
related to 0001588resolvedneil Spells aren't marked as disliked for Trog 

-  Notes
(0006225)
OG17 (reporter)
2010-07-09 16:12

Since this is only a problem with converting, gods should have characters forget barred spells on conversion. Not only is it good flavor, but it's easy enough to rememorize spells if you end up switching to another god later, and in practice, the proposed prompt would be pretty useless outside of "never cast this again" - you might as well just get rid of the spells instead.
(0006226)
TGW (reporter)
2010-07-09 17:00
edited on: 2010-07-09 17:02

So I'm allowed to Amnesia my necromancy by joining TSO and then dropping?

EDIT: (at OG17; I like the OP)

(0006227)
KiloByte (manager)
2010-07-09 17:06

TGW: and that's a problem how? If you don't have the skill, you had pretty limited use of the spells so you probably didn't memorize anything more than, say, Fulsome. If you do have the skill, you lose a serious investment.

Having conversion to Trog nuke all your spells would add to the theme...
(0006228)
OG17 (reporter)
2010-07-09 17:19
edited on: 2010-07-09 17:45

TGW: of course it's the same as amnesia, that's the point. Forgetting spells is currently trivial, and even if it was made more difficult, this is hardly free - you're resetting your current god's piety if you switch and return, you can't join an evil god in the future without getting TSO's wrath, and even if you dump your current god, make a stopover at TSO, and switch to a neutral god, it's only necro, poison, and demon stuff that's covered anyway. Or should I also care that a caster could forget everything by just taking a quick dip into Trog? Regardless, there's no reason to offer a prompt for spells that you're never going to want to cast.

Anyway, do rods currently have prompts for barred abilities? If not, they should. e: Strictly speaking, I suppose it'd be more consistent to disable them, instead.

(0006232)
Tenaya (reporter)
2010-07-09 23:19

OG17: rods have color coding (I don't know about a prompt, though) for forbidden abilities (e.g. the "demon" rod allows abjuration and recall but the demon summons are colored forbidden).

OP: a prompt sounds fine but there are some spells that are sometimes allowed like poison arrow. Alternatively, color-coding of spells would be helpful. In the meantime just set the spells to an out-of-the-way key like 'Q' or 'P' so that you have to think before casting it.

KiloByte/OG17: I don't think switching gods should give the player a "free" selective amnesia casting session. It allows someone to fill up their spell slots and not have to worry about whether they can find and cast selective amnesia before they run out of slots. Also, I can see a possibility of a character wanting to cast regeneration or dispel undead despite being a TSO worshipper.
(0006236)
Kyrris (reporter)
2010-07-10 19:07

I like the Amnesia On Conversion idea, and would like to try using that and retaining Sif's invocation, while removing the spell from the game.
(0011842)
jpeg (manager)
2011-03-27 23:50

I like the idea of forgetting inappropriate spells on conversion. Taking on Trog to forget all your spells does not seem like a particularly cheap way to do this, though maybe this should wait until wrath has been overhauled to be less game-able.

Also, if he doesn't do this already, Trog's wrath could involve randomly igniting books you come across.
(0028744)
wheals (administrator)
2015-03-30 23:46

Done in http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=4a5ca9ab47ca. [^]

- Issue History
Date Modified Username Field Change
2010-07-09 15:30 username New Issue
2010-07-09 16:12 OG17 Note Added: 0006225
2010-07-09 17:00 TGW Note Added: 0006226
2010-07-09 17:02 TGW Note Edited: 0006226
2010-07-09 17:06 KiloByte Note Added: 0006227
2010-07-09 17:19 OG17 Note Added: 0006228
2010-07-09 17:45 OG17 Note Edited: 0006228
2010-07-09 23:19 Tenaya Note Added: 0006232
2010-07-10 19:07 Kyrris Note Added: 0006236
2011-03-27 23:50 jpeg Note Added: 0011842
2013-03-18 09:46 mumra Issue Monitored: mumra
2013-03-27 19:07 mumra Relationship added has duplicate 0001588
2013-03-27 19:08 mumra Relationship deleted has duplicate 0001588
2013-03-27 19:08 mumra Relationship added related to 0001588
2015-03-30 23:46 wheals Note Added: 0028744
2015-03-30 23:46 wheals Status new => resolved
2015-03-30 23:46 wheals Fixed in Branch => 0.17 development branch
2015-03-30 23:46 wheals Resolution open => done
2015-03-30 23:46 wheals Assigned To => wheals


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