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|ID||Category||Severity||Reproducibility||Date Submitted||Last Update|
|0001914||[DCSS] Bug Report||minor||have not tried||2010-07-06 15:04||2013-11-10 20:03|
|Status||resolved||Product Branch||0.6 ancient branch|
|Summary||0001914: Talking uniques direct their comments to your allies|
Joseph says to your hound, "I've waited for this moment for such a long time."
_Joseph hits your hound with an orcish long sword.
Not sure if this is intended behaviour, particularly with animals/mindless creatures. I think it would still be alright for intelligent and demonic because they can understand the unique's comments.
Was a MDWz at the time, nearly always surrounded by furry animals.
|Tags||No tags attached.|
What, you've never talked to a dog?
Admittedly some of the lines make no sense for targets who are not the player, but I'm pretty sure there's an option to prevent that in speech files.
|Monster speech is supposed to work like this, yeah.|
|2010-07-06 15:04||GrimmSweeper||New Issue|
|2010-07-06 17:52||TGW||Note Added: 0006170|
|2013-03-25 21:02||mumra||Issue Monitored: mumra|
|2013-11-10 20:03||MarvinPA||Note Added: 0024371|
|2013-11-10 20:03||MarvinPA||Status||new => resolved|
|2013-11-10 20:03||MarvinPA||Fixed in Branch||=> 0.14 development branch|
|2013-11-10 20:03||MarvinPA||Resolution||open => done|
|2013-11-10 20:03||MarvinPA||Assigned To||=> MarvinPA|
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