Viewing Issue Simple Details Jump to Notes ] Wiki ] View Advanced ] Issue History ] Print ]
ID Category Severity Reproducibility Date Submitted Last Update
0001844 [DCSS] Implementables minor N/A 2010-06-27 23:30 2010-09-23 15:58
Reporter OG17 View Status public  
Assigned To due
Priority normal Resolution done  
Status resolved   Product Branch 0.8 ancient branch
Summary 0001844: Give the animate skeleton spell some utility
Description Currently, animate skeleton is not only made entirely obsolete by animate dead, but it's also plain annoying to use - you either need to butcher everything or wait for it to rot naturally (and just to make things worse, skeletons aren't always generated when butchering). Both of these problems could be addressed at once by changing the spell so that when cast on a corpse, a skeleton is created and the chunks are simultaneously left behind in a stack. "The orc's skeleton staggers into motion as its flesh breaks away," or what have you, if a special message is required - this would also work fine with the current raising messages, though, as long as it's mentioned in the spell's description. Rotting corpses would leave rotting chunks, skeletal corpses would be unchanged, and creatures without skeletons would provide a "no skeleton" failure message.

This would give the spell a purpose throughout most of the game - it'd effectively be single-turn butchering, which could potentially be an attractive way to spend a spell slot for players using necromancy's chunk-fueled abilities, as butchering in combat is otherwise pretty dicey. The changes would also make the spell slightly more attractive for actual early use, at least for players that plan to use it for utility later on.
Additional Information
Tags No tags attached.
Attached Files

- Relationships

-  Notes
(0005972)
Kyrris (reporter)
2010-06-28 02:49

This sounds like a fantastic idea. I'd specify that it -never- leave a hide, too.
(0008730)
OG17 (reporter)
2010-09-22 21:29

Didn't think of it at the time, but this'd also be handy with blunt vampiric and distortion weapons.
(0008731)
pixnaps (reporter)
2010-09-22 22:29

Very cool idea.
(0008732)
BirdoPrey (reporter)
2010-09-23 03:01

Great idea.
(0008734)
dpeg (administrator)
2010-09-23 11:15

It is a good idea, and on the tracker for a while (so everyone had a chance to comment). Flagging as implementable.
(0008741)
due (developer)
2010-09-23 15:58

Implemented, though it still allows leaving of hides. This can easily be tweaked if necessary.

- Issue History
Date Modified Username Field Change
2010-06-27 23:30 OG17 New Issue
2010-06-28 02:49 Kyrris Note Added: 0005972
2010-09-22 21:29 OG17 Note Added: 0008730
2010-09-22 22:29 pixnaps Note Added: 0008731
2010-09-23 03:01 BirdoPrey Note Added: 0008732
2010-09-23 11:15 dpeg Note Added: 0008734
2010-09-23 11:15 dpeg Category FR: Gameplay Balancing => Implementables
2010-09-23 15:58 due Note Added: 0008741
2010-09-23 15:58 due Assigned To => due
2010-09-23 15:58 due Status new => resolved
2010-09-23 15:58 due Resolution open => done
2010-09-23 15:58 due Product Branch 0.7 stable branch => 0.8 development branch
2010-09-23 15:58 due Fixed in Branch => 0.8 development branch


Mantis 1.1.8[^]
Copyright © 2000 - 2009 Mantis Group
Powered by Mantis Bugtracker