Description |
Currently, animate skeleton is not only made entirely obsolete by animate dead, but it's also plain annoying to use - you either need to butcher everything or wait for it to rot naturally (and just to make things worse, skeletons aren't always generated when butchering). Both of these problems could be addressed at once by changing the spell so that when cast on a corpse, a skeleton is created and the chunks are simultaneously left behind in a stack. "The orc's skeleton staggers into motion as its flesh breaks away," or what have you, if a special message is required - this would also work fine with the current raising messages, though, as long as it's mentioned in the spell's description. Rotting corpses would leave rotting chunks, skeletal corpses would be unchanged, and creatures without skeletons would provide a "no skeleton" failure message.
This would give the spell a purpose throughout most of the game - it'd effectively be single-turn butchering, which could potentially be an attractive way to spend a spell slot for players using necromancy's chunk-fueled abilities, as butchering in combat is otherwise pretty dicey. The changes would also make the spell slightly more attractive for actual early use, at least for players that plan to use it for utility later on. |