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|ID||Category||Severity||Reproducibility||Date Submitted||Last Update|
|0001704||[DCSS] Source Cleanup||minor||have not tried||2010-06-08 10:25||2014-10-03 03:28|
|Status||resolved||Product Branch||0.7 ancient branch|
|Summary||0001704: unify level id handling|
In particular, get rid of you.where_are_you, you.absdepth0, you.level_type in favour of some global level_id.
That might be you.level, or env.id -- it seems to fit env better, but the save/load code references these settings when (un)marshalling env.
level_id::current would go.
Functions like files.cc:load() should be passed a level_id old_level.
Then there's the redundancy between level_id and packed place. I'm not sure we need both. level_id could be backed by a packed place and used everywhere.
|Tags||No tags attached.|
|Also, level_id::operator==(branch_type) needs to go|
|0.16-a0-1013-1018 got rid of packed places; 0.16-a0-1012 got rid of the == operator. I'm not convinced about combining the player fields into a global level_id, especially since level_ids now have just two fields themselves.|
|2010-06-08 10:25||rob||New Issue|
|2010-06-08 10:54||rob||Note Added: 0005453|
|2014-10-03 03:28||wheals||Note Added: 0027410|
|2014-10-03 03:28||wheals||Status||new => resolved|
|2014-10-03 03:28||wheals||Fixed in Branch||=> 0.16 development branch|
|2014-10-03 03:28||wheals||Resolution||open => done|
|2014-10-03 03:28||wheals||Assigned To||=> wheals|
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