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|ID||Category||Severity||Reproducibility||Date Submitted||Last Update|
|0000014||[DCSS] Bug Report||minor||always||2009-11-22 19:52||2009-11-25 18:12|
|Status||closed||Product Branch||0.6 ancient branch|
|Summary||0000014: Scythe of reaping brand not working as intended.|
Taken from 0.6.0-a1-933-gcbf4418, ASCII version, playing on Wizmode locally.
I found a Scythe of Reaping on Sigmund, killed him, picked it up and started killing with it, but the reaping brand doesn't seem to be working. A look at the scythe's description, and it says, quote:
"If ammo fired by it kills a monster, causing it to leave a corpse, the corpse will be animated as a zombie friendly to the one who fired it."
As far as I can tell, scythes don't have ammo.
|Tags||No tags attached.|
|I think reaping was given to scythes as an afterthought. AFAIR, the brand was not originally intended to work on non-launchers. I like the idea of scythes of reaping, though, so I think this should be fixed.|
Someone forced a ranged-only brand on scythes.
I extended it to work for melee weapons as well.
|Sorry for the spam!|
|2009-11-22 19:52||Kliff||New Issue|
|2009-11-22 19:52||Kliff||Test Custom Field||=> Foo|
|2009-11-22 22:47||jpeg||Note Added: 0000025|
|2009-11-22 22:47||jpeg||Severity||major => minor|
|2009-11-22 22:47||jpeg||Status||new => acknowledged|
|2009-11-22 22:47||jpeg||Issue Monitored: jpeg|
|2009-11-25 14:06||KiloByte||Note Added: 0000081|
|2009-11-25 14:06||KiloByte||Reproducibility||have not tried => always|
|2009-11-25 14:06||KiloByte||Status||acknowledged => closed|
|2009-11-25 14:06||KiloByte||Resolution||open => done|
|2009-11-25 17:48||Napkin||Fixed in Branch||=> 0.6 development branch|
|2009-11-25 18:11||Napkin||Status||closed => assigned|
|2009-11-25 18:11||Napkin||Assigned To||=> KiloByte|
|2009-11-25 18:12||Napkin||Note Added: 0000085|
|2009-11-25 18:12||Napkin||Status||assigned => closed|
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