Viewing Issue Simple Details Jump to Notes ] Wiki ] View Advanced ] Issue History ] Print ]
ID Category Severity Reproducibility Date Submitted Last Update
0001292 [DCSS] FR: Other feature have not tried 2010-04-06 21:10 2013-05-22 00:24
Reporter purge View Status public  
Assigned To
Priority normal Resolution open  
Status new   Product Branch 0.7 ancient branch
Summary 0001292: Give level generated randarts/fixedarts to uniques
Description If a level generates a randart or fixedart and a unique as well, I think that they should automatically be given that item to make battling them more interesting, as well as giving an "illusionary" reward for killing the unique.(since the item would have been generated on the floor anyways)
Additional Information
Tags No tags attached.
Attached Files

- Relationships
related to 0000278resolvedPleasingFungus Uniques's gear 

-  Notes
(0004099)
dpeg (administrator)
2010-04-10 19:00

+1
(0004104)
MrMisterMonkey (reporter)
2010-04-10 19:25

This would still respect signature weapons/weapon schools (these exist for uniques, right?), and such, right?
(0004106)
TGW (reporter)
2010-04-10 20:07

This is good. I think it should avoid stealing items from vaults, though.
(0004110)
Nobody (reporter)
2010-04-11 00:28

This would be very interesting, but I have a few issues with it:

1) It could potentially make the affected unique's difficulty either unusually low or impossibly high. (Though this might be acceptable; I'm probably not familiar enough with Crawl's philosophy to know.)

2) If the unique gets a bad artifact, shouldn't they realize that on some level and switch it out for something better? But then there's the question of how they would define something as "bad", so this might be best left ignored.

3) If there are two artifacts generated in a level with a unique that would use them (e.g., a robe and a scythe on a level with Sigmund) would he get one or both? And suppose that Jessica was created on the same level - what would be the process for determining who gets what?
(0019188)
jeffqyzt (reporter)
2012-07-23 18:44

This ticket should probably be related to 0000278.
(0022763)
mumra (developer)
2013-05-21 17:59

I'm not so sure about this - don't uniques already sometimes have a chance to generate with such items? And if an item is on the floor they could end up wandering and picking it up anyway. It seems like unnecessarily forcing an effect that could happen anyway.
(0022778)
KiloByte (manager)
2013-05-22 00:24

Monster never get artefacts, other than those hard-coded to do so. They are allowed to pick up most of them later, though.

- Issue History
Date Modified Username Field Change
2010-04-06 21:10 purge New Issue
2010-04-10 19:00 dpeg Note Added: 0004099
2010-04-10 19:25 MrMisterMonkey Note Added: 0004104
2010-04-10 20:07 TGW Note Added: 0004106
2010-04-11 00:28 Nobody Note Added: 0004110
2011-09-29 21:34 kittel Issue Monitored: kittel
2012-07-23 18:44 jeffqyzt Note Added: 0019188
2013-05-21 17:53 mumra Relationship added related to 0000278
2013-05-21 17:59 mumra Note Added: 0022763
2013-05-22 00:24 KiloByte Note Added: 0022778


Mantis 1.1.8[^]
Copyright © 2000 - 2009 Mantis Group
Powered by Mantis Bugtracker