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|ID||Category||Severity||Reproducibility||Date Submitted||Last Update|
|0001251||[DCSS] Upload: Graphics||feature||have not tried||2010-04-02 22:31||2012-07-23 13:19|
|Status||resolved||Product Branch||0.7 ancient branch|
|Summary||0001251: Simulacra and Spectral tiles pack|
|Description||Here is the set, note: I believe there is option to change opacity between frames in tiles? the green spectral things would look great shifting between 60-80% opacity if that is an option. Also added hippogriff/wyvern and recolored generic humanoid sims from white to icy cyan to match the set.|
|Tags||has patch, tiles|
simspecpack.zip [^] (103,918 bytes) 2010-04-02 22:31
spectral_bat_prototypes.png [^] (2,268 bytes) 2010-04-05 21:50
pixeled_simulacra.png [^] (5,219 bytes) 2010-04-30 10:58
He, we didn't even commission the frogs and hippogriffs, but thanks, we'll be using them anyway.
One thing: I really like the look of the original spectral things and feel the new spectrals are a bit too pale (especially if we make them see-through as we're considering). Do you think you could brighten the colours?
I'll attach an image of the spectral thing and a few spectral bats as an example of what I mean.
The simulacra are a bit lacking in depth but otherwise look very good.
In any case, thank you! :D
edited on: 2010-04-06 22:55
Those look good, I guess I'll have to make a zombie frog and wyvern now, so that the packs match. Edit: hippogriff too.
|Spectral monster tiles are in now. Thanks again!|
|For the simulacra, I rather like the crystalline look of the old simulacra tiles. I've been experimenting with pixelizing Porkchop's tiles, then modifying the images to make them less blocky, and then adding whitish highlights, but it's a lot of work and I'm not satisfied with the results either. Examples attached.|
|I like the crystalline bat, though seems to have lost most of its definition...|
|jpeg: I pushed my old experiments for auto-generating the tiles as wip-simulacra-tiles. Most look abysmal, but that's mostly because source tiles use dark grey rather than real black for contour lines. Upon editing the zombies, the effect is far better.|
edited on: 2012-07-23 13:27
Simulacra from 5643 are in instead.
Edit: spectrals too.
|2010-04-02 22:31||Porkchop||New Issue|
|2010-04-02 22:31||Porkchop||File Added: simspecpack.zip|
|2010-04-02 22:31||Porkchop||Tag Attached: has patch|
|2010-04-02 22:31||Porkchop||Tag Attached: tiles|
|2010-04-05 21:49||jpeg||Note Added: 0003969|
|2010-04-05 21:50||jpeg||File Added: spectral_bat_prototypes.png|
|2010-04-06 22:54||LoginError||Note Added: 0004006|
|2010-04-06 22:55||LoginError||Note Edited: 0004006|
|2010-04-28 18:01||jpeg||Note Added: 0004483|
|2010-04-30 10:58||jpeg||File Added: pixeled_simulacra.png|
|2010-04-30 11:02||jpeg||Note Added: 0004504|
|2010-04-30 12:59||due||Note Added: 0004505|
|2010-11-28 16:50||jpeg||Category||FR: Graphics => Upload: Graphics|
|2011-10-20 20:45||Cryptic||Status||new => assigned|
|2011-10-20 20:45||Cryptic||Assigned To||=> galehar|
|2011-10-25 00:28||galehar||Assigned To||galehar =>|
|2011-10-25 00:28||galehar||Status||assigned => acknowledged|
|2011-10-25 05:26||evktalo||Status||acknowledged => assigned|
|2011-10-25 05:26||evktalo||Assigned To||=> evktalo|
|2011-10-25 12:29||KiloByte||Note Added: 0015537|
|2012-02-15 13:10||evktalo||Assigned To||evktalo =>|
|2012-02-15 13:10||evktalo||Status||assigned => acknowledged|
|2012-07-23 13:19||Galefury||Note Added: 0019185|
|2012-07-23 13:19||Galefury||Status||acknowledged => resolved|
|2012-07-23 13:19||Galefury||Resolution||open => won't do|
|2012-07-23 13:19||Galefury||Assigned To||=> Galefury|
|2012-07-23 13:27||Galefury||Note Edited: 0019185|
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