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ID Category Severity Reproducibility Date Submitted Last Update
0012267 [DCSS] Bug Report minor always 2020-05-22 11:40 2020-05-22 11:40
Reporter CanOfWorms View Status public  
Assigned To
Priority normal Resolution open  
Status new   Product Branch longterm development (0.31+)
Summary 0012267: Clumsy Status (dexterity stat zero) can increase EV
Description The clumsy status sets EV to a fixed value dependent on the species and any EV-altering mutations. Notably, it ignores any penalties due to armour and shield so a player can get a net EV gain when they reach 0 dexterity if their equipment is sufficiently cumbersome (e.g. wearing crystal plate with low armour.)

From a practical point of view this is not abusable since stat zero also forces permanent and irresistable slow, but it is certainly visually odd.
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Date Modified Username Field Change
2020-05-22 11:40 CanOfWorms New Issue


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