Viewing Issue Simple Details Jump to Notes ] Wiki ] View Advanced ] Issue History ] Print ]
ID Category Severity Reproducibility Date Submitted Last Update
0012267 [DCSS] Bug Report minor always 2020-05-22 11:40 2020-05-22 11:40
Reporter CanOfWorms View Status public  
Assigned To
Priority normal Resolution open  
Status new   Product Branch longterm development (0.26+)
Summary 0012267: Clumsy Status (dexterity stat zero) can increase EV
Description The clumsy status sets EV to a fixed value dependent on the species and any EV-altering mutations. Notably, it ignores any penalties due to armour and shield so a player can get a net EV gain when they reach 0 dexterity if their equipment is sufficiently cumbersome (e.g. wearing crystal plate with low armour.)

From a practical point of view this is not abusable since stat zero also forces permanent and irresistable slow, but it is certainly visually odd.
Additional Information
Tags No tags attached.
Attached Files

- Relationships

There are no notes attached to this issue.

- Issue History
Date Modified Username Field Change
2020-05-22 11:40 CanOfWorms New Issue

Mantis 1.1.8[^]
Copyright © 2000 - 2009 Mantis Group
Powered by Mantis Bugtracker