|Anonymous | Login||2020-02-24 18:56 CET|
|Main | My View | View Issues | Change Log | Wiki | Tavern | News|
|Viewing Issue Simple Details|
|ID||Category||Severity||Reproducibility||Date Submitted||Last Update|
|0012135||[DCSS] Bug Report||minor||have not tried||2019-11-22 20:51||2019-11-22 23:42|
|Status||new||Product Branch||0.23 old branch|
|Summary||0012135: Hepliaklqana frail mutation interaction|
In the safegame I abandoned Hepliaklqana after abandonded god altar and had of course still the -10% frail mutation. After quaffing potion of mutation I get a single "robust" message and am now at +10% HP. Eg. Hepliaklqana frail 1 makes robust 1 count double for some reason.
|Tags||No tags attached.|
|Are you sure you have the right game? I don't see any messages in your morgue about joining and then abandoning Hepliaklqana. Further, when I tried to reproduce in wizard mode, I had both Frail and Robust at the same time, cancelling each other out.|
|I'd been sure enough to post the bug, but now I don't know anymore. I'll check my recent games as soon as they are on my scoring page.|
|Is it possible that this is an interaction with the other bug you've been reporting, 0012132 ? I can see a milestone in sequell that appears to be on this character for joining hepl, but I don't see an abandonment milestone (and it's not in the save either that I can spot). So it might be that your game reset after the faded altar.|
Its possible, but I didn't notice the jump that usually goes along with that bug.
A point in favor of this is I distinctly remember checking wether I was under Hep penance and going "huh, no penance? Makes sense, I have -10%HP permanently".
|2019-11-22 20:51||Le_Nerd||New Issue|
|2019-11-22 21:03||amalloy||Note Added: 0033595|
|2019-11-22 21:17||Le_Nerd||Note Added: 0033596|
|2019-11-22 21:30||advil||Note Added: 0033597|
|2019-11-22 23:42||Le_Nerd||Note Added: 0033598|
|Mantis 1.1.8[^] Copyright © 2000 - 2009 Mantis Group|