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ID Category Severity Reproducibility Date Submitted Last Update
0012081 [DCSS] Bug Report minor always 2019-10-02 22:05 2019-10-24 13:12
Reporter Sentei View Status public  
Assigned To
Priority normal Resolution open  
Status new   Product Branch 0.24 stable branch
Summary 0012081: Batty enemies don't indicate that they are wandering/haven't noticed you
Description Problem seen on webtiles for at least a few months.

With high stealth enemies that wander onto screen have a question mark on them and upon examination their status is (hasn't noticed you).

Batty enemies don't have this enabled, or it isn't working.

Seen quite a few times when playing, most noticeable in midgame against harpies.

Also testable on the first floor with bats - clear first floor on stealthy character, leave a bat alive, hide from it and let it wander into your screen. It might not notice you and just walk out of vision or fly sideways without having the question mark or the status (hasn't noticed you).
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(0033536)
Sentei (reporter)
2019-10-24 13:12

not shown as wandering wandering because after their one attack they're set to seek for the rest of their movement, so its not displayed they're wandering

tries to set wandering(multiple times)
https://github.com/crawl/crawl/blob/bfa02ace7b0344c25e6f2ac9491636ff137fe48b/crawl-ref/source/mon-act.cc#L1897 [^]
sets to seek instead, so not displaying wandering
https://github.com/crawl/crawl/blob/fb3efd073d7df51369fcb7dd9449ce625ac4e44d/crawl-ref/source/mon-behv.cc#L714 [^]
only checks for wandering
https://github.com/crawl/crawl/blob/bfa02ace7b0344c25e6f2ac9491636ff137fe48b/crawl-ref/source/directn.cc#L3098 [^]
same
https://github.com/crawl/crawl/blob/6dd8730de2082ba4e29eb1a552753443cc4a8422/crawl-ref/source/mon-info.cc#L1236 [^]

so batty enemies aren't shown/logged to be wandering, even though in game logic they are

not displaying stabbable - ?(which can be interpreted as wandering in webtiles)
adds the ? mark to the tile in webtiles
https://github.com/crawl/crawl/blob/bfa02ace7b0344c25e6f2ac9491636ff137fe48b/crawl-ref/source/tilepick.cc#L1946 [^]
check for MB_stabable, 
https://github.com/crawl/crawl/blob/6dd8730de2082ba4e29eb1a552753443cc4a8422/crawl-ref/source/mon-info.cc#L571 [^]
which checks for mon_looks_distracted
https://github.com/crawl/crawl/blob/bfa02ace7b0344c25e6f2ac9491636ff137fe48b/crawl-ref/source/mon-util.cc#L3536 [^]
which looks if mons isnt stabable
https://github.com/crawl/crawl/blob/bfa02ace7b0344c25e6f2ac9491636ff137fe48b/crawl-ref/source/mon-util.cc#L3530 [^]
and in stab types finds that batty enemies arent stabable
https://github.com/crawl/crawl/blob/883716c04b0ca8447033d002a3d9b5a051e69b5d/crawl-ref/source/fight.cc#L408 [^]

so no ? indicator either

I didnt know that batty enemies arent distract stabable, seems pretty obscure? and even if they arent stabable the distracted stab indicator, which is also be used as an enemy is wandering indicator could be a different check than the actual stab damage checker

- Issue History
Date Modified Username Field Change
2019-10-02 22:05 Sentei New Issue
2019-10-24 13:12 Sentei Note Added: 0033536


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