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ID Category Severity Reproducibility Date Submitted Last Update
0011862 [DCSS] Bug Report trivial always 2019-02-07 18:06 2019-07-10 06:57
Reporter Goratrix View Status public  
Assigned To Reaver
Priority normal Resolution done  
Status resolved   Product Branch 0.24 old branch
Summary 0011862: Jewellery autopickup behavior changed after monster inventory ID change
Description Not sure if bug or intended (but annoying) behavior... before the 'monster inventory is fully identified on sight' change, you would always autopickup the first piece of each jewellery type you found (because it was unidentified) and only after it was IDd, it would turn off autopickup for the items where you only need one (regen amulet, various rings etc). Now, they are turned off from autopickup immediately after being seen in monster inventory, which can cause you to miss picking the first one up (unless you pay attention to the message log and/or do a ctrl+f).
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-  Notes
(0033313)
Goratrix (reporter)
2019-06-18 20:35

Resolved with https://github.com/crawl/crawl/commit/32ec7cac8f0eeab6629a97f431f111856d9ba804 [^]
(0033327)
Reaver (developer)
2019-07-10 06:57

Closed due to above.

- Issue History
Date Modified Username Field Change
2019-02-07 18:06 Goratrix New Issue
2019-06-18 20:35 Goratrix Note Added: 0033313
2019-07-10 06:57 Reaver Note Added: 0033327
2019-07-10 06:57 Reaver Status new => resolved
2019-07-10 06:57 Reaver Fixed in Branch => 0.24 development branch
2019-07-10 06:57 Reaver Resolution open => done
2019-07-10 06:57 Reaver Assigned To => Reaver


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