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ID Category Severity Reproducibility Date Submitted Last Update
0001178 [DCSS] FR: Interface Improvements minor have not tried 2010-03-27 16:55 2012-07-12 06:25
Reporter OG17 View Status public  
Assigned To neil
Priority normal Resolution done  
Status resolved   Product Branch 0.7 ancient branch
Summary 0001178: Add a water-like confusion prompt when moving while adjacent to allies
Description If you're confused when next to water and hit a direction, the game prompts for if you're sure. Being confused next to an ally should have a similar prompt, for similar reasons - turning a permanent ally hostile because you missed becoming confused is incredibly annoying, and doubly so if your god gets in on it.

Alternatively, allies could forgive unintentional attacks.
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(0003677)
KiloByte (manager)
2010-03-27 17:04

Just got >50 penance (right to "Godly wrath is upon you!") in Sprint due to hitting a daeva while confused.

That prompt would be a good idea -- at least in two cases: 1. big allies (no one cares about spammals turning hostile), and 2. if your god hates attacking the ally in question.
(0003681)
Core Xii (reporter)
2010-03-27 20:39
edited on: 2010-03-28 20:49

Or maybe your allies just shouldn't throw a fit as soon as you scratch them a little. After all, monsters don't start attacking each other either when they accidentally whack their friends in confusion... Do they?

(0018946)
neil (administrator)
2012-07-12 06:25

Added a prompt (0.11-a0-1264-gb306b99).

- Issue History
Date Modified Username Field Change
2010-03-27 16:55 OG17 New Issue
2010-03-27 17:04 KiloByte Note Added: 0003677
2010-03-27 20:39 Core Xii Note Added: 0003681
2010-03-28 20:49 Core Xii Note Edited: 0003681
2011-09-29 21:26 kittel Issue Monitored: kittel
2012-07-12 06:25 neil Note Added: 0018946
2012-07-12 06:25 neil Status new => resolved
2012-07-12 06:25 neil Fixed in Branch => 0.11 development branch
2012-07-12 06:25 neil Resolution open => done
2012-07-12 06:25 neil Assigned To => neil


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