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|Viewing Issue Simple Details|
|ID||Category||Severity||Reproducibility||Date Submitted||Last Update|
|0011747||[DCSS] Bug Report||minor||have not tried||2018-11-04 02:39||2018-11-14 09:51|
|Status||resolved||Product Branch||experimental branch|
|Summary||0011747: Weapon types are not always identified|
Pikel had a "glowing whip", which changed to an unidentified "whip of flaming" after he attacked me.
Possibly related, I see a "runed dire flail" in a ghost vault.
|Tags||No tags attached.|
|Weapons on the ground are not automatically identified, so that explains the runed dire flail. Pikel's issue is a bug, though.|
|I forgot to mention that the runed dire flail was a dancing weapon.|
Pike's initial lack of proper identification may have been due to when you first saw him, if it was behind glass. This was fixed in 0.23-a0-420-g8c0b414. In any case, when testing in trunk, Pikel's weapon properly identifies upon sight with being fully identified after he dies as well.
The issue with the runed dire flail is definitely fixed in 0.23-a0-420-g8c0b414, since it was behind glass in the ghost vault. Further dancing weapon display and messaging issues were fixed in 0.23-a0-421-g923571c and 0.23-a0-422-g30b1108.
All issues in this report should be fixed, but feel free to reopen this bug if you observe any of them again in the latest trunk version.
|2018-11-04 02:39||aperiodic||New Issue|
|2018-11-04 09:29||NormalPerson7||Note Added: 0032763|
|2018-11-04 14:33||aperiodic||Note Added: 0032764|
|2018-11-04 14:33||aperiodic||Note Added: 0032765|
|2018-11-04 14:33||aperiodic||Note Added: 0032766|
|2018-11-04 14:33||aperiodic||Note Added: 0032767|
|2018-11-04 14:34||aperiodic||Note Deleted: 0032765|
|2018-11-04 14:34||aperiodic||Note Deleted: 0032766|
|2018-11-04 14:34||aperiodic||Note Deleted: 0032767|
|2018-11-14 09:51||gammafunk||Note Added: 0032796|
|2018-11-14 09:51||gammafunk||Status||new => resolved|
|2018-11-14 09:51||gammafunk||Resolution||open => done|
|2018-11-14 09:51||gammafunk||Assigned To||=> gammafunk|
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