|Anonymous | Login | Signup for a new account||2019-06-26 22:52 CEST|
|Main | My View | View Issues | Change Log | Wiki | Tavern | News|
|Viewing Issue Simple Details|
|ID||Category||Severity||Reproducibility||Date Submitted||Last Update|
|0011710||[DCSS] Bug Report||minor||always||2018-10-14 08:05||2018-10-14 22:58|
|Priority||normal||Resolution||no change required|
|Status||closed||Product Branch||0.22 old branch|
|Summary||0011710: Autorest not working right.|
See how it refuses to let me autorest with a sleeping orc nearby. https://postimg.cc/CZ6WpS71 [^] Ebering swears it doesn't work like this. If I go one tile up so that I can not actively see the sleeping orc, it allows me to autorest. Also seeing a enemy through transparent walls that can't get you also disables autorest.
I think any time you can see a enemy, autorest disables itself. It doesn't matter if they are sleeping, through a transparent wall or nonswimmers surrounded by deep water.
|Tags||No tags attached.|
|Attached Files||Orc is nearby!.png [^] (646,915 bytes) 2018-10-14 08:05|
|This orc could be a danger to your character. Disabling auto-rest in this situation is intentional.|
edited on: 2018-10-14 22:56
You said sleeping foes doesn't trigger it. And the fact is that it would never wake if I never moved/acted. It could be a sleeping goblin surrounded by transparent walls surrounded by deep water, and I'm level 20, if it's within my vision, it disables autosleep.
Maybe we could have a slightly less absurdly conservative version of autosleep as a additional alternative to one that refuses to work if any enemies at all are in view? The alternative is just to press period over and over and over, or lean on it and that's way more risky.
If you took that as my meaning then you misunderstood. Sleeping foes always prevent resting.
Your description of the behavior of sleeping foes is factually incorrect. Each turn you are in sight of a sleeping foe it gets a stealth check against you and if you fail it it will wake up and notice you, even if you never acted.
If a monster is totally surrounded by transparent walls (as in ghost vaults) auto rest will ignore that monster and rest. Please do not re-open this issue it is not a bug.
|2018-10-14 08:05||TruePurple||New Issue|
|2018-10-14 08:05||TruePurple||File Added: Orc is nearby!.png|
|2018-10-14 14:57||ebering||Note Added: 0032685|
|2018-10-14 14:57||ebering||Status||new => closed|
|2018-10-14 14:57||ebering||Resolution||open => no change required|
|2018-10-14 22:54||TruePurple||Note Added: 0032686|
|2018-10-14 22:54||TruePurple||Status||closed => new|
|2018-10-14 22:54||TruePurple||Resolution||no change required => reopened|
|2018-10-14 22:56||TruePurple||Note Edited: 0032686|
|2018-10-14 22:57||ebering||Note Added: 0032687|
|2018-10-14 22:58||ebering||Status||new => closed|
|2018-10-14 22:58||ebering||Resolution||reopened => no change required|
|Mantis 1.1.8[^] Copyright © 2000 - 2009 Mantis Group|