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ID Category Severity Reproducibility Date Submitted Last Update
0011690 [DCSS] Bug Report minor always 2018-09-23 08:51 2018-09-30 03:26
Reporter CanOfWorms View Status public  
Assigned To ebering
Priority normal Resolution done  
Status resolved   Product Branch longterm development (0.31+)
Summary 0011690: Wall jump behaves inconsistently with effects that restrict movement
Description There are some related inconsistencies and bugs with wall jumping and movement restricting effects such as nets, webs and constriction.

First, if the player wall jumps into a web, they will get the wall jump attacks even if they get caught. The game also displays the caught message before the attacks.

The second issue is with the Wall Jump ability. Using the ability skips any movement checks and successfully frees the player, while attempting to wall jump by moving into a wall must still pass any movement checks.
Additional Information
Tags No tags attached.
Attached Files txt file icon new 1.txt [^] (5,734 bytes) 2018-09-29 00:17 [Show Content]

- Relationships

-  Notes
(0032654)
ICC (reporter)
2018-09-29 00:20
edited on: 2018-09-29 09:17

Something like this (new_1.txt) should make all ability-walljump bugs disappear. Leaving move-walljump the only way to walljump.

O-o-ops! Should've checked if it's a doorjump before performing common walljump in /main.cc. Because you can walljump off the door in that case. My bad...

(0032666)
ebering (developer)
2018-09-30 02:30

Escaping nets and webs with 'a' is fixed by 0.23-a0-268-gac4dfef.

Constriction will be fixed soon.

The suggested solution of removing 'a' wall jump altogether is interesting but there is a segment of players who do not use move wall jump so I don't think it will be usable.
(0032667)
ebering (developer)
2018-09-30 03:25

Constriction is fixed in 0.23-a0-269-g65e0026.

I think it's ok that the player gets attacks before getting caught. In the case of netting from a monster this is in the world's reaction to the player's move, and I think it's fine for it to be the same for traps.

This does lead to a message order bug with the trap message coming before Wu attacks.

I'm going to close this bug for now since the message order is different from a gameplay inconsistency.

- Issue History
Date Modified Username Field Change
2018-09-23 08:51 CanOfWorms New Issue
2018-09-29 00:17 ICC File Added: new 1.txt
2018-09-29 00:20 ICC Note Added: 0032654
2018-09-29 00:21 ICC Note Edited: 0032654
2018-09-29 09:03 ICC Issue Monitored: ICC
2018-09-29 09:17 ICC Note Edited: 0032654
2018-09-30 02:30 ebering Note Added: 0032666
2018-09-30 03:25 ebering Note Added: 0032667
2018-09-30 03:25 ebering Status new => resolved
2018-09-30 03:25 ebering Resolution open => done
2018-09-30 03:25 ebering Assigned To => ebering


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