Viewing Issue Simple Details Jump to Notes ] Wiki ] View Advanced ] Issue History ] Print ]
ID Category Severity Reproducibility Date Submitted Last Update
0011658 [DCSS] Bug Report minor always 2018-08-30 12:45 2018-09-06 13:24
Reporter hayenne View Status public  
Assigned To
Priority normal Resolution open  
Status new   Product Branch 0.22 development branch
Summary 0011658: Oklob plant way autoexcludes safe tiles behind the crystal walls
Description Autoexclusion seems to treat tiles behind the crystal walls still dangerous, when they are not.

See screenshot: https://i.imgur.com/i6lkcAc.png [^] (Sprint 2).
Additional Information
Tags No tags attached.
Attached Files png file icon 2018-09-06 13_40_13-crawl.develz.org - PuTTY.png [^] (28,078 bytes) 2018-09-06 12:40

- Relationships

-  Notes
(0032613)
Yermak (reporter)
2018-09-05 15:39

Image has been deleted by now, but I believe the crystal wall in question was mapped. Game doesn't treat mapped walls as obstacles for exclusions. Probably it would be better if it did treat them as such.
(0032614)
hayenne (reporter)
2018-09-06 12:41

Good catch, uploaded the file instead.
(0032615)
Yermak (reporter)
2018-09-06 13:24

Crystal walls are those that look green. These are transparent stone walls.
Often monsters you exclude are sleeping, and walking in their line of sight even behind transparent walls can wake them up. That's why this area is treated as dangerous.
In this sprint, however, this is particularly annoying, I agree.

Coding exclusions to spread behind glass only in the case if they're on top of sleeping monsters could be a good idea though.

- Issue History
Date Modified Username Field Change
2018-08-30 12:45 hayenne New Issue
2018-09-05 15:39 Yermak Note Added: 0032613
2018-09-06 12:40 hayenne File Added: 2018-09-06 13_40_13-crawl.develz.org - PuTTY.png
2018-09-06 12:41 hayenne Note Added: 0032614
2018-09-06 13:24 Yermak Note Added: 0032615


Mantis 1.1.8[^]
Copyright © 2000 - 2009 Mantis Group
Powered by Mantis Bugtracker