Description |
Cigotuvi's Fleshworks, the vault syntax to which is found here https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/portals/wizlab.des#L824, [^] has numerous teleport closets (areas which the player cannot escape without a means of teleportation or digging, should the player get placed in there by some teleport effect) behind transparent flesh walls. Specifically, there are six closets with enemies in along the entrance hallway, and then two more in the lower left hand corner.
It seems to me that the best way to fix this is to add the no_tele_into flag to these areas.
(I was made aware of this when I was teleported into one of these rooms by teleportitis during a realtime speedrun; luckily it also teleported me out a couple thousand turns later.) |