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|ID||Category||Severity||Reproducibility||Date Submitted||Last Update|
|0011484||[DCSS] Bug Report||minor||always||2018-05-28 18:00||2018-05-28 18:00|
|Status||new||Product Branch||0.22 development branch|
|Summary||0011484: Radius 2 LRD targeter is inaccurate when there are interfering walls.|
When LRD is cast on some brittle statues and crystal walls, it is radius 2. It hits all squares in this radius provided there are no walls next to the targeted square, in which case the spell will not hit squares that are directly blocked by a closer wall. The targeter instead assumes the spell will hit all tiles, which means the visual display is inaccurate, and the spell will automatically target crystal walls that will not hit the enemy it is trying to target. This is inaccurate.
There are already spells which adjust for interfering walls, eg infestation, so there is no reason LRD can't do this as well.
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