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ID Category Severity Reproducibility Date Submitted Last Update
0011472 [DCSS] Bug Report crash unable to reproduce 2018-05-15 21:33 2018-05-15 22:06
Reporter hexaflexagon View Status public  
Assigned To amalloy
Priority normal Resolution done  
Status resolved   Product Branch 0.22 ancient branch
Summary 0011472: recursive crash with multiple Hepliaklqana ancestors
Description Game crashed with "ERROR: Stuck game with 100% CPU use. Recursive crash" (though I had to check the ttyrec to see what had happened). I've been unable to replicate offline so far, and I haven't continued the game in question, but I'm assuming it has something to do with having 4 ancestors at once. I idealised them for a laugh (4x mass confusion), but the crash occurred the turn after that. Attached are the crash dump and a screenshot of the last turn to illustrate what was going on.

In-progress morgue, in case it's useful: https://crawl.xtahua.com/crawl/morgue/hexaflexagon/hexaflexagon.txt [^]
Additional Information
Tags No tags attached.
Attached Files txt file icon crash-recursive-hexaflexagon-20180515-175727.txt [^] (2,823 bytes) 2018-05-15 21:33 [Show Content]
png file icon crash-ancestors.png [^] (107,742 bytes) 2018-05-15 21:34

- Relationships

-  Notes
(0032249)
amalloy (developer)
2018-05-15 22:06

Should be fixed in https://github.com/crawl/crawl/commit/2950eec11b9f. [^] I wasn't able to reproduce the bug before fixing it, but that's sorta how "undefined behaviour" works, I guess: sometimes nothing bad happens.

- Issue History
Date Modified Username Field Change
2018-05-15 21:33 hexaflexagon New Issue
2018-05-15 21:33 hexaflexagon File Added: crash-recursive-hexaflexagon-20180515-175727.txt
2018-05-15 21:34 hexaflexagon File Added: crash-ancestors.png
2018-05-15 22:06 amalloy Note Added: 0032249
2018-05-15 22:06 amalloy Status new => resolved
2018-05-15 22:06 amalloy Fixed in Branch => 0.22 development branch
2018-05-15 22:06 amalloy Resolution open => done
2018-05-15 22:06 amalloy Assigned To => amalloy


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