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|ID||Category||Severity||Reproducibility||Date Submitted||Last Update|
|0011441||[DCSS] Bug Report||minor||have not tried||2018-04-07 01:22||2018-08-01 17:40|
|Status||resolved||Product Branch||0.22 old branch|
|Summary||0011441: Long lists cut off when spectating online|
When spectating a game where the player views a long list (e.g. 4 pages long while picking up from a stash, see attached screen), at a certain point items get cut off and are replaced with "..." instead. If the player chooses one of the items hidden behind "...", it becomes visible to the spectator as well.
Noticed this with picking up and identified items lists.
incomplete pick up list.png [^] (45,554 bytes) 2018-04-07 01:22
This is easiest to reproduce if the spectator scrolls down; unloaded items will be visible until the spectated player also scrolls down. This happens because menus are loaded in chunks of 50 items based on the current scroll position of the player, not the spectator; crawl rarely distinguishes between recipients (and their client-side state) and tends to send the the same JSON messages to each.
This is fixed in the ui-overhaul branch; I removed the menu chunking optimization and just send the entire menu every time.
|The ui-overhaul branch has been merged.|
|2018-04-07 01:22||Leszczynek||New Issue|
|2018-04-07 01:22||Leszczynek||File Added: incomplete pick up list.png|
|2018-04-07 06:12||aidanholm||Tag Attached: ui-overhaul|
|2018-04-07 06:12||aidanholm||Note Added: 0032163|
|2018-08-01 17:40||aidanholm||Note Added: 0032477|
|2018-08-01 17:40||aidanholm||Status||new => resolved|
|2018-08-01 17:40||aidanholm||Fixed in Branch||=> 0.22 development branch|
|2018-08-01 17:40||aidanholm||Resolution||open => done|
|2018-08-01 17:40||aidanholm||Assigned To||=> aidanholm|
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