Viewing Issue Simple Details Jump to Notes ] Wiki ] View Advanced ] Issue History ] Print ]
ID Category Severity Reproducibility Date Submitted Last Update
0001130 [DCSS] FR: Gameplay Balancing minor have not tried 2010-03-22 00:51 2011-04-10 23:45
Reporter dpeg View Status public  
Assigned To KiloByte
Priority normal Resolution done  
Status resolved   Product Branch 0.7 ancient branch
Summary 0001130: slow/haste durations
Description Unfortunately, I am not the best person to report on this one. But with a Troggite I noted that post-berserk slowness cannot be cancelled by !speed anymore. This is an immediate effect of the change how durations work. It's not an oversight, but it is another nerf to rage (and that nerf was probably not intentional).

Because slowness is bad and important already at short durations, I would suggest t break symmetry (between !speed and !slow, say) by reducing the standard slowness duration a bit. However, I am sadly lacking all numbers.
Additional Information
Tags No tags attached.
Attached Files

- Relationships

-  Notes
(0003564)
rob (developer)
2010-03-22 07:41

In 0.6, durations were changed to last an absolute time instead of a number of turns. Haste and slow durations were adapted to last the same number of turns (for normal speed actions). When under both hasting and slowing effects, turns take twice as long as when hasted, so in that state a speed duration now lasts half as many turns as it used to. Similarly, a slow duration lasts twice as long as it used to when both slowed and hasted.

Note that this only affects the interaction of slowing and haste -- normal slow and haste durations are mostly unchanged. Therefore, I think the proposed general reduction of slow durations is wrong. Slowing hasn't been too strong, and that would nerf it.

I'd suggest to double decay rate of DUR_SLOW while hasted, and see if that's enough.
(0003566)
evktalo (administrator)
2010-03-22 08:08

+1 to Rob's suggestion. I haven't played berserkers lately, but in general Slow on itself seems right. I've been Slowed by monsters and used Bend Time myself, and both are ok, shortening their duration would be bad.

--Eino
(0003570)
KiloByte (manager)
2010-03-22 10:46

I doubled the decay of slow when hasted, and it now lasts slightly longer than haste.
(0012367)
KiloByte (manager)
2011-04-10 23:45

I don't see anything left to this report.

- Issue History
Date Modified Username Field Change
2010-03-22 00:51 dpeg New Issue
2010-03-22 07:41 rob Note Added: 0003564
2010-03-22 08:08 evktalo Note Added: 0003566
2010-03-22 10:46 KiloByte Note Added: 0003570
2011-04-10 23:45 KiloByte Note Added: 0012367
2011-04-10 23:45 KiloByte Status new => resolved
2011-04-10 23:45 KiloByte Fixed in Branch => 0.9 development branch
2011-04-10 23:45 KiloByte Resolution open => done
2011-04-10 23:45 KiloByte Assigned To => KiloByte


Mantis 1.1.8[^]
Copyright © 2000 - 2009 Mantis Group
Powered by Mantis Bugtracker