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|ID||Category||Severity||Reproducibility||Date Submitted||Last Update|
|0011229||[DCSS] Bug Report||minor||have not tried||2017-09-17 01:33||2018-08-26 22:40|
|Status||closed||Product Branch||0.21 ancient branch|
|Summary||0011229: Aborting "Really passwall" costs a turn.|
If you press 'n' in response to
"Really passwall into a travel-excluded area?"
then you still waste a turn.
|Tags||No tags attached.|
At the second glance this issue doesn't seem as simple. If passwall goes through unknown squares on its way to exclusion then it indeed yields some extra information to the player and should take some time therefore. Should prompt behaviour differ for these situations?
Also imagine the following situation:
# is rock wall, X - excluded unknown square. If excluded square is a rock wall, passwall will not be interrupted by the prompt. If this square is empty, the prompt will be issued. Is this wrong?
This should be fixed in https://github.com/crawl/crawl/commit/cae90e3dcecc [^]
The new behavior is supposed to use a turn iff you learned something new relative to the state of the map.
|2017-09-17 01:33||Yermak||New Issue|
|2017-10-26 03:20||Yermak||Note Added: 0031905|
|2018-05-24 21:52||advil||Note Added: 0032256|
|2018-05-24 21:52||advil||Status||new => resolved|
|2018-05-24 21:52||advil||Fixed in Branch||=> 0.22 development branch|
|2018-05-24 21:52||advil||Resolution||open => done|
|2018-05-24 21:52||advil||Assigned To||=> advil|
|2018-05-24 21:53||advil||Relationship added||duplicate of 0006571|
|2018-08-26 22:40||Yermak||Status||resolved => closed|
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