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|Viewing Issue Simple Details|
|ID||Category||Severity||Reproducibility||Date Submitted||Last Update|
|0011092||[DCSS] Bug Report||minor||sometimes||2017-06-07 18:49||2017-06-22 18:09|
|Status||closed||Product Branch||experimental branch|
|Summary||0011092: Viable species/background option ("+" key) returning random species/backgrounds|
At the new game character creation screen, using the viable species/background option (the + key) gives a random and potentially non-viable species/background even if the other choice (the background or species) has already been chosen.
Some examples that I've gotten are HuSk, SpNe, TeNe, and VsCK, which are not viable in either direction but sometimes come up as completed characters from using the + key on the species or the background screens.
1) If both species and background are unchosen, + key would give a random option for one.
2) If a species/background has been chosen (either by the player or randomly, as above or via *), then choose a viable background or species from what is recommended by the species/background.
Note: The viable character button ("#") works as intended, giving combos that are viable in at least one direction.
|Tags||No tags attached.|
|Attached Files||0001-Fix-Viable-species-background-new-game-option.patch [^] (990 bytes) 2017-06-08 00:24 [Show Content]|
|I have a patch that seems to work. It looks like the button got broken at commit 02c9e3ca329c, when a lot of the menu got changed/overhauled.|
Merged in https://github.com/crawl/crawl/commit/625dad4402b2 [^]
Thanks for reporting and then figuring this out!
|2017-06-07 18:49||cut1less||New Issue|
|2017-06-07 19:07||PleasingFungus||Relationship added||has duplicate 0011085|
|2017-06-07 20:50||advil||Status||new => confirmed|
|2017-06-08 00:24||cut1less||File Added: 0001-Fix-Viable-species-background-new-game-option.patch|
|2017-06-08 00:25||cut1less||Note Added: 0031664|
|2017-06-15 19:55||advil||Note Added: 0031682|
|2017-06-15 19:55||advil||Status||confirmed => resolved|
|2017-06-15 19:55||advil||Fixed in Branch||=> 0.20 development branch|
|2017-06-15 19:55||advil||Resolution||open => done|
|2017-06-15 19:55||advil||Assigned To||=> advil|
|2017-06-22 18:09||cut1less||Status||resolved => closed|
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