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ID Category Severity Reproducibility Date Submitted Last Update
0001103 [DCSS] FR: Interface Improvements minor have not tried 2010-03-18 12:18 2011-10-20 20:36
Reporter OG17 View Status public  
Assigned To
Priority normal Resolution suspended  
Status closed   Product Branch 0.7 ancient branch
Summary 0001103: The ^x screen could be better integrated with gameplay
Description ^x is very useful to see what a horde is equipped with, but to get any use of that information you have to leave the ^x screen and manually look at every creature until you find the ones of interest. Pressing a creature's letter on ^x already jumps back to the main window - it'd be incredibly helpful if when it did this, the selected creature was marked, either with the view cursor or some other sort of highlighting. This should work with enemies (eg, which orc has that glowing battleaxe, which zombie is the wyvern) and allies (eg, which skeleton to dispel for its gear).

Building off that, to streamline things, perhaps ^x could be usable when actually aiming a spell or missile - that is, when in targetting mode, press ^x, select a letter, and have the targetting cursor move to that position (though honestly, in practice I'm not sure how often this would be used).

Additionally, ^x shouldn't ignore status effects - it displays health, but not poison and the like. It'd be a great deal more intuitive if the different ways of looking at stuff (x, targetting, ^x) followed the same rules, with ^x showing everything - it makes little sense that ^x omits information included by more cursory examinations.
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Cryptic (developer)
2011-10-20 20:16

Was going to close this, it actually has some good suggestions, could use looking at by someone who isn't bogged down in the damn fight rewrite!
evktalo (administrator)
2011-10-20 20:36

Moved to wiki, the interface ideas page.


- Issue History
Date Modified Username Field Change
2010-03-18 12:18 OG17 New Issue
2011-10-20 20:16 Cryptic Note Added: 0015342
2011-10-20 20:36 evktalo Note Added: 0015350
2011-10-20 20:36 evktalo Status new => closed
2011-10-20 20:36 evktalo Resolution open => suspended
2011-10-20 20:36 evktalo Fixed in Branch => 0.10 development branch

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