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ID Category Severity Reproducibility Date Submitted Last Update
0010340 [DCSS] Bug Report crash always 2016-04-03 09:34 2016-04-10 22:53
Reporter Twilight View Status public  
Assigned To wheals
Priority normal Resolution done  
Status resolved   Product Branch 0.18 ancient branch
Summary 0010340: Legacy score entry (In the scores file) crashes the program when you try and view the High Scores...
Description On this version:


the entry shows the character death as "Forgot to breathe (deterioration mutation)", but on this version:


the program crashes as soon as you try and view the High Scores from the main menu. Removing the entire entry from the scores file fixes the problem, so I know it's this entry.

After experimenting a bit, I think it's something to do with the "ktyp=stupidity" or something after that, because changing the ktyp to "ktyp=winning" allowed the High Scores to show (With the faulty entry incorrectly showing as a win, of course), and truncating the colon and everything after from colon in "ktyp=stupidity:" allows the entry to show (With death cause as "nibbled to death by software bugs").

Perhaps it's related to a change in how stat decreases work (Used to be instant death at 0, and now it takes awhile?)?

The problem entry is listed below:

v=0.8.0-a0:lv=0.1:name=Gaulin:race=Mountain Dwarf:cls=Fighter:char=MDFi:xl=16:sk=Shields:sklev=16:title=Blocker:place=Lab:br=Vault:lvl=3:absdepth=21:ltyp=Lab:hp=141:mhp=141:mmhp=141:str=30:int=0:dex=12:god=Yredelemnul:start=20101115134839S:dur=18332:turn=53940:kills=1662:gold=63:goldfound=4286:goldspent=4243:fruit=79744:sc=103502:ktyp=stupidity:dam=-9999:sdam=0:tdam=0:kaux=deterioration mutation:piety=79:end=20101115221742S
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-  Notes
wheals (administrator)
2016-04-10 22:52

Fixed by PleasingFungus in [^]
PleasingFungus (administrator)
2016-04-10 22:53
edited on: 2016-04-10 22:54

Should be fixed in 5e55f63, thanks!

(You were very close, but not quite there - the bug was because ktyp=stupidity prints 'forgot to exist' instead of 'forgot to breathe' if the character was unbreathing (e.g. mummies), and trying to figure out whether a removed species could breathe caused a crash. Very good bug.)

Also, thanks for the hi-score entry - that was extremely useful in reproducing & fixing the problem!

- Issue History
Date Modified Username Field Change
2016-04-03 09:34 Twilight New Issue
2016-04-10 22:52 wheals Note Added: 0030346
2016-04-10 22:52 wheals Status new => resolved
2016-04-10 22:52 wheals Fixed in Branch => 0.18 development branch
2016-04-10 22:52 wheals Resolution open => done
2016-04-10 22:52 wheals Assigned To => wheals
2016-04-10 22:53 PleasingFungus Note Added: 0030347
2016-04-10 22:54 PleasingFungus Note Edited: 0030347

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