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ID | Category | Severity | Reproducibility | Date Submitted | Last Update | |||||||
0010086 | [DCSS] Bug Report | tweak | have not tried | 2015-11-21 22:11 | 2015-11-21 22:11 | |||||||
Reporter | Timbermaw | View Status | public | |||||||||
Assigned To | ||||||||||||
Priority | normal | Resolution | open | |||||||||
Status | new | Product Branch | 0.18 ancient branch | |||||||||
Summary | 0010086: Pacing travel speed to slowest ally does not take into account ally's haste effects | |||||||||||
Description |
Allies that can cast haste, and are frequently hasted after a fight, or even when walking around, eventually get left behind when the effect dissipates. You then have to interrupt auto-travel and look for them before resuming your destination. I assume the code checks for current allies' speed (instead of base speed?) once you give the travel command, and does not account for speed changes during travel. So, could there be re-checks during travel for current ally speed? Or, alternatively, could the check for ally speed consider their base speed instead of their hasted speed? |
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Additional Information | ||||||||||||
Tags | No tags attached. | |||||||||||
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