Viewing Issue Simple Details Jump to Notes ] Wiki ] View Advanced ] Issue History ] Print ]
ID Category Severity Reproducibility Date Submitted Last Update
0010086 [DCSS] Bug Report tweak have not tried 2015-11-21 22:11 2015-11-21 22:11
Reporter Timbermaw View Status public  
Assigned To
Priority normal Resolution open  
Status new   Product Branch 0.18 ancient branch
Summary 0010086: Pacing travel speed to slowest ally does not take into account ally's haste effects
Description Allies that can cast haste, and are frequently hasted after a fight, or even when walking around, eventually get left behind when the effect dissipates. You then have to interrupt auto-travel and look for them before resuming your destination.

I assume the code checks for current allies' speed (instead of base speed?) once you give the travel command, and does not account for speed changes during travel.

So, could there be re-checks during travel for current ally speed?
Or, alternatively, could the check for ally speed consider their base speed instead of their hasted speed?
Additional Information
Tags No tags attached.
Attached Files

- Relationships

There are no notes attached to this issue.

- Issue History
Date Modified Username Field Change
2015-11-21 22:11 Timbermaw New Issue


Mantis 1.1.8[^]
Copyright © 2000 - 2009 Mantis Group
Powered by Mantis Bugtracker