[Hide Content]From df39e721b9de67cc7251a7699516027c95a862ac Mon Sep 17 00:00:00 2001
From: Chris Oelmueller <chris.oelmueller@gmail.com>
Date: Sun, 8 Feb 2015 10:16:19 +0100
Subject: Remove stat-draining melee from ancient zymes
They have a more distinct effect in causing sickness from range.
Doing weird things in melee on top of that is not really necessary.
---
crawl-ref/source/mon-data.h | 3 +--
1 file changed, 1 insertion(+), 2 deletions(-)
diff --git a/crawl-ref/source/mon-data.h b/crawl-ref/source/mon-data.h
index 0ae5b0b..b0a87d6 100644
--- a/crawl-ref/source/mon-data.h
+++ b/crawl-ref/source/mon-data.h
@@ -2370,8 +2370,7 @@ DUMMY(MONS_CRAB, 't', LIGHTGREY, "crab")
M_SEE_INVIS,
MR_RES_POISON,
550, 8, MONS_ANCIENT_ZYME, MONS_ANCIENT_ZYME, MH_NONLIVING, 60,
- { {AT_HIT, AF_DRAIN_STR, 16}, {AT_HIT, AF_DRAIN_DEX, 16}, AT_NO_ATK,
- AT_NO_ATK },
+ { {AT_HIT, AF_PLAIN, 16}, {AT_HIT, AF_PLAIN, 16}, AT_NO_ATK, AT_NO_ATK },
{ 8, 4, 5, 0 },
6, 6, MST_NO_SPELLS, CE_NOCORPSE, S_SILENT,
I_ANIMAL, HT_LAND, FL_LEVITATE, 10, DEFAULT_ENERGY,
--
2.3.0