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8488 Bug Report tweak always 2014-05-03 04:41 2015-01-03 05:21
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0008488: Add emphasis to make ghosts distinct on Webtiles; prevent inadvertent camouflague.
Per Tavern: https://crawl.develz.org/tavern/viewtopic.php?f=8&t=11896 [^]

Ghost transparency creates an interface screw that doesn't exist on non-Tiles; excellent example image attached (and in Tavern thread).

Add Demigod glow or something similar to them for distinction from background.
has duplicate 0011001resolved PleasingFungus Nearly Impossible to See Ghost Tiles 
gif file icon ghost.gif [^] (18,904 bytes) 2014-05-03 04:41


gif file icon Capture.GIF [^] (150,398 bytes) 2014-08-13 02:09
Issue History
2014-05-03 04:41 XuaXua New Issue
2014-05-03 04:41 XuaXua File Added: ghost.gif
2014-05-27 17:25 XuaXua Note Added: 0026289
2014-08-13 02:09 XuaXua File Added: Capture.GIF
2014-08-13 02:10 XuaXua Note Added: 0026986
2014-12-20 03:22 PleasingFungus Note Added: 0028095
2014-12-20 03:23 PleasingFungus Note Added: 0028096
2014-12-20 03:39 XuaXua Note Added: 0028097
2014-12-30 22:50 roctavian Note Added: 0028181
2015-01-02 20:11 XuaXua Note Added: 0028195
2015-01-02 22:18 PleasingFungus Note Added: 0028200
2015-01-03 05:21 XuaXua Note Added: 0028218
2017-04-08 01:49 PleasingFungus Relationship added has duplicate 0011001

Notes
(0026289)
XuaXua   
2014-05-27 17:25   
Probably also applies to Tiles.
(0026986)
XuaXua   
2014-08-13 02:10   
See Capture.gif; kinda ridiculous.
(0028095)
PleasingFungus   
2014-12-20 03:22   
The situation in Spider is now much better, since the floor there is purple.

Orc is still very bad.
(0028096)
PleasingFungus   
2014-12-20 03:23   
A simple fix might be to recolour the formicid player sprite.
(0028097)
XuaXua   
2014-12-20 03:39   
Changing the background circumvents the solution and makes more work for background developers. Solve it by altering the overlay for ghosts, or consider using the 100% completely different white ghost image that shows up whenever you use Ctrl-X when a player ghost is in view.
(0028181)
roctavian   
2014-12-30 22:50   
Though the base formicid player tile is dark, the armor tile overlay is also particularly dark -- and both issues are compounded by making player ghost tiles semitransparent, which theoretically means "ghostly" but in practice means "more similar to the floor" no matter what color the floor is.

Could the auto-rim script make player dolls with a white outline rather than a black one? I think that would be a good way to communicate "player ghost." If it were possible, semitransparency for the main part of the player doll wouldn't be a problem.

Alternately, there could be custom tiles to generate player ghosts from, which would be less work than you might imagine; player ghosts should probably still resemble player doll tiles, whatever else they look like.
(0028195)
XuaXua   
2015-01-02 20:11   
As noted in the OP on this, don't demigods glow? Can't that be used?
(0028200)
PleasingFungus   
2015-01-02 22:18   
The demigod monster sprite has a little halo manually drawn around it, if that's what you mean. Not very useful here.
(0028218)
XuaXua   
2015-01-03 05:21   
My bad; I thought it was generated like half the other sprites (corpse sprites).