Dungeon Crawl Stone Soup Tracker - DCSS
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Viewing Issue Advanced Details | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
8471 | Bug Report | minor | always | 2014-04-30 04:24 | 2017-07-24 05:18 |
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Reporter: | crate | Local or Remote: | Remote | ||
Assigned To: | gammafunk | Operating System: | CAO | ||
Priority: | normal | Console or Tiles: | Console | ||
Status: | resolved | Product Branch: | 0.15 ancient branch | ||
Product Version: | 0.15-a0-225-ga4013df | Resolution: | done | ||
Projection: | none | ||||
ETA: | none | Fixed in Branch: | 0.21 ancient branch | ||
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Summary: | 0008471: travel_avoid_terrain = shallow water makes shallow and deep water identical on X | ||||
Description: |
This is problematic for what should be obvious reasons. Even if it's not actually a bug it feels like one (and confused me for quite a while after I enabled the above option). I cannot find a way to adjust the colours of either shallow or deep water via the appropriate rcfile settings to override this behaviour. |
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Issue History | |||||
Date Modified | Username | Field | Change | ||
2014-04-30 04:24 | crate | New Issue | |||
2017-07-24 05:18 | gammafunk | Note Added: 0031737 | |||
2017-07-24 05:18 | gammafunk | Status | new => resolved | ||
2017-07-24 05:18 | gammafunk | Fixed in Branch | => 0.20 development branch | ||
2017-07-24 05:18 | gammafunk | Resolution | open => done | ||
2017-07-24 05:18 | gammafunk | Assigned To | => gammafunk |
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