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8471 Bug Report minor always 2014-04-30 04:24 2017-07-24 05:18
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gammafunk CAO  
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resolved 0.15 ancient branch  
0.15-a0-225-ga4013df done  
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none 0.21 ancient branch  
0008471: travel_avoid_terrain = shallow water makes shallow and deep water identical on X
This is problematic for what should be obvious reasons. Even if it's not actually a bug it feels like one (and confused me for quite a while after I enabled the above option).

I cannot find a way to adjust the colours of either shallow or deep water via the appropriate rcfile settings to override this behaviour.
Issue History
2014-04-30 04:24 crate New Issue
2017-07-24 05:18 gammafunk Note Added: 0031737
2017-07-24 05:18 gammafunk Status new => resolved
2017-07-24 05:18 gammafunk Fixed in Branch => 0.20 development branch
2017-07-24 05:18 gammafunk Resolution open => done
2017-07-24 05:18 gammafunk Assigned To => gammafunk

Notes
(0031737)
gammafunk   
2017-07-24 05:18   
0.21-a0-143-g1ab7d47 added option tc_forbidden defaulting to light cyan for travel-forbidden squares that are otherwise safely traversable. Now shallow water will be light cyan and deep water/lava cyan, which should fix the ambiguity issue. Feel free to reopen the bug if there are any issues.