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8103 Patches feature N/A 2014-02-05 17:06 2014-02-25 01:24
wheals Both  
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closed 0.14 ancient branch  
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0008103: Rod of Bolts
This patch replaces rod of destruction {lightning bolt, fireball, iron shot} with the rod of bolts {venom, draining, lightning, fire, cold}. If having five spells is deemed to make the rod too good, I'd prefer to have lightning removed since it's the closest to an existing rod (rod of lightning), though personally I think it's still very different.
? file icon randbolts2.patch [^] (12,455 bytes) 2014-02-09 02:39 [Show Content]
Issue History
2014-02-05 17:06 wheals New Issue
2014-02-05 17:06 wheals File Added: 0001-Replace-plain-rod-of-destruction-with-rod-of-bolts.patch
2014-02-05 18:53 Galefury Note Added: 0025212
2014-02-07 03:55 wheals File Added: randombolts.patch
2014-02-07 03:57 wheals Note Added: 0025217
2014-02-09 02:39 wheals File Added: randbolts2.patch
2014-02-09 02:40 wheals Note Edited: 0025217
2014-02-09 13:09 chris File Deleted: randombolts.patch
2014-02-09 13:10 chris File Deleted: 0001-Replace-plain-rod-of-destruction-with-rod-of-bolts.patch
2014-02-10 14:49 chris Issue Monitored: chris
2014-02-25 01:23 wheals Note Added: 0025411
2014-02-25 01:23 wheals Status new => resolved
2014-02-25 01:23 wheals Fixed in Branch => 0.14 development branch
2014-02-25 01:23 wheals Resolution open => done
2014-02-25 01:23 wheals Assigned To => wheals
2014-02-25 01:24 wheals Status resolved => closed

2014-02-05 18:53   
Maybe take it one step further and make it cast a random bolt? Possibly excluding lightning because of bouncing. You could even add in inacc in that case, it just checks EV instead of a resistance. This would simplify the interface, because the rod would have just a single spell. Also it would be a bit more interesting IMO.

It would require a bit of god handling though.
2014-02-07 03:57   
(edited on: 2014-02-09 02:40)
I uploaded a patch that makes it have a spell that releases venom, draining, fire, cold, or quicksilver. There's no god handling at present; possibly it should just be marked as evil and fire-causing and leave it at that.

e: randbolts2.patch: lowered rod evoke cost to 5, lowered quicksilver bolt damage, marked it as potentially fire-starting and evil

2014-02-25 01:23