Attached Files:
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more_vauts.des [^] (4,382 bytes) 2013-11-17 04:10 [Show Content] [Hide Content]#################################################
#a necromancy temple, and baby's first spellbook
NAME: kennysheep_vampire_church
ORIENT: float
TAGS: no_monster_gen temple_overflow_1 temple_overflow_kikubaaqudgha
MONS: vampire bat / nothing w:7, bat skeleton / bat zombie
KMONS: . = bat skeleton / bat zombie / nothing w:200
ITEM: randbook owner:Kikubaaqudgha disc:necromancy slevels:2
KFEAT: A = altar_kikubaaqudgha
DEPTH: D:2-9
MAP
xxxxxxxxx
xx.Y1Y.xx
xxx..1A1..xxx
xx.x.YdY.x.xx
x.V.x...x.V.x
xx.x.x.x.x.xx
x.x.V.x.V.x.x
xx.x.x.x.x.xx
x.V.x.V.x.V.x
xx.x.x.x.x.xx
xxx.V.x.V.xxx
xx.x.X.x.x.xx
xx..x.V.x..xx
xx.x.x.x.x.xx
xxx.V.x.V.xxx
xxxx.....xxxx
xxxxx+++xxxxx
ENDMAP
#################################################
NAME: kennysheep_kite_vault
ORIENT: float
TAGS: no_item_gen
SUBST: x : xcmnvbG
DEPTH: D:12-, Vaults
MAP
ccc
cc*cc
cc.x.cc
cc0xxx0cc
cc...x...cc
c..x.*.x..c
cc.xxx.xxx.cc
cc.0.x0*0x.0.cc
c..x.0.x.0.x..+
c*xxx*xxx*xxx.+
c..x.0.x.0.x..+
cc.0.x0*0x...cc
cc.xxx.xxx0cc
c..x.*.x..c
cc...x...cc
cc0xxx0cc
cc.x.cc
cc*cc
ccc
ENDMAP
################################################
NAME: kennysheep_water_balloons
ORIENT: northwest
DEPTH: D:15-
NSUBST: % = 5:|
SUBST: % : %$
MAP
ccccccccccccccccccccccccc
cccc............+.wwGww.c
ccc..wwwww......c..www..c
cc..wwwwwww....ccc..w..cc
c..wwwwwwwww..ccccc...cc
c.wwww%%%wwww.cccccc+cc
c.www%9%8%www.ccccc...cc
c.www%%G%%www.cccc..w..cc
c.www%8%9%www.ccc..www..c
c.wwww%%%wwww.ccc.ww9ww.c
c..wwwwwwwww..ccc..www..c
cc..wwwwwww..ccccc..w..cc
ccc..wwwww..cc...+c...cc
cccc.......cc..w..ccccc
cccccccccccc..www..c
cccccccccccc.ww9ww.c
cccccccccccc..www..c
c..ccccc...cc..w..cc
cw..ccc..w..+c...cc
cww..c..www..ccccc
cGww.+.ww9ww.c
cww..c..www..c
cw..ccc..w..cc
c..cc cc...cc
c+cc ccccc
ENDMAP
################################################
NAME: kennysheep_random_hallway
ORIENT: float
TAGS: no_pool_fixup
SUBST: c:ccxxb.
SUBST: t:ttGGbT.
SUBST: w:wwwl.
DEPTH: D:7-
MAP
c@@@@@@@@c
cwt....twc
cw......wc
cw......wc
cw......wc
cwt.00.twc
cw..%%..wc
cw......wc
cw......wc
cwt....twc
cw......wc
cw......wc
cw......wc
cwt....twc
cw......wc
cw.9**9.wc
cw......wc
cwt....twc
cw......wc
cw......wc
cw......wc
cwt....twc
cw......wc
cw......wc
cw..%%..wc
cwt.00.twc
cw......wc
cw......wc
cw......wc
cwt....twc
c@@@@@@@@c
ENDMAP
################################################
NAME: kennysheep_cross_landing
ORIENT: centre
TAGS: no_pool_fixup
SUBST: c:ccxxbvt
KFEAT: t = mangrove
DEPTH: D:7-
MAP
cc+cc
ccw.wcc
ccww.wwcc
cww.9.wwc
c...*...c
cww...wwc
ccww.wwcc
cccw.wccc
cccccccccc+cccccccccc
ccw.wcccccw.wcccccw.wcc
ccww.wwcccww.wwcccww.wwcc
cww...wwcww.{.wwcww...wwc
+..9*...+.......+...*9..+
cww...wwcww(.[wwcww...wwc
ccww.wwcccww.wwcccww.wwcc
ccw.wcccccw.wcccccw.wcc
cccccccccc+cccccccccc
cccw.wccc
ccww.wwcc
cww...wwc
c...*...c
cww.9.wwc
ccww.wwcc
ccw.wcc
cc+cc
ENDMAP
################################################
NAME: kennysheep_iron_temple
ORIENT: centre
TAGS: no_rotate no_vmirror
DEPTH: Dis, !Dis:$
MONS: hell sentinel, iron golem
MARKER: F = lua:fog_machine { cloud_type = "flame", pow_min = 100, pow_max = 100, \
delay = 10, size = 1, walk_dist = 0, excl_rad = -1 }
KFEAT: B = altar_makhleb
MAP
..... .....
.vvv... ...vvv.
.v)vvv... ...vvv}v.
.v|*.vvv. .vvv.*|v.
.v*12..v... ...v..21*v.
.v.2..0vvv...vvv0..2.v.
.vv.....0vv.vv0.....vv.
..v0......vvv......0v..
.v......vvvvv......v.
.vv0...vv...vv...0vv.
..v...v+..0..+v...v..
..vvvvv...F...vvvvv..
..vvvv....0.0....vvvv..
...vv.2v..0F.B.F0..v2.vv...
..vvv0..+....0.0....+..0vvv..
..vv0...2vv...F.F...vv2...0vv..
.vv.......v....0....v.......vv.
.+.......0v.........v0.......+.
.vvvvvvvvvvvvvv+vvvvvvvvvvvvvv.
..........v.........v..........
.vv0.....0vv.
..v.......v..
.vv0...0vv.
..v.....v..
.v.2.2.v.
.vv*1*vv.
..v.|.v..
.vv]vv.
..vvv..
.....
ENDMAP
more_vauts_v2.des [^] (4,293 bytes) 2013-11-17 05:24 [Show Content] [Hide Content]#################################################
NAME: kennysheep_vampire_church
ORIENT: float
TAGS: no_monster_gen temple_overflow_1 temple_overflow_kikubaaqudgha
MONS: vampire bat / nothing w:7, bat skeleton / bat zombie
KMONS: . = bat skeleton / bat zombie / nothing w:200
KFEAT: A = altar_kikubaaqudgha
DEPTH: D:2-9
MAP
xxxxxxxxx
xx.V1V.xx
xxx..1A1..xxx
xx.x.VdV.x.xx
x.V.x...x.V.x
xx.x.x.x.x.xx
x.x.V.x.V.x.x
xx.x.x.x.x.xx
x.V.x.V.x.V.x
xx.x.x.x.x.xx
xxx.V.x.V.xxx
xx.x.X.x.x.xx
xx..x.V.x..xx
xx.x.x.x.x.xx
xxx.V.x.V.xxx
xxxx.....xxxx
xxxxx+++xxxxx
ENDMAP
#################################################
NAME: kennysheep_kite_vault
ORIENT: float
TAGS: no_item_gen no_monster_gen
SUBST: x : xcnvb
DEPTH: D:15-
MAP
ccc
cc*cc
cc.x.cc
cc0xxx0cc
cc...x...cc
c..x.*.x..c
cc.xxx.xxx.cc
cc.0.x0*0x.0.cc
c..x.0.x.0.x..+
c*xxx*xxx*xxx.+
c..x.0.x.0.x..+
cc.0.x0*0x...cc
cc.xxx.xxx0cc
c..x.*.x..c
cc...x...cc
cc0xxx0cc
cc.x.cc
cc*cc
ccc
ENDMAP
################################################
NAME: kennysheep_water_balloons
ORIENT: northwest
DEPTH: D:15-
NSUBST: % = 5:|
SUBST: % : %$
MAP
ccccccccccccccccccccccccc
cccc............+.wwGww.c
ccc..wwwww......c..www..c
cc..wwwwwww....ccc..w..cc
c..wwwwwwwww..ccccc...cc
c.wwww%%%wwww.cccccc+cc
c.www%9%8%www.ccccc...cc
c.www%%G%%www.cccc..w..cc
c.www%8%9%www.ccc..www..c
c.wwww%%%wwww.ccc.ww9ww.c
c..wwwwwwwww..ccc..www..c
cc..wwwwwww..ccccc..w..cc
ccc..wwwww..cc...+c...cc
cccc.......cc..w..ccccc
cccccccccccc..www..c
cccccccccccc.ww9ww.c
cccccccccccc..www..c
c..ccccc...cc..w..cc
cw..ccc..w..+c...cc
cww..c..www..ccccc
cGww.+.ww9ww.c
cww..c..www..c
cw..ccc..w..cc
c..cc cc...cc
c+cc ccccc
ENDMAP
################################################
NAME: kennysheep_random_hallway
ORIENT: float
SUBST: c:ccxxb.
SUBST: t:ttGGbT.
SUBST: w:wwwl.
DEPTH: D:15-
MAP
c@@@@@@@@c
cwt....twc
cw......wc
cw......wc
cw......wc
cwt.00.twc
cw..%%..wc
cw......wc
cw......wc
cwt....twc
cw......wc
cw......wc
cw......wc
cwt....twc
cw......wc
cw.9**9.wc
cw......wc
cwt....twc
cw......wc
cw......wc
cw......wc
cwt....twc
cw......wc
cw......wc
cw..%%..wc
cwt.00.twc
cw......wc
cw......wc
cw......wc
cwt....twc
c@@@@@@@@c
ENDMAP
################################################
NAME: kennysheep_cross_landing
ORIENT: centre
TAGS: no_pool_fixup
SUBST: c:ccxxbvt
KFEAT: t = mangrove
DEPTH: D:15-
MAP
cc+cc
ccw.wcc
ccww.wwcc
cww.9.wwc
c...*...c
cww...wwc
ccww.wwcc
cccw.wccc
cccccccccc+cccccccccc
ccw.wcccccw.wcccccw.wcc
ccww.wwcccww.wwcccww.wwcc
cww...wwcww.{.wwcww...wwc
+..9*...+.......+...*9..+
cww...wwcww(.[wwcww...wwc
ccww.wwcccww.wwcccww.wwcc
ccw.wcccccw.wcccccw.wcc
cccccccccc+cccccccccc
cccw.wccc
ccww.wwcc
cww...wwc
c...*...c
cww.9.wwc
ccww.wwcc
ccw.wcc
cc+cc
ENDMAP
################################################
NAME: kennysheep_iron_temple
ORIENT: centre
TAGS: no_rotate no_vmirror no_monster_gen
DEPTH: Dis, !Dis:$
MONS: hell sentinel, iron golem
MARKER: F = lua:fog_machine { cloud_type = "flame", pow_min = 100, pow_max = 100, \
delay = 10, size = 1, walk_dist = 0, excl_rad = -1 }
SUBST: )}] = )}]...
KFEAT: B = altar_makhleb
MAP
..... .....
.vvv... ...vvv.
.v)vvv... ...vvv}v.
.v...vvv. .vvv...v.
.v.12..v... ...v..21.v.
.v.2..0vvv...vvv0..2.v.
.vv.....0vv.vv0.....vv.
..v0......vvv......0v..
.v......vvvvv......v.
.vv0...vv...vv...0vv.
..v...v+..0..+v...v..
..vvvvv...F...vvvvv..
..vvvv....0.0....vvvv..
...vv.2v..0F.B.F0..v2.vv...
..vvv0..+....0.0....+..0vvv..
..vv0...2vv...F.F...vv2...0vv..
.vv.......v....0....v.......vv.
.+.......0v.........v0.......+.
.vvvvvvvvvvvvvv+vvvvvvvvvvvvvv.
..........v.........v..........
.vv0.....0vv.
..v.......v..
.vv0...0vv.
..v.....v..
.v.2.2.v.
.vv.1.vv.
..v...v..
.vv]vv.
..vvv..
.....
ENDMAP
more_vaults_v3.des [^] (4,123 bytes) 2013-11-17 20:44 [Show Content] [Hide Content]#################################################
NAME: kennysheep_vampire_church
ORIENT: float
TAGS: no_monster_gen temple_overflow_1 temple_overflow_kikubaaqudgha
MONS: vampire bat / nothing w:7, bat skeleton / bat zombie
KMONS: . = bat skeleton / bat zombie / nothing w:200
KFEAT: A = altar_kikubaaqudgha
DEPTH: D:2-9
MAP
xxxxxxxxx
xx.V1V.xx
xxx..1A1..xxx
xx.x.VdV.x.xx
x.V.x...x.V.x
xx.x.x.x.x.xx
x.x.V.x.V.x.x
xx.x.x.x.x.xx
x.V.x.V.x.V.x
xx.x.x.x.x.xx
xxx.V.x.V.xxx
xx.x.X.x.x.xx
xx..x.V.x..xx
xx.x.x.x.x.xx
xxx.V.x.V.xxx
xxxx.....xxxx
xxxxx+++xxxxx
ENDMAP
#################################################
NAME: kennysheep_kite_vault
ORIENT: float
TAGS: no_item_gen no_monster_gen
SUBST: x : xcnvb
DEPTH: D:16-, Depths
MAP
ccc
cc*cc
cc.x.cc
cc0xxx0cc
cc...x...cc
c..x.*.x..c
cc.xxx.xxx.cc
cc.0.x0*0x.0.cc
c..x.0.x.0.x..+
c*xxx*xxx*xxx.+
c..x.0.x.0.x..+
cc.0.x0*0x...cc
cc.xxx.xxx0cc
c..x.*.x..c
cc...x...cc
cc0xxx0cc
cc.x.cc
cc*cc
ccc
ENDMAP
################################################
NAME: kennysheep_water_balloons
ORIENT: northwest
DEPTH: D:16-, Depths
NSUBST: % = 5:|
SUBST: % : %$
MAP
ccccccccccccccccccccccccc
cccc............+.wwGww.c
ccc..wwwww......c..www..c
cc..wwwwwww....ccc..w..cc
c..wwwwwwwww..ccccc...cc
c.wwww%%%wwww.cccccc+cc
c.www%9%8%www.ccccc...cc
c.www%%G%%www.cccc..w..cc
c.www%8%9%www.ccc..www..c
c.wwww%%%wwww.ccc.ww9ww.c
c..wwwwwwwww..ccc..www..c
cc..wwwwwww..ccccc..w..cc
ccc..wwwww..cc...+c...cc
cccc.......cc..w..ccccc
cccccccccccc..www..c
cccccccccccc.ww9ww.c
cccccccccccc..www..c
c..ccccc...cc..w..cc
cw..ccc..w..+c...cc
cww..c..www..ccccc
cGww.+.ww9ww.c
cww..c..www..c
cw..ccc..w..cc
c..cc cc...cc
c+cc ccccc
ENDMAP
################################################
NAME: kennysheep_random_hallway
ORIENT: float
SUBST: c:ccxxb.
SUBST: t:ttGGbT.
SUBST: w:wwwl.
DEPTH: D:10-, Depths
MAP
c@@@@@@@@c
cwt....twc
cw......wc
cw......wc
cw......wc
cwt.00.twc
cw..%%..wc
cw......wc
cw......wc
cwt....twc
cw......wc
cw......wc
cw......wc
cwt....twc
cw......wc
cw.9**9.wc
cw......wc
cwt....twc
cw......wc
cw......wc
cw......wc
cwt....twc
cw......wc
cw......wc
cw..%%..wc
cwt.00.twc
cw......wc
cw......wc
cw......wc
cwt....twc
c@@@@@@@@c
ENDMAP
################################################
NAME: kennysheep_cross_landing
ORIENT: centre
TAGS: no_pool_fixup
SUBST: c:ccxxbvt
KFEAT: t = mangrove
DEPTH: D:10-, Depths
MAP
cc+cc
ccw.wcc
ccww.wwcc
cww.9.wwc
c...*...c
cww...wwc
ccww.wwcc
cccw.wccc
cccccccccc+cccccccccc
ccw.wcccccw.wcccccw.wcc
ccww.wwcccww.wwcccww.wwcc
cww...wwcww.{.wwcww...wwc
+..9*...+.......+...*9..+
cww...wwcww(.[wwcww...wwc
ccww.wwcccww.wwcccww.wwcc
ccw.wcccccw.wcccccw.wcc
cccccccccc+cccccccccc
cccw.wccc
ccww.wwcc
cww...wwc
c...*...c
cww.9.wwc
ccww.wwcc
ccw.wcc
cc+cc
ENDMAP
################################################
NAME: kennysheep_iron_temple
ORIENT: centre
TAGS: no_rotate no_vmirror no_monster_gen
DEPTH: Dis, !Dis:$
MONS: hell sentinel, iron golem
MARKER: F = lua:fog_machine { cloud_type = "flame", pow_min = 100, pow_max = 100, \
delay = 10, size = 1, walk_dist = 0, excl_rad = -1 }
SUBST: )}] = )}]...
KFEAT: B = altar_makhleb
MAP
..... .....
.vvv... ...vvv.
.v)vvv... ...vvv}v.
.v...vvv. .vvv...v.
.v.12..v... ...v..21.v.
.v.2..0vvv...vvv0..2.v.
.vv.....0vv.vv0.....vv.
..v0......vvv......0v..
.v......vvvvv......v.
.vv0...vv...vv...0vv.
..v...v+..0..+v...v..
..vvvvv...F...vvvvv..
..vvvv....0.0....vvvv..
...vv.2v..0F.B.F0..v2.vv...
..vvv0..+....0.0....+..0vvv..
..vv0...2vv...F.F...vv2...0vv..
.vv.......v....0....v.......vv.
.+.......0v.........v0.......+.
.vvvvvvvvvvvvvv+vvvvvvvvvvvvvv.
..........v.........v..........
.vv0.....0vv.
..v.......v..
.vv0...0vv.
..v.....v..
.v.2.2.v.
.vv.1.vv.
..v...v..
.vv]vv.
..vvv..
.....
ENDMAP
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