Description:
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From 7736cf354e05254e61957edf5bcbcd9ac89a9a6c Mon Sep 17 00:00:00 2001
From: Chris Oelmueller <chris.oelmueller@gmail.com>
Date: Sun, 28 Jul 2013 00:32:46 +0200
Subject: Do not generate hammers unless defined in a vault
This sets their item rarity to 0 and disallows monsters to spawn with a
hammer as weapon. Yiuf was not harmed in the process.
Their weight of 20 has been redistributed to 19 as follows:
- hand axes (+6) which have the exact same stats
- clubs (+5)
- whips (+5)
- flails (+3)
I also considered a mapping like clubs (+10), maces (+5), flails (+3),
whips (+2) instead but ultimately went for hand axes as suitable filler
because of the exact same stats.
---
crawl-ref/source/itemprop.cc | 2 +-
crawl-ref/source/mon-gear.cc | 8 ++++----
crawl-ref/source/ng-setup.cc | 3 +--
3 files changed, 6 insertions(+), 7 deletions(-)
diff --git a/crawl-ref/source/itemprop.cc b/crawl-ref/source/itemprop.cc
index d8786c4..f0209a8 100644
--- a/crawl-ref/source/itemprop.cc
+++ b/crawl-ref/source/itemprop.cc
@@ -1336,7 +1336,6 @@ int weapon_rarity(int w_type)
case WPN_BOW:
case WPN_FLAIL:
- case WPN_HAMMER:
case WPN_SABRE:
case WPN_SHORT_SWORD:
case WPN_SLING:
@@ -1399,6 +1398,7 @@ int weapon_rarity(int w_type)
case WPN_TRISHULA:
case WPN_STAFF:
case WPN_ROD:
+ case WPN_HAMMER:
// Zero value weapons must be placed specially -- see make_item() {dlb}
return 0;
diff --git a/crawl-ref/source/mon-gear.cc b/crawl-ref/source/mon-gear.cc
index b51058d..b52d4b1 100644
--- a/crawl-ref/source/mon-gear.cc
+++ b/crawl-ref/source/mon-gear.cc
@@ -504,10 +504,10 @@ static item_make_species_type _give_weapon(monster* mon, int level,
{
item.base_type = OBJ_WEAPONS;
item.sub_type = random_choose_weighted(
- 30, WPN_DAGGER, 30, WPN_CLUB,
- 27, WPN_FLAIL, 24, WPN_HAND_AXE,
- 20, WPN_HAMMER, 20, WPN_SHORT_SWORD,
- 20, WPN_MACE, 10, WPN_WHIP,
+ 35, WPN_CLUB, 30, WPN_DAGGER,
+ 30, WPN_FLAIL, 30, WPN_HAND_AXE,
+ 20, WPN_SHORT_SWORD,
+ 20, WPN_MACE, 15, WPN_WHIP,
10, WPN_TRIDENT, 10, WPN_FALCHION,
6, WPN_WAR_AXE, 3, WPN_MORNINGSTAR,
0);
diff --git a/crawl-ref/source/ng-setup.cc b/crawl-ref/source/ng-setup.cc
index c1dcaff..bbe0950 100644
--- a/crawl-ref/source/ng-setup.cc
+++ b/crawl-ref/source/ng-setup.cc
@@ -925,8 +925,7 @@ static void _give_items_skills(const newgame_def& ng)
// This is meant to match the En/As start change-up, but Trolls have
// claws, so they don't get a starting melee weapon (see above).
// The +1 is meant to make this less sucky; it could be a better
- // base type, but whips don't seem very hunter-ish and hammers are
- // used almost nowhere.
+ // base type, but whips don't seem very hunter-ish.
if (you.species == SP_OGRE)
{
you.inv[0].sub_type = WPN_CLUB;
--
1.8.3.4
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