Dungeon Crawl Stone Soup Tracker - DCSS
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Viewing Issue Advanced Details |
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ID:
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Category:
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Severity:
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Reproducibility:
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Date Submitted:
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Last Update:
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6644 |
Bug Report |
major |
random |
2013-02-14 07:05 |
2013-12-17 20:04 |
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Reporter:
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Medar |
Local or Remote:
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Remote |
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Assigned To:
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Medar |
Operating System:
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CSZO |
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Priority:
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normal |
Console or Tiles:
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WebTiles |
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Status:
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closed |
Product Branch:
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0.12 ancient branch |
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Product Version:
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0.12-a0-2213-g5290d32 |
Resolution:
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done |
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Projection:
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none |
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ETA:
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none |
Fixed in Branch:
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0.14 ancient branch |
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Summary:
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0006644: On occasion single tiles don't update properly in WebTiles |
Description:
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Playing on WebTiles, sometimes (rarely) a tile doesn't update properly. Attached is an example where Urug moved next to me after I killed a kobold, but instead of showing Urug it shows the tile for the dead kobold. This was fixed by pressing escape (for unknown command).
I later had an issue with Joseph shown holding a sling even though he was using a quaterstaff.
Firefox 18.0.2, Windows 7 |
Steps To Reproduce:
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Additional Information:
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System Description:
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Relationships | has duplicate | 0007328 | closed | Medar | In a crowd of monsters, the one that appears to be adjacent is not the one the game thinks is adjacent | has duplicate | 0007744 | resolved | Medar | Orc knight is displayed as a hobgoblin |
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Attached Files:
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urugthekobold.png [^] (258,498 bytes) 2013-02-14 07:05
Medar.cs [^] (57,675 bytes) 2013-05-28 17:09 |
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Issue History |
Date Modified |
Username |
Field |
Change |
2013-02-14 07:05 |
Medar |
New Issue |
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2013-02-14 07:05 |
Medar |
File Added: urugthekobold.png |
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2013-03-13 13:11 |
edlothiol |
Note Added: 0021393 |
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2013-03-25 07:52 |
Medar |
Note Added: 0021791 |
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2013-05-28 17:09 |
Medar |
File Added: Medar.cs |
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2013-05-28 17:16 |
Medar |
Note Added: 0022913 |
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2013-07-15 17:29 |
Medar |
Relationship added |
has duplicate 0007328 |
2013-07-15 17:40 |
battaile |
Issue Monitored: battaile |
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2013-12-03 00:41 |
Medar |
Relationship added |
has duplicate 0007744 |
2013-12-17 20:04 |
Medar |
Note Added: 0024758 |
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2013-12-17 20:04 |
Medar |
Status |
new => resolved |
2013-12-17 20:04 |
Medar |
Fixed in Branch |
=> 0.14 development branch |
2013-12-17 20:04 |
Medar |
Resolution |
open => done |
2013-12-17 20:04 |
Medar |
Assigned To |
=> Medar |
2013-12-17 20:04 |
Medar |
Status |
resolved => closed |
Notes |
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(0021393)
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edlothiol
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2013-03-13 13:11
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Hm. Could you check if there are any javascript errors if this happens again? |
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(0021791)
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Medar
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2013-03-25 07:52
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Happened again. Couldn't see anything in the error console. |
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(0022913)
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Medar
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2013-05-28 17:16
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This bug doesn't seem so rare after all. Especially incorrect weapons show up often.
Managed to make a reproducible case. If you load the attached save and move right both orc tiles show with daggers, even though one is actually wielding a hammer.
There seems to be a broken assumption that if the fg tile didn't change neither did mcache. Removing the test for fg_changed on tileweb.cc:1092 resolves the issue. I assume this would cause lot of unnecessary information to be sent though and an another test for whether mcache has been changed has to be done somehow. |
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(0024758)
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Medar
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2013-12-17 20:04
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Should finally be fixed in trunk, 0.14-a0-1528-g95ec8bc. |
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