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620 FR: Interface Improvements text always 2010-01-30 18:37 2014-09-10 15:53
Timbermaw  
wheals  
normal  
resolved 0.6 ancient branch  
done  
none    
none 0.16 ancient branch  
0000620: Conjure flame text displays
Creatures that step on a conjured flame don't display the "*** is engulfed in flames" message anymore. The message shows up only on the next turn. It's quite annoying not knowing if the creature is being damaged at all or not.
Also, i'd suggest a message indicating if it was successfully casted. Sometimes creatures step on it right after you conjure (hydras, for example) and you have no idea if the monster just stepped on it (ignoring the damage threat) or it failed.
this is on version 0.6.0-a1-2917.
child of 0007071resolved wheals Numerous issues with Targetting, Tracers, Clouds and Breaths 
Issue History
2010-01-30 18:37 Timbermaw New Issue
2010-01-30 18:39 Timbermaw Note Added: 0001861
2010-01-31 03:41 Nobody Note Added: 0001875
2010-02-24 12:57 jpeg Note Added: 0002932
2010-08-05 20:09 xyblor Note Added: 0006870
2010-08-05 21:58 minmay Note Added: 0006871
2010-08-05 23:29 TGW Note Added: 0006874
2013-05-21 18:41 mumra Relationship added child of 0007071
2014-09-10 15:53 wheals Note Added: 0027183
2014-09-10 15:53 wheals Status new => resolved
2014-09-10 15:53 wheals Fixed in Branch => 0.16 development branch
2014-09-10 15:53 wheals Resolution open => done
2014-09-10 15:53 wheals Assigned To => wheals

Notes
(0001861)
Timbermaw   
2010-01-30 18:39   
also, no text is displayed if you try placing it beyond the maximum range. It's very newbie unfriendly!
(0001875)
Nobody   
2010-01-31 03:41   
It also auto-targets enemies even though it can't be placed on one.

And more to the original point, it would also be helpful if the icon for the flame cloud were still visible beneath the creature's icon.
(0002932)
jpeg   
2010-02-24 12:57   
Update: The cloud not being described on 'x' was a bug that has now been fixed.

There's still no indication for monsters stepping into clouds, which would be kinda useful to know. (This is the one thing among these listed here that I'd like to see fixed sooner rather than later.)

I get an "Out of range" if I try to place it beyond maximum range. Maybe it was a bug that got fixed?

Auto-targeting is debatable. I think the thought is that the spell is often used to block monsters' progress in a corridor, so you'll want it to be placed close to them.

Displaying clouds underneath the monster tile is a good idea, though not one we'll be able to implement in time for 0.6.
(0006870)
xyblor   
2010-08-05 20:09   
Trying to place conjured flame on a tree gives the message "you can't ignite solid rock!".
(0006871)
minmay   
2010-08-05 21:58   
And trying to place it *through* a tree blabbers about translucent walls.
(0006874)
TGW   
2010-08-05 23:29   
Sucessfully casting Conjure Flame gives no message at all, which bugs me.
(0027183)
wheals   
2014-09-10 15:53   
It gives a message when casted, auto-targeting enemies makes sense since you'll want to cast near one, putting it on a tree gives a message about trees, trees are opaque, and, again, it gives a message when casted. A message when monsters step into clouds might be useful in general, but is not a Conjure Flame-specific problem. Additionally, it might be confusing since the damage only starts the next turn.