Dungeon Crawl Stone Soup Tracker - DCSS
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6077 Upload: Graphics minor have not tried 2012-08-16 09:19 2013-05-19 23:56
white_noise Local  
ontoclasm Windows  
normal Tiles  
resolved 0.11 ancient branch  
none 0.13 ancient branch  
0006077: Unique entrances, exits and inner stairs for branches.
- 'main entrance/exit' set used for branch main entrance/exit only.
- 'decorations' planned to be scattered around entrance/exit randomly or by presets. In some cases presets are better (like fiery pillars and candlestands of temple, or elven glowing orbs).
- 'inner down/up stairs' used to travel between levels of one branch.
- Escape hatches placed as deco, but obviously they are not. Please use exact 32x32 square to cut them off. There is transparent glow around.
- Flame animation is semitransparent. It goes to little deco pilar, and both pilars of temple exit.
- Every deco tile has 1 pixel clearance between them for better separation.
png file icon branch_stairs.png [^] (93,422 bytes) 2012-08-16 09:19

png file icon dungeon_entrances.png [^] (8,413 bytes) 2012-08-16 10:14

png file icon lair_slime_stairs.png [^] (10,078 bytes) 2012-08-17 10:33
Issue History
2012-08-16 09:19 white_noise New Issue
2012-08-16 09:19 white_noise File Added: branch_stairs.png
2012-08-16 10:14 white_noise File Added: dungeon_entrances.png
2012-08-16 10:15 white_noise Note Added: 0019558
2012-08-16 10:52 evktalo Note Added: 0019560
2012-08-16 12:34 edlothiol Issue Monitored: edlothiol
2012-08-17 06:24 ontoclasm Note Added: 0019572
2012-08-17 08:22 white_noise Note Added: 0019575
2012-08-17 10:33 white_noise File Added: lair_slime_stairs.png
2012-08-17 10:34 white_noise Note Edited: 0019575
2013-03-10 06:56 ontoclasm Status new => assigned
2013-03-10 06:56 ontoclasm Assigned To => ontoclasm
2013-05-19 23:48 ontoclasm Note Added: 0022706
2013-05-19 23:56 ontoclasm Status assigned => resolved
2013-05-19 23:56 ontoclasm Fixed in Branch => 0.13 development branch
2013-05-19 23:56 ontoclasm Resolution open => done

2012-08-16 10:15   
Idea about several entrances to main Dungeon is to make them randomly picked every time. It may look totally unnecessary, and probably it is, but I think it's a nice touch. For example, when dungeon is generated it picks one of three tiles for entrance. All D1 entrances will use this tile until player get his hands on Orb of Zot. After this event the game picks one tile out of last two and changes it. So Player will leave the dungeon at night or evening if he started during the day, and vice versa. I believe it can benefit the overall mood of the game.
2012-08-16 10:52   
I kind of liked the more abstract, previous dungeon entrance tile. The new one also seems kind of skewed perspective-wise. That said, the new tile looks great. I also really like your idea of changing the time of day outside.

The branch-specific stairs also look good to me, and it's very cool to have separate tiles for each. Nice work!

2012-08-17 06:24   
All of these look great, but I have to say I really don't like the ladders (and, to a lesser degree, the vault-door stairs for V). Not only is every newbie going to assume they are a different feature, but they're sort of flimsy looking and don't match the style of the others at all. Also, remember that things like elephants and acid blobs are going to be climbing them, which you can kinda see working with stairs - not so much a tiny rope ladder. Stairs are stairs; they can be different colors and shapes and so on, but they should still clearly be the same type of object.
2012-08-17 08:22   
(edited on: 2012-08-17 10:34)
This is a second complaint, so ladders are gone. Some solution is uploaded.

2013-05-19 23:48   
Most of the entries and exits are in.