Notes |
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(0019450)
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ion_frigate
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2012-08-07 23:58
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Don't clouds usually give an unambiguous location for invisible monsters, through "strange disturbances"? If that location is in fact unambiguous, I'd say leave things as they are. If not, I'd say make it unambiguous: clouds are opaque enough that invisible monsters' locations should be pretty obvious in them. |
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(0019451)
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ZRN
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2012-08-08 00:58
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Mephitic clouds display a strange disturbance for invisible monsters, but other clouds do not. |
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(0019453)
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ion_frigate
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2012-08-08 03:20
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Certainly fog does, both from the scroll and scripted; I remember I first realized you could find invisible monsters that way in one of the old Sprint maps that had just that. I'd argue that all clouds should; perhaps it could even show the genus of the monster (as happens when an invisible monster is hit by sticky flame or corona). This should also apply to players, of course. |
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(0019609)
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ZRN
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2012-08-19 04:56
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In addition to this, similarly if you try to walk into a poison/meph cloud while wearing an unidentified ring of resist poison, it does not prompt and allows you to move into the cloud. So essentially one could try out each un-id'd ring by attempting to move into mephitic cloud to see if it is resist poison. Even though you could do the same thing even if the game did give you a prompt, it just seems a little inconsistent. It seems there a lot of inconsistencies with cloud prompts. Also I think in this specific situation it should id the ring. |
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(0019665)
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galehar
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2012-08-22 11:37
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Fixed. The no-prompt when wearing unided resistance, there's another issue open: 0005295 |
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