Dungeon Crawl Stone Soup Tracker - DCSS
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Viewing Issue Advanced Details |
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ID:
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Category:
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Severity:
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Reproducibility:
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Date Submitted:
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Last Update:
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5585 |
Bug Report |
minor |
have not tried |
2012-04-21 04:52 |
2013-12-29 14:58 |
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Reporter:
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vortexion |
Local or Remote:
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Both |
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Assigned To:
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sgrunt |
Operating System:
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All |
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Priority:
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normal |
Console or Tiles:
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Both |
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Status:
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resolved |
Product Branch:
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0.10 ancient branch |
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Product Version:
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Resolution:
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done |
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Projection:
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none |
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ETA:
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none |
Fixed in Branch:
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0.13 ancient branch |
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Summary:
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0005585: Teleport trap blocks entrance to the Temple |
Description:
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As the summary says, I was blocked from getting to the temple by a teleport trap, it was the spiral clear and metal blocks configuration. I know its possible to get by it, with a blink scroll or by running into it a lot, but it seems like it shouldn't be generated this way. Screenshot attached. |
Steps To Reproduce:
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Additional Information:
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System Description:
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Relationships | has duplicate | 0005636 | resolved | neil | Impossible Level Design | has duplicate | 0007723 | resolved | | access to ecumenical temple is blocked in my present game by a teleport trap |
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Attached Files:
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blocked.png [^] (320,188 bytes) 2012-04-21 04:52 |
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Issue History |
Date Modified |
Username |
Field |
Change |
2012-04-21 04:52 |
vortexion |
New Issue |
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2012-04-21 04:52 |
vortexion |
File Added: blocked.png |
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2012-04-21 06:14 |
Patashu |
Note Added: 0017816 |
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2012-04-21 08:52 |
ion_frigate |
Note Added: 0017817 |
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2012-04-21 08:53 |
ion_frigate |
Note Edited: 0017817 |
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2012-04-21 11:06 |
Galefury |
Note Added: 0017819 |
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2012-04-21 11:07 |
Galefury |
Note Edited: 0017819 |
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2012-04-22 16:27 |
minmay |
Note Added: 0017845 |
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2012-05-04 15:23 |
neil |
Relationship added |
has duplicate 0005636 |
2012-05-04 17:34 |
neil |
Note Added: 0017967 |
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2012-05-04 17:34 |
neil |
Status |
new => resolved |
2012-05-04 17:34 |
neil |
Fixed in Branch |
=> 0.11 development branch |
2012-05-04 17:34 |
neil |
Resolution |
open => done |
2012-05-04 17:34 |
neil |
Assigned To |
=> neil |
2012-05-04 17:35 |
neil |
Note Edited: 0017967 |
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2013-09-18 15:23 |
thevogonpoet |
Note Added: 0024049 |
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2013-09-19 10:37 |
Galefury |
Status |
resolved => new |
2013-09-19 10:37 |
Galefury |
Resolution |
done => reopened |
2013-09-19 10:46 |
thevogonpoet |
Issue Monitored: thevogonpoet |
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2013-09-19 10:57 |
thevogonpoet |
Note Edited: 0024049 |
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2013-09-23 01:41 |
KiloByte |
Note Added: 0024069 |
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2013-12-06 05:48 |
sgrunt |
Relationship added |
has duplicate 0007723 |
2013-12-06 06:01 |
sgrunt |
Note Added: 0024609 |
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2013-12-06 06:01 |
sgrunt |
Assigned To |
neil => sgrunt |
2013-12-06 06:01 |
sgrunt |
Status |
new => resolved |
2013-12-06 06:01 |
sgrunt |
Resolution |
reopened => done |
2013-12-12 08:01 |
neil |
Note Added: 0024715 |
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2013-12-12 08:01 |
neil |
Fixed in Branch |
0.11 ancient branch => 0.13 stable branch |
2013-12-29 14:58 |
Eleusis |
Note Added: 0024873 |
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Notes |
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(0017816)
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Patashu
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2012-04-21 06:14
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Worth noting that sometimes the altar of the god you want to worship is behind a moat of lava, and the only way is to blink or levitate across. However, it is kind of mean to require blinking for the ENTIRE temple |
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(0017817)
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ion_frigate
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2012-04-21 08:52
(edited on: 2012-04-21 08:53) |
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@Patashu: That's intentional - it's part of the vault design. The teleport trap here, so far as I know, is not, and as you say, is a lot more cruel.
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(0017819)
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Galefury
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2012-04-21 11:06
(edited on: 2012-04-21 11:07) |
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IMO: tough luck, random level generation put you into an interesting situation. It's rare enough to be fine.
If teletraps have limited charges (I don't remember if that actually happened) it's just tedious to deplete it, so in that case making traps not generate in that vault would be better.
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(0017845)
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minmay
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2012-04-22 16:27
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Patashu: That vault was actually broken by connectivity checks (it would never be placed) and subsequently removed. There are overflow altars that require you to cross lava or trees, though. |
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(0017967)
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neil
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2012-05-04 17:34
(edited on: 2012-05-04 17:35) |
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This should be fixed in trunk (0.11-a0-1677-g09a9b8b); teleport traps are now considered impassable for level generation purposes. I am not 100% certain that would have prevented this particular case, since vaults are kind of funny wrt connectivity checks. It definitely should fix the related 0005636, though.
Please re-open if you encounter this issue again.
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(0024049)
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thevogonpoet
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2013-09-18 15:23
(edited on: 2013-09-19 10:57) |
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Update: This just occurred to me (vogonpoet on CDO trunk - 0.13-a0-3092-g1832de8 (console)) - my spiral temple vault is protected by a tele trap - No lush choice of temple gods for me. I haz a sad.
Are teleport traps exhaustible? No.
Edit: Haha, on the level below there was a temple stairs mimic, DCSS is trolling me so bad.
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(0024069)
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KiloByte
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2013-09-23 01:41
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I guess not assuming that all vaults are opaque would fix this. |
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(0024609)
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sgrunt
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2013-12-06 06:01
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Turns out traps were generating after level connectivity was checked - which includes accessibility of branch entrances. As of 0.14-a0-1329-g2e84db7 they place before level connectivity is checked, so this should no longer happen. |
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(0024715)
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neil
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2013-12-12 08:01
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Fix applied to stable as well (0.13.1-10-gb041cea) |
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(0024873)
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Eleusis
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2013-12-29 14:58
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Apparently the behaviour is still there: I have the case in my current game in trunk. |
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