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3498 Bug Report minor have not tried 2011-02-25 02:13 2015-04-02 23:22
MrMisterMonkey Remote  
wheals CDO  
normal Console  
resolved 0.8 ancient branch  
0.8.0-a0-5403-g995edf2 done  
none 0.17 ancient branch  
0003498: branch entry placed in vault, recoloured
In a recent game (I was going to back up the save once I got the level nice and clear but an orc got a wand of lightning and I didn't notice until it was too late), my Lair entry staircase got placed inside of a lemuel_castle in the recoloured (brown) bridgey bit, which recoloured it too. If it matters, it wasn't a mimic (I was able to step on it), though I doubt this recolouring applies to mimics too.
I'd say this is both a problem with recolouring features and placing branch entries in foreign vaults, but I don't know the intended design.
Issue History
2011-02-25 02:13 MrMisterMonkey New Issue
2011-02-25 09:54 KiloByte Note Added: 0011376
2011-02-25 12:37 Zaba Note Added: 0011377
2015-04-02 23:22 wheals Note Added: 0028762
2015-04-02 23:22 wheals Status new => resolved
2015-04-02 23:22 wheals Fixed in Branch => 0.17 development branch
2015-04-02 23:22 wheals Resolution open => done
2015-04-02 23:22 wheals Assigned To => wheals

2011-02-25 09:54   
Yeah... for many vaults, having stairs inside them is ok, but downstairs on a bridge should lead into water and nowhere else...

There are two separate problems, though:
1. vaults allow features to be placed inside them
2. recolouring affects stairs, traps, etc. Stands out for example in dpeg_entry_orchard if there's a trap in it:
2011-02-25 12:37   
Staircases to lair should no longer appear inside already existing vaults
unless absolutely necessary after 0bd146626e09. Recolouring is yet to be
dealt with.
2015-04-02 23:22   
Branch entries haven't obeyed vault recolours in a while.