Notes |
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(0006881)
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dolorous
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2010-08-06 15:34
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For the record, this problem goes beyond quasits; e.g. shadow imps and iron imps also can't fly. |
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(0007031)
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coolio
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2010-08-09 15:56
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Well, I made a new tile for quasits in case you're not giving it the ability to fly. |
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(0007961)
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dolorous
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2010-09-05 20:53
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Any consensus on whether quasits, imps, or iron imps should fly? Or is that a question better suited to the wiki? |
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(0007962)
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dolorous
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2010-09-05 20:57
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Also, the current iron devil tile doesn't match the current iron imp tile anymore in terms of color; I've adjusted its palette in a crude attempt to fix this. |
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(0007963)
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minmay
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2010-09-05 21:00
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It's worth noting that iron golems and iron dragons have a much more reflective texture than iron imps. Was that intentional? |
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(0007966)
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doy
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2010-09-05 22:11
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Note that giving these monsters the ability to fly will break some vaults - there are at least a couple vaults that use lava to keep non-flying demons away from the player. |
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(0008009)
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evktalo
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2010-09-06 08:02
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Better to fix the tiles than to add flying.
--Eino |
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(0008019)
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dolorous
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2010-09-06 16:12
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evktalo:
> Better to fix the tiles than to add flying.
+1 |
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(0008023)
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minmay
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2010-09-06 16:48
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I've attached a quick fix tile for the iron imp. |
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(0008041)
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dolorous
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2010-09-06 21:01
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Nice.
In the interest of progress on this, I've added coolio's new quasit (and moved the old one to UNUSED), added my tweaked iron devil, and added your fixed iron imp (adjusted to the proper size of 32x32). |
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(0008042)
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evktalo
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2010-09-06 21:23
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Excellent. So, shadow imp to go.
--Eino |
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(0011092)
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KiloByte
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2011-02-13 22:28
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(0013032)
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coolio
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2011-05-10 11:07
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closing now that there is a tile (denzi's) |
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