Dungeon Crawl Stone Soup Tracker - DCSS
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Viewing Issue Advanced Details |
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ID:
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Category:
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Severity:
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Reproducibility:
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Date Submitted:
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Last Update:
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22 |
FR: Other |
feature |
N/A |
2009-11-24 11:32 |
2010-09-12 20:05 |
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Reporter:
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evktalo |
Local or Remote:
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Assigned To:
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KiloByte |
Operating System:
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Priority:
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none |
Console or Tiles:
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Status:
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closed |
Product Branch:
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Product Version:
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Resolution:
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done |
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Projection:
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none |
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ETA:
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none |
Fixed in Branch:
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0.7 ancient branch |
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Summary:
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0000022: Tracking the source of poison if it kills the player |
Description:
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Instead of...
evktalo the Shooter (L4 HEAM), succumbed to poison on D:4,
with 305 points after 4124 turns and 0:30:50.
I'd like to see:
evktalo the Shooter (L4 HEAM), succumbed to poison (by a snake) on D:4,
with 305 points after 4124 turns and 0:30:50.
Recent changes to track the band leader or the summoner regarding kills makes me think this is quite feasible to do.
--Eino |
Steps To Reproduce:
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Additional Information:
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Attached Files:
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Issue History |
Date Modified |
Username |
Field |
Change |
2009-11-24 11:32 |
evktalo |
New Issue |
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2009-11-24 11:35 |
evktalo |
Note Added: 0000052 |
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2009-11-24 11:35 |
evktalo |
Note Deleted: 0000052 |
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2009-12-07 15:23 |
Matthew Cline |
Issue Monitored: Matthew Cline |
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2010-01-27 19:04 |
evktalo |
Note Added: 0001772 |
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2010-01-27 21:08 |
Twinge |
Note Added: 0001777 |
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2010-01-28 17:25 |
KiloByte |
Note Added: 0001804 |
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2010-01-29 01:16 |
Twinge |
Note Added: 0001835 |
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2010-03-09 18:01 |
KiloByte |
Note Added: 0003308 |
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2010-03-09 20:04 |
Kyrris |
Note Added: 0003310 |
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2010-03-09 21:52 |
KiloByte |
Note Added: 0003313 |
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2010-03-10 23:00 |
KiloByte |
Status |
new => resolved |
2010-03-10 23:00 |
KiloByte |
Fixed in Branch |
=> 0.7 development branch |
2010-03-10 23:00 |
KiloByte |
Resolution |
open => done |
2010-03-10 23:00 |
KiloByte |
Assigned To |
=> KiloByte |
2010-09-12 20:05 |
evktalo |
Status |
resolved => closed |
Notes |
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(0001772)
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evktalo
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2010-01-27 19:04
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sorear pointed out (way earlier) that tracking the source of poison is difficult, since the player can be poisoned from multiple sources of poisons simultaneously.
--Eino |
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(0001777)
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Twinge
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2010-01-27 21:08
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There are a couple ways to tackle that. One that springs to mind that should also be pretty easy to implement (as the game would only have to remember one thing) would be: set a variable whenever something poisons you for the monster type that poisoned you. When you are already poisoned and new poison is being applied, compare this variable with the monster currently poisoning you. If they are different, simply set the variable to 'multiple monsters' or 'multiple sources'. Finally, you'd of course unset the variable when poison wore off.
This is slightly less than perfect, but should cover everything pretty well while also being rather easy to implement. |
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(0001804)
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KiloByte
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2010-01-28 17:25
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Nah, that would be way too complex. And inconsistent with how normal (hp) deaths work.
If you run from a pack of yaktaurs on 5hp and get finished by a blowfly, the blowfly gets all the credit. And like that, crediting the last source of poison would be sufficient. |
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(0001835)
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Twinge
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2010-01-29 01:16
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Crediting the last source of poison is probably fine too - my idea above was to address the point raised by Eino/sorear as a way to get around that concern. If it's not a concern, then simpler methods could be used. |
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(0003308)
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KiloByte
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2010-03-09 18:01
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It needed quite a bit of code, and it still doesn't track the source of clouds, but here it is.
It doesn't track details like ikiller or kpath, too. |
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(0003310)
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Kyrris
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2010-03-09 20:04
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On a related note, the -first- source of poison gets credit for monster kills. If you summon scorpions or snakes, it's in your best interests to get in an early shot with a venom dagger, then walk away. |
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(0003313)
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KiloByte
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2010-03-09 21:52
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Not the first -- it's source which gives you the most exp. You > summons > hostiles. If you inflict 1 poison damage during a confuse-fest, you still get full exp unless the poison wears off before they kill each other. |
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