Dungeon Crawl Stone Soup Tracker - DCSS
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1481 Bug Report minor always 2010-05-03 05:05 2014-08-03 07:47
Abuse Remote  
doy CAO  
normal Console  
resolved 0.6 ancient branch  
done  
none    
none 0.15 ancient branch  
0001481: Buying an item clears other identical items from your shopping list.
Bought a bread ration in a food shop and all the other bread rations in the shop were taken off my shopping list. Had to add them all again.
Issue History
2010-05-03 05:05 Abuse New Issue
2010-05-03 12:31 jpeg Note Added: 0004587
2010-05-03 16:54 rob Note Added: 0004591
2010-05-03 22:41 Abuse Note Added: 0004599
2010-05-03 22:45 Abuse Note Added: 0004600
2010-05-03 22:47 Abuse Note Edited: 0004600
2010-05-03 22:48 ogaz Note Added: 0004601
2010-05-03 22:49 Abuse Note Edited: 0004600
2010-05-03 23:12 dpeg Note Added: 0004603
2010-05-03 23:19 rob Note Added: 0004604
2010-05-04 00:08 jpeg Note Added: 0004611
2010-05-13 15:21 rob Tag Attached: shopping list
2014-08-03 07:47 doy Note Added: 0026908
2014-08-03 07:47 doy Status new => resolved
2014-08-03 07:47 doy Fixed in Branch => 0.15 development branch
2014-08-03 07:47 doy Resolution open => done
2014-08-03 07:47 doy Assigned To => doy

Notes
(0004587)
jpeg   
2010-05-03 12:31   
This is more of a feature request than a bug report, seeing how the current behaviour works as intended.

Basically, what you're suggesting is that if you several instances of the same item type in your shopping list, the game should realize that you're interested in all of them and not clear them out, right? Alternatively, don't clear stackables from the shopping list if buying an identical item. Or prompt?
(0004591)
rob   
2010-05-03 16:54   
I think distinguishing behaviour based on whether or not an item is stackable or consumable will do. Stackable as suggested is probably better, considering for example wands. This might occasionally not be what you want (e.g. wanting to buy just one potion of cure mutation to have it identified), but that kind of thing is probably rare enough.
(0004599)
Abuse   
2010-05-03 22:41   
also, picking up an item in the dungeon can automatically clear it from my shopping list without prompt. This is sometimes unexpected and undesired behavior.
(0004600)
Abuse   
2010-05-03 22:45   
(edited on: 2010-05-03 22:49)
there may be instances where you have to permanently abandon an item (in abyss, temporary vaults, Jelly eats it, etc), when a duplicate exists in a shop, due to encumbrance issues. Just because you have an item doesn't mean you should automatically stop tracking which shop may have a duplicate, knowing that a shop has a duplicate may aid in deciding what to drop.

expanding the shopping list into an item tracking mechanism (tracking specific item locations with level,x,y) would be a great feature, as it would help to manage stashes. as it is, i have to write down on paper what items i leave at what way points. an in-game mechanism would sure help save a lot of trees! ;)

(0004601)
ogaz   
2010-05-03 22:48   
Seconding rob's suggestion.
(0004603)
dpeg   
2010-05-03 23:12   
+1 to rob
(0004604)
rob   
2010-05-03 23:19   
It was jpeg's suggestion, really.
(0004611)
jpeg   
2010-05-04 00:08   
> expanding the shopping list into an item tracking mechanism (tracking
> specific item locations with level,x,y) would be a great feature, as
> it would help to manage stashes. as it is, i have to write down on
> paper what items i leave at what way points. an in-game mechanism
> would sure help save a lot of trees! ;)

Um, that's what the stash search (Ctrl-F) is there for. You can also mark up to 9 waypoints to specific stash points from the X map if you consider this helpful. I apologize if I misunderstood your point and you were actually suggesting something different.
(0026908)
doy   
2014-08-03 07:47   
This appears to have already been done. Closing.