Dungeon Crawl Stone Soup Tracker - DCSS
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Viewing Issue Advanced Details | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
12081 | Bug Report | minor | always | 2019-10-02 22:05 | 2019-10-24 13:12 |
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Reporter: | Sentei | Local or Remote: | Both | ||
Assigned To: | Operating System: | All | |||
Priority: | normal | Console or Tiles: | Both | ||
Status: | new | Product Branch: | 0.24 old branch | ||
Product Version: | 0.24-a0-736-g4e6fe308c7 | Resolution: | open | ||
Projection: | none | ||||
ETA: | none | Fixed in Branch: | |||
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Summary: | 0012081: Batty enemies don't indicate that they are wandering/haven't noticed you | ||||
Description: |
Problem seen on webtiles for at least a few months. With high stealth enemies that wander onto screen have a question mark on them and upon examination their status is (hasn't noticed you). Batty enemies don't have this enabled, or it isn't working. Seen quite a few times when playing, most noticeable in midgame against harpies. Also testable on the first floor with bats - clear first floor on stealthy character, leave a bat alive, hide from it and let it wander into your screen. It might not notice you and just walk out of vision or fly sideways without having the question mark or the status (hasn't noticed you). |
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Issue History | |||||
Date Modified | Username | Field | Change | ||
2019-10-02 22:05 | Sentei | New Issue | |||
2019-10-24 13:12 | Sentei | Note Added: 0033536 |