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11229 Bug Report minor have not tried 2017-09-17 01:33 2018-08-26 22:40
Yermak Remote  
advil Online  
normal WebTiles  
closed 0.21 ancient branch  
0.21-a0-273-g0785366 done  
none    
none 0.22 ancient branch  
0011229: Aborting "Really passwall" costs a turn.
If you press 'n' in response to

"Really passwall into a travel-excluded area?"

then you still waste a turn.
duplicate of 0006571resolved advil aborted Passwall into excluded areas still costs MP (and time) 
Issue History
2017-09-17 01:33 Yermak New Issue
2017-10-26 03:20 Yermak Note Added: 0031905
2018-05-24 21:52 advil Note Added: 0032256
2018-05-24 21:52 advil Status new => resolved
2018-05-24 21:52 advil Fixed in Branch => 0.22 development branch
2018-05-24 21:52 advil Resolution open => done
2018-05-24 21:52 advil Assigned To => advil
2018-05-24 21:53 advil Relationship added duplicate of 0006571
2018-08-26 22:40 Yermak Status resolved => closed

Notes
(0031905)
Yermak   
2017-10-26 03:20   
At the second glance this issue doesn't seem as simple. If passwall goes through unknown squares on its way to exclusion then it indeed yields some extra information to the player and should take some time therefore. Should prompt behaviour differ for these situations?

Also imagine the following situation:

@#X#.

# is rock wall, X - excluded unknown square. If excluded square is a rock wall, passwall will not be interrupted by the prompt. If this square is empty, the prompt will be issued. Is this wrong?
(0032256)
advil   
2018-05-24 21:52   
This should be fixed in https://github.com/crawl/crawl/commit/cae90e3dcecc [^]

The new behavior is supposed to use a turn iff you learned something new relative to the state of the map.