Dungeon Crawl Stone Soup Tracker - DCSS
Viewing Issue Advanced Details
10069 Upload: Maps and Vaults feature always 2015-11-12 01:23 2016-06-13 00:43
nicolae Both  
Claws All  
normal Both  
resolved 0.18 ancient branch  
done  
none    
none 0.19 ancient branch  
0010069: An assortment of vaults
In order:
1) Three shop vaults, because I love making shop vaults. They sell unidentified artefacts, escape items, and transmutation-themed items.
2) Four Shoals vaults. _drake_roost can generate a lot of steam.
3) A Xom overflow altar, featuring altar mimics.
4) A Temple entry vault, which also has an ecumenical altar, in case you want to go with the theological equivalent of the impulse-buy candy by the cash register.
5) A stair vault for Gehenna.
6) Several vaults for Vaults. Many of the vaults here are experimental and mess with the level layout:
- All the vaults with "inception" in the name have a big empty area in the middle, designed so another vault can appear inside them. (Usually it turns out to just be filled in or just a generic empty rectangle but when a minivault appears just right it's great. Known concern: This sometimes causes doors to be created that open onto wall around the inner border.)
- All the vaults with "bisected" in the name are disconnected; you can't get from one part to the other. This can sometimes create levels that are in two parts, like Orc or Slime, where you have to go through another level to get to the other region. This may or may not be desirable.
- There is one vault that is both inception and bisected.
- There are also a few vaults that don't mess with the level at all, including the complex "network" vaults which have a similar branching motif.
? file icon miscvaultsNOV.des [^] (15,127 bytes) 2015-11-12 01:23 [Show Content]
? file icon swampvaultNOV.des [^] (933 bytes) 2015-11-15 03:00 [Show Content]
? file icon monasteryfix.des [^] (2,285 bytes) 2015-11-19 04:02 [Show Content]
Issue History
2015-11-12 01:23 nicolae New Issue
2015-11-12 01:23 nicolae File Added: miscvaultsNOV.des
2015-11-15 03:00 nicolae File Added: swampvaultNOV.des
2015-11-15 03:03 nicolae Note Added: 0029795
2015-11-19 04:02 nicolae File Added: monasteryfix.des
2015-11-19 04:02 nicolae Note Added: 0029810
2016-05-16 23:49 pumpyscump Note Added: 0030490
2016-06-13 00:43 Claws Note Added: 0030626
2016-06-13 00:43 Claws Status new => resolved
2016-06-13 00:43 Claws Fixed in Branch => 0.19 development branch
2016-06-13 00:43 Claws Resolution open => done
2016-06-13 00:43 Claws Assigned To => Claws

Notes
(0029795)
nicolae   
2015-11-15 03:03   
Added a Swamp rune vault, with the basic idea of four rooms of hydras, each with a total of 27 hydra heads: 27 one-headed hydras, 9 three-headed hydras, 3 nine-headed hydras, and then the Lernaean hydra. (It's kind of a one-note rune vault, which is why I didn't submit it originally, but I figured it couldn't hurt to at least post it.)
(0029810)
nicolae   
2015-11-19 04:02   
Uploaded a minor fix to nicolae_zot_draconian_monastery, to include numspells: in the spellbook descriptions.
(0030490)
pumpyscump   
2016-05-16 23:49   
I always want food shops to sell muta meat. so that they're not such wastes of space.
(0030626)
Claws   
2016-06-13 00:43   
Added in 2caaceb77f with some edits (NSUBST hard minimums / maximums for V rooms, most notably)... except for the gimmick of the hydra swamp rune vault, of course. The idea is cute, and might work in some Sprint or something, but main game vaults placing 1-headed hydras is too much. Especially for a rune.

Thanks for the submission.