From 696aeaec8387978cfab4664e76c67585961a85bc Mon Sep 17 00:00:00 2001 From: gammafunk Date: Wed, 30 Oct 2013 13:49:18 -0500 Subject: [PATCH] Remove reference to increased jump-attack damage and indicate that it uses melee. --- crawl-ref/source/dat/descript/ability.txt | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) diff --git a/crawl-ref/source/dat/descript/ability.txt b/crawl-ref/source/dat/descript/ability.txt index 5b32ced..1f0dd4a 100644 --- a/crawl-ref/source/dat/descript/ability.txt +++ b/crawl-ref/source/dat/descript/ability.txt @@ -76,12 +76,12 @@ you to fall to your death. %%%% Jump Attack ability -An ability that borrows a creature's kinetic energy to power a high-speed jump -attack, landing you safely nearby while dealing increased damage if successful. -You cannot jump over flying enemies and can only leap giant enemies submerged -in lava or deep water. Standing or swimming in water, lava, or liquefied ground -will also prevent you from using this ability. Felids are natural jumpers and -will become more skilled at pouncing upon reaching experience levels 6 and 12. +An ability that borrows a creature's kinetic energy to power a high-speed melee +jump attack, landing you safely nearby. You cannot jump over flying enemies and +can only leap giant enemies submerged in lava or deep water. Standing or +swimming in water, lava, or liquefied ground will also prevent you from using +this ability. Felids are natural jumpers and will become more skilled at +pouncing upon reaching experience levels 6 and 12. %%%% Hellfire ability @@ -141,11 +141,11 @@ Evoke Flight ability %%%% Evoke Jump Attack ability -An ability that borrows a creature's kinetic energy to power a high-speed jump -attack, landing you safely nearby while dealing increased damage if successful. -You cannot jump over flying enemies and can only leap giant enemies submerged -in lava or deep water. Standing or swimming in water, lava, or liquefied ground -will also prevent you from using this ability. +An ability that borrows a creature's kinetic energy to power a high-speed melee +jump attack, landing you safely nearby. You cannot jump over flying enemies and +can only leap giant enemies submerged in lava or deep water. Standing or +swimming in water, lava, or liquefied ground will also prevent you from using +this ability. %%%% Stop Flying ability -- 1.8.4.1