Version: Dungeon Crawl Stone Soup 0.13-a0-2805-g83f2281 Platform: unix (OS X) Bits: 32 Game mode: sprint Tiles: no Command line: ./crawl RC options: restart_after_game = false Crash caused by signal #10: Bus error Obtained 15 stack frames. 0x006259c1: write_stack_trace(__sFILE*, int) + 200 0x0062c48f: do_crash_dump() + 1383 0x006260ac: _crash_signal_handler(int) + 885 0x907a305b: _sigtramp + 43 0xffffffff: 0x0 + 4294967295 0x002763ca: handle_mon_spell(monster*, bolt&) + 1616 0x002414fb: _do_mon_spell(monster*, bolt&) + 61 0x0024fc38: handle_monster_move(monster*) + 6157 0x00250e33: handle_monsters(bool) + 860 0x006f4e2a: world_reacts() + 399 0x007016bc: _input() + 2022 0x00703d21: _launch_game() + 2974 0x0070416a: main + 1050 0x005d242a: start + 54 0x00000001: 0x0 + 1 Compilation info: <<<<<<<<<<< Compiled with GCC 4.2.1 (Apple Inc. build 5666) (dot 3) on Aug 25 2013 at 00:31:18 Build platform: i686-apple-darwin10 Platform: i686-apple-darwin10 CFLAGS: -O1 -pipe -Wall -Wformat-security -Wundef -Wno-parentheses -Wno-unused-parameter -Wwrite-strings -Wshadow -Wuninitialized -Icontrib/install/i686-apple-darwin10/include -Iutil -I. -Irltiles -I/usr/include/ncurses -DWIZARD -DASSERTS -DCLUA_BINDINGS LDFLAGS: -rdynamic -O1 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D Level build method = random_map_for_place, level layout type = , absdepth0 = 0 Level vaults: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Markers: <<<<<<<<<<<<<<<<<<<<<< Marker 1 at (9, 11): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, sprnt the Tengu Wizard. Press ? for a list of commands and other information. Found fourteen items. Found eight altars. Found a staircase leading out of the dungeon. Found a +5,+5 triple sword and a +5,+5 quick blade. Found an ancient bone altar of Kikubaaqudgha. Found an iron altar of Okawaru and a basalt altar of Yredelemnul. Items here: [[[[[[ a +5 crystal plate armour; a +5 gold dragon armour; a +5 storm dragon armour; a +5 ice dragon armour; a +5 fire dragon armour a +5 plate armour Found a shimmering altar of Xom and a radiant altar of Vehumet. Things that are here: a +3 large shield; a +3 shield; a +3 buckler Items here: [[[[[[ a +5 crystal plate armour; a +5 gold dragon armour; a +5 storm dragon armour; a +5 ice dragon armour; a +5 fire dragon armour a +5 plate armour There are several objects here. Pick up a +5 crystal plate armour? ((y)es/(n)o/(a)ll/(m)enu/*?g,/q) Okay, then. Unknown command. Things that are here: a +3 large shield; a +3 shield; a +3 buckler There are several objects here. Pick up a +3 large shield? ((y)es/(n)o/(a)ll/(m)enu/*?g,/q) k - a +3 buckler Wear which item? (? for menu, Esc to quit) You start putting on your armour. You continue putting on your +3 buckler. You finish putting on your +3 buckler. Found the cursed +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR+}. Found the +4,+8 shillelagh "Devastator". Found a burning altar of Makhleb. Found a white marble altar of Elyvilon. l - 2 potions of brilliance; m - 2 potions of invisibility; n - 2 potions of restore abilities; g - 6 potions of speed (gained 5) o - 4 potions of resistance; p - a potion of experience; h - 7 potions of magic (gained 5); q - 5 potions of agility; r - 5 potions of might i - 3 potions of berserk rage (gained 2) f - 10 potions of heal wounds (gained 9) e - 10 potions of curing (gained 9) Drink which item? (? for menu, Esc to quit) You feel more experienced! Your Spellcasting skill gained 2 levels and is now at level 5! Your Conjurations skill gained 5 levels and is now at level 6! You have reached level 2! Found a deep blue altar of Sif Muna and a sparkling altar of Nemelex Xobeh. p - 4 scrolls of amnesia; s - 3 scrolls of recharging; t - 7 scrolls of fog; u - a scroll of holy word; v - 5 scrolls of identify w - 5 scrolls of remove curse; x - 2 scrolls of fear; j - 4 scrolls of blinking (gained 3) You can't pick everything up without burdening yourself. z - a strawberry Things that are here: 41 strawberries; 4 bread rations; 4 meat rations Things that are here: a +5,+5 executioner's axe; a +5,+5 battleaxe; a +5,+5 broad axe Things that are here: a +5,+5 bardiche; a +5,+5 demon trident Found a bloodstained altar of Trog. You can't pick everything up without burdening yourself. Things that are here: a wand of disintegration (7); a wand of fire (5); a wand of cold (5); a wand of draining (5) Things that are here: an uncursed staff of energy; a crystal ball of energy You can't pick everything up without burdening yourself. Items here: ======= an uncursed ring of flight; a +6 ring of dexterity; a +6 ring of dexterity; a +6 ring of intelligence; a +6 ring of intelligence a +6 ring of strength There are several objects here. Pick up an uncursed ring of flight? ((y)es/(n)o/(a)ll/(m)enu/*?g,/q) You are being weighed down by all of your possessions. y - a +6 ring of intelligence; A - a +6 ring of intelligence Drop what? (_ for help) (? for menu, Esc to quit) You drop a bread ration. Your possessions no longer seem quite so burdensome. You drop a strawberry. Wear which item? (? for menu, Esc to quit) Okay, then. Put on which piece of jewellery? (? for menu, Esc to quit) You feel clever. y - a +6 ring of intelligence (left hand) Put on which piece of jewellery? (? for menu, Esc to quit) You feel clever. A - a +6 ring of intelligence (right hand) Okay, then. Okay, then. Things that are here: a tome of Destruction a disc of storms d - a +6 ring of dexterity; z - a +6 ring of dexterity; B - a +6 ring of strength; C - a +6 ring of strength You see here an uncursed ring of flight. Things that are here: a strawberry; a bread ration You see here an uncursed ring of flight. Things that are here: an uncursed staff of energy; a crystal ball of energy You see here an uncursed ring of flight. Things that are here: a strawberry; a bread ration Eat a strawberry? (ye/n/q/i?) You continue eating. You finish eating. That strawberry was delicious! Eat a bread ration? (ye/n/q/i?) You continue eating. You finish eating. That bread ration really hit the spot! Things that are here: an uncursed staff of energy; a crystal ball of energy You can't pick everything up without burdening yourself. Things that are here: a wand of disintegration (7); a wand of fire (5); a wand of cold (5); a wand of draining (5) You can't pick everything up without burdening yourself. D - 5 strawberries Things that are here: 36 strawberries; 4 bread rations; 4 meat rations You can't pick everything up without burdening yourself. Things that are here: 36 strawberries; 4 bread rations; 4 meat rations Eat one of 36 strawberries? (ye/n/q/i?) You continue eating. You finish eating. That strawberry was delicious! Eat one of 35 strawberries? (ye/n/q/i?) You continue eating. You finish eating. That strawberry was delicious! Eat one of 34 strawberries? (ye/n/q/i?) You continue eating. You finish eating. That strawberry was delicious! You're too full to eat anything. Things that are here: a +5,+5 executioner's axe; a +5,+5 battleaxe; a +5,+5 broad axe Things that are here: a +5,+5 bardiche; a +5,+5 demon trident Items here: ((( )))) 1000 sling bullets; a +5,+5 sling; a +5,+5 longbow; 1000 arrows; a +5,+5 bow; 1000 bolts; a +5,+5 crossbow You see here a +5,+5 lajatang. Things that are here: a +5,+5 giant spiked club; a +5,+5 giant club; a +5,+5 great mace; a +5,+5 demon whip Things that are here: a +5,+5 quick blade; a +5,+5 sabre; a +5,+5 dagger Things that are here: a +5,+5 triple sword; a +5,+5 great sword; a +5,+5 double sword; a +5,+5 demon blade Things that are here: a +5,+5 quick blade; a +5,+5 sabre; a +5,+5 dagger Things that are here: a +5,+5 giant spiked club; a +5,+5 giant club; a +5,+5 great mace; a +5,+5 demon whip Items here: ((( )))) 1000 sling bullets; a +5,+5 sling; a +5,+5 longbow; 1000 arrows; a +5,+5 bow; 1000 bolts; a +5,+5 crossbow Things that are here: a +5,+5 bardiche; a +5,+5 demon trident Things that are here: a +5,+5 executioner's axe; a +5,+5 battleaxe; a +5,+5 broad axe Things that are here: a +5,+5 bardiche; a +5,+5 demon trident Things that are here: a +5,+5 giant spiked club; a +5,+5 giant club; a +5,+5 great mace; a +5,+5 demon whip Things that are here: a +5,+5 quick blade; a +5,+5 sabre; a +5,+5 dagger Things that are here: the cursed +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR+} the +6 shield of the gong {Spirit, rElec rN+ MR+} the cursed +12,+15 obsidian axe {chop, +Fly Str+3 SInv Curse} Items here: ))))))))) There are several objects here. Pick up the +4,+8 shillelagh "Devastator"? ((y)es/(n)o/(a)ll/(m)enu/*?g,/q) Okay, then. There are several objects here. Pick up the +4,+8 shillelagh "Devastator"? ((y)es/(n)o/(a)ll/(m)enu/*?g,/q) Okay, then. Items here: ))))))))) There are several objects here. Pick up the +4,+8 shillelagh "Devastator"? ((y)es/(n)o/(a)ll/(m)enu/*?g,/q) Okay, then. Items here: ))))))))) There are several objects here. Pick up the +4,+8 shillelagh "Devastator"? ((y)es/(n)o/(a)ll/(m)enu/*?g,/q) You are being weighed down by all of your possessions. E - the +9,+6 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} Drop what? (_ for help) (? for menu, Esc to quit) You drop 5 strawberries. Drop what? (_ for help) (? for menu, Esc to quit) You drop 5 scrolls of identify. Your possessions no longer seem quite so burdensome. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) You feel an overwhelming desire to slay dragons! E - the +9,+6 lance "Wyrmbane" (weapon) {slay drac, +Rage rPois rF+ AC+5} There is an iron altar of Okawaru here. There is a radiant altar of Vehumet here. There is a shimmering altar of Xom here. There is a basalt altar of Yredelemnul here. There is an ancient bone altar of Kikubaaqudgha here. There is a shattered altar of Ashenzari here. There is a glowing golden altar of the Shining One here. There is a glowing silver altar of Zin here. There is a snail-covered altar of Cheibriados here. There is a blossoming altar of Fedhas here. There is a viscous altar of Jiyva here. There is a roughly hewn altar of Beogh here. There is a corrupted altar of Lugonu here. There is a white marble altar of Elyvilon here. There is a sparkling altar of Nemelex Xobeh here. There is a bloodstained altar of Trog here. There is a deep blue altar of Sif Muna here. You kneel at the altar of Sif Muna. Sif Muna welcomes you! Okay, then. Okay, then. Memorise Call Imp, consuming 2 spell levels and leaving 9? You start memorising the spell. You continue memorising. You continue memorising. You finish memorising. Items here: )))))))) the +4,+8 shillelagh "Devastator" the +12,+16 plutonium sword {Contam Stlth-} the cursed +9,+9 Sword of Zonguldrok {reap, Curse} the cursed +13,+13 Scythe of Curses {drain, Curse} the +0,+0 Sword of Power; the +15,+3 Mace of Variability {chaos}; the +7,+7 Singing Sword the +2,+10 longbow "Piercer" {velocity, EV-2} Things that are here: the cursed +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR+} the +6 shield of the gong {Spirit, rElec rN+ MR+} the cursed +12,+15 obsidian axe {chop, +Fly Str+3 SInv Curse} Your surroundings seem different! Welcome to arena 1. A jelly and a giant eyeball come into view. The giant eyeball turns its gaze towards you. Found a stone of tremors and a +2,+2 short sword of venom. Cast which spell? (? or * to list) A beastly little devil appears in a puff of flame. Casting: Call Imp Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. Casting: Call Imp Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. The jelly quivers. You hear a slurping noise. Casting: Call Imp Confirm with . or Enter, or press ? or * to list all spells. A shadowy apparition takes form in the air. The jelly barely misses your crimson imp. Attack whom? Press: ? - help, Dir - move target cursor, f - giant eyeball Aim: a giant eyeball You reach to attack! You puncture the giant eyeball! The giant eyeball is heavily wounded. Your crimson imp disappears in a puff of smoke! Your crimson imp blinks! The jelly hits you but does no damage. You hit the jelly. The jelly is lightly wounded. You block the jelly's attack. Your crimson imp hits the giant eyeball. The giant eyeball stares at you. You suddenly lose the ability to move! Your shadow imp hits the giant eyeball. Your crimson imp blinks! The jelly barely misses you. Your crimson imp hits the giant eyeball. The giant eyeball dies! Your shadow imp hits the jelly. Your shadow imp is burned by acid! The jelly hits you but does no damage. Your crimson imp hits the jelly. Your crimson imp is burned by acid! You can move again. You puncture the jelly! The jelly is almost dead. Your shadow imp hits the jelly. Your shadow imp is burned by acid! The jelly dies! Your Spellcasting skill increases to level 6! Your Conjurations skill increases to level 7! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Your shadow imp dies! You swap places. You see here a +2,+2 short sword of venom. You start resting. Your crimson imp disappears in a puff of smoke! Magic restored. Memorise Mephitic Cloud, consuming 3 spell levels and leaving 9? You start memorising the spell. You continue memorising. You continue memorising. You finish memorising. Okay, then. Your surroundings seem different! Welcome to arena 2. An adder, a water moccasin and a naga come into view. The naga shouts! Found three items. Casting: Call Imp Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Press: ? - help, v - describe, . - travel, g - get item Here: a water moccasin (hasn't noticed you) The ring of Robustness {AC+8}. The floor. Casting: Call Imp Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. Casting: Call Imp Confirm with . or Enter, or press ? or * to list all spells. A shadowy apparition takes form in the air. Casting: Call Imp Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. The adder bites your shadow imp. The water moccasin closely misses your shadow imp. The naga spits poison at you. The splash of poison hits your shadow imp. Your shadow imp completely resists. Your crimson imp misses the adder. Your shadow imp hits the naga. Casting: Call Imp Confirm with . or Enter, or press ? or * to list all spells. You miscast Call Imp. You are very lightly contaminated with residual magic. Strange energies run through your body. The adder barely misses your shadow imp. The water moccasin bites your shadow imp! Your shadow imp dies! You block the naga's attack. The water moccasin barely misses your crimson imp. Your crimson imp barely misses the adder. Your crimson imp closely misses the adder. Casting: Call Imp Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. Your crimson imp closely misses the adder. Your crimson imp barely misses the water moccasin. Casting: Call Imp Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Call Imp Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin The magic dart hits the water moccasin. The water moccasin is moderately wounded. The adder bites your crimson imp. You block the naga's attack. The water moccasin barely misses you. Your crimson imp hits the water moccasin. Your crimson imp hits the adder. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded) The magic dart hits the water moccasin. The water moccasin is severely wounded. The adder bites your crimson imp. The water moccasin misses you. The naga closely misses you. Your crimson imp closely misses the water moccasin. The adder barely misses your crimson imp. Your crimson imp hits the adder. The adder dies! You can now tap ambient magical fields. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (severely wounded) The magic dart hits the water moccasin. The water moccasin is severely wounded. The water moccasin bites you but does no damage. The naga hits you from afar with a halberd! Your crimson imp closely misses the water moccasin. The water moccasin bites you but does no damage. Your crimson imp blinks! Use which ability? (? or * to list) You channel some magical energy. You feel somewhat less full. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The naga completely misses you. Your crimson imp hits the water moccasin but does no damage. Your crimson imp misses the water moccasin. Drink which item? (? for menu, Esc to quit) You feel much better. The water moccasin bites you but does no damage. Your crimson imp misses the water moccasin. Your crimson imp hits the water moccasin but does no damage. Drink which item? (? for menu, Esc to quit) A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The water moccasin barely misses you. The naga closely misses you. You block the water moccasin's attack. Your crimson imp misses the water moccasin. Your crimson imp barely misses the naga. Your crimson imp closely misses the water moccasin. You puncture the water moccasin! You kill the water moccasin! You can now freely open your mind to new spells. Your Spellcasting skill gained 2 levels and is now at level 8! Your Conjurations skill increases to level 8! You have reached level 4! You feel stronger. The naga spits poison at you. The splash of poison hits you! You resist. Attack whom? Press: ? - help, Dir - move target cursor, f - naga Aim: a naga, wielding a halberd and wearing a robe (lightly wounded) You reach to attack! You closely miss the naga. The naga is lightly wounded. Your crimson imp closely misses the naga. Your crimson imp hits the naga. Your crimson imp blinks! Attack whom? Press: ? - help, Dir - move target cursor, f/p - naga Aim: a naga, wielding a halberd and wearing a robe (lightly wounded) You reach to attack! You puncture the naga! The naga is severely wounded. The naga spits poison at you. You block the splash of poison. Your crimson imp blinks! Your crimson imp hits the naga. Attack whom? Press: ? - help, Dir - move target cursor, f/p - naga Aim: a naga, wielding a halberd and wearing a robe (severely wounded) You reach to attack! You puncture the naga! The naga is almost dead. The naga hits you from afar with a halberd! Attack whom? Press: ? - help, Dir - move target cursor, f/p - naga Aim: a naga, wielding a halberd and wearing a robe (almost dead) You reach to attack! You puncture the naga! You kill the naga! Your Spellcasting skill increases to level 9! Your Conjurations skill increases to level 9! You have reached level 5! You have gained the ability to fly. You see here a water moccasin corpse. You feel a strong urge to attack something. Things that are here: a halberd; a robe You swap places. You are no longer berserk. You are exhausted. You feel yourself slow down. You swap places. You see here a water moccasin corpse. You offer a prayer to Sif Muna. Sif Muna is greatly pleased with you. You swap places. You swap places. Things that are here: a halberd; a robe Take off which item? (? for menu, Esc to quit) Okay, then. Your intelligent allies may only pick up items dropped by allies. Change to (d)efault, (n)othing, (f)riend-dropped, (p)layer, or (a)ll? Okay, then. You start resting. Your magical contamination has completely faded away. Okay, then. You see here a +3,+1 dwarven vampiric hand axe. v - the ring of Robustness {AC+8} You see here an uncursed amulet of faith. D - an uncursed amulet of faith Put on which piece of jewellery? (? for menu, Esc to quit) You feel a surge of divine interest. D - an amulet of faith (around neck) You swap places. Your crimson imp disappears in a puff of smoke! You see here a +3,+1 dwarven vampiric hand axe. You swap places. Your crimson imp disappears in a puff of smoke! You start resting. You feel yourself speed up. You start resting. You feel less exhausted. You start resting. Magic restored. You start resting. Your crimson imp disappears in a puff of smoke! HP restored. Your surroundings seem different! Welcome to arena 3. 3 mummies and a zombie come into view. Found four items. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. Casting: Call Imp Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. Casting: Call Imp Confirm with . or Enter, or press ? or * to list all spells. A metallic apparition takes form in the air. Your crimson imp hits the mummy. Casting: Call Imp Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - mummy Aim: a mummy (lightly damaged) The magic dart hits the mummy. The mummy is lightly damaged. Your iron imp hits the mummy but does no damage. The mummy hits you! Ouch! That really hurt! The mummy closely misses you. Your crimson imp hits the mummy but does no damage. Your crimson imp barely misses the mummy. Your iron imp barely misses the mummy. The mummy hits your iron imp! The mummy completely misses your crimson imp. Your crimson imp hits the mummy but does no damage. Your intelligent allies may only pick up items dropped by allies. Change to (d)efault, (n)othing, (f)riend-dropped, (p)layer, or (a)ll? Your intelligent allies may now pick up anything they need. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - mummy, p - mummy Aim: a mummy The magic dart hits the mummy. The mummy is moderately damaged. The mummy barely misses your crimson imp. Your iron imp barely misses the mummy. The mummy barely misses your iron imp. Your crimson imp hits the mummy but does no damage. Your crimson imp hits the mummy. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - mummy Aim: a mummy (moderately damaged) The magic dart hits the goblin zombie. The goblin zombie completely misses you. The mummy barely misses your crimson imp. Your crimson imp hits the mummy. Your iron imp hits the mummy! Your crimson imp blinks! Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - mummy Aim: a mummy (moderately damaged) The magic dart hits the goblin zombie. You destroy the goblin zombie! The mummy closely misses your crimson imp. The mummy hits your iron imp! Your iron imp dies! Your crimson imp hits the mummy. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - mummy Aim: a mummy (heavily damaged) The magic dart hits the mummy. The mummy is heavily damaged. The mummy hits your crimson imp! Your crimson imp dies! Your crimson imp blinks! Drink which item? (? for menu, Esc to quit) Magic courses through your body. Your crimson imp hits the mummy but does no damage. Drink which item? (? for menu, Esc to quit) You feel much better. The mummy closely misses you. Your crimson imp barely misses the mummy. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. You block the mummy's attack. Your crimson imp barely misses the mummy. You block the mummy's attack. Casting: Call Imp Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. The mummy hits you! Your crimson imp hits the mummy. Your crimson imp hits the mummy but does no damage. Drink which item? (? for menu, Esc to quit) A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The mummy barely misses your crimson imp. You block the mummy's attack. Your crimson imp hits the mummy but does no damage. Your crimson imp hits the mummy. You strike the helpless mummy from a blind spot! You puncture the mummy! You destroy the mummy! You feel nervous for a moment... Your +6 ring of strength glows black for a moment. The mummy closely misses you. You puncture the mummy! You destroy the mummy! You feel nervous for a moment... Your +0 robe glows black for a moment. Your Summonings skill increases to level 2! You have reached level 6! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Your crimson imp hits the mummy. You hit the mummy. Your kick misses the mummy. The mummy is severely damaged. Your crimson imp blinks! The mummy barely misses you. You hit the mummy. You destroy the mummy! You feel nervous for a moment... Your +9,+6 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} glows black for a moment. You feel a strong urge to attack something. You swap places. You feel your anger subside. You are no longer berserk. You are exhausted. You feel yourself slow down. You see here a +3,+3 elven falchion of flaming. You see here a +3,+0 hand axe of venom. You see here a plain deck of changes. You see here a stone of tremors. You swap places. You see here a +3,+3 elven falchion of flaming. Your intelligent allies may pick up anything they need. Change to (d)efault, (n)othing, (f)riend-dropped, (p)layer, or (a)ll? Okay, then. You swap places. You see here a plain deck of changes. You start resting. Magic restored. You start resting. Your crimson imp disappears in a puff of smoke! You feel yourself speed up. You start resting. You feel less exhausted. You start resting. Your crimson imp disappears in a puff of smoke! HP restored. You start waiting. Done waiting. Okay, then. Okay, then. Your surroundings seem different! Welcome to arena 4. A deep elf knight and 2 deep elf magi come into view. The deep elf knight shouts! The deep elf mage shouts! The deep elf mage gestures wildly while chanting. The deep elf mage conjures a globe of magical energy! The deep elf mage unwields an uncursed elven long sword. The deep elf mage drops an uncursed elven long sword. The deep elf mage picks up a +5,+2 demon trident of draining. The deep elf mage wields a +5,+2 demon trident of draining. You sense an unholy aura. The deep elf knight unwields an uncursed elven scimitar. The deep elf knight drops an uncursed elven scimitar. The deep elf knight picks up a +5,+2 vampiric battleaxe. The deep elf knight wields a +5,+2 vampiric battleaxe. Found four items. Casting: Call Imp Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of frigid air. Your white imp says, "You called?" Casting: Call Imp Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. Casting: Call Imp Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of frigid air. Casting: Call Imp Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line Okay, then. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud Press: ? - help, Shift-Dir - straight line The beam explodes into a vile cloud! The stinking cloud engulfs the deep elf mage. The stinking cloud engulfs the deep elf knight. The stinking cloud engulfs your white imp. The deep elf knight casts a spell. The deep elf knight blinks! The deep elf mage is engulfed in noxious fumes. The deep elf mage appears confused. The deep elf mage is engulfed in noxious fumes. The deep elf mage appears confused. Casting: Mephitic Cloud Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud Press: ? - help, Shift-Dir - straight line The beam explodes into a vile cloud! The stinking cloud engulfs your crimson imp. The stinking cloud engulfs the deep elf knight. The deep elf mage is engulfed in noxious fumes. The deep elf mage appears confused. Casting: Mephitic Cloud Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - deep elf knight Aim: a deep elf knight, wielding a +5,+2 vampiric battleaxe (noxious fumes) The magic dart hits the deep elf knight. The deep elf knight is lightly wounded. The deep elf knight is engulfed in noxious fumes. The deep elf knight appears confused. The deep elf mage is engulfed in noxious fumes. The deep elf mage appears confused. The deep elf knight closely misses you. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - deep elf knight Aim: a deep elf knight, wielding a +5,+2 vampiric battleaxe (lightly wounded, bewildered and confused) The magic dart hits the deep elf knight. The deep elf knight is moderately wounded. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - deep elf knight Aim: a deep elf knight, wielding a +5,+2 vampiric battleaxe (moderately wounded, bewildered and confused) The magic dart hits the deep elf knight. The deep elf knight is moderately wounded. The deep elf knight hits your crimson imp with a +5,+2 vampiric battleaxe! Your crimson imp is killed! Your white imp closely misses the deep elf knight. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - deep elf knight Aim: a deep elf knight, wielding a +5,+2 vampiric battleaxe (moderately wounded, bewildered and confused) The magic dart hits the deep elf knight. The deep elf knight is moderately wounded. The deep elf mage hits the fungus with an elven dagger. The deep elf mage hits itself with a +5,+2 demon trident of draining. The deep elf mage drains itself! Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, p - deep elf knight The magic dart hits the deep elf knight. The deep elf knight is heavily wounded. Your white imp gestures at the deep elf knight. The puff of frost misses the deep elf knight. Your white imp closely misses the deep elf knight. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - deep elf knight Aim: a deep elf knight, wielding a +5,+2 vampiric battleaxe (heavily wounded, bewildered and confused) The magic dart hits the deep elf knight. The deep elf knight is heavily wounded. The deep elf mage is engulfed in noxious fumes. The deep elf mage appears confused. The deep elf knight misses your white imp. Your white imp hits the deep elf knight. Your white imp freezes the deep elf knight. Your white imp barely misses the deep elf knight. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - deep elf knight Aim: a deep elf knight, wielding a +5,+2 vampiric battleaxe (heavily wounded, bewildered and confused) The magic dart hits the deep elf knight. The deep elf knight is severely wounded. The deep elf knight seems less confused. The deep elf mage hits the fungus with an elven dagger. Your white imp hits the deep elf knight. Your white imp freezes the deep elf knight. Your white imp misses the deep elf knight. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - deep elf knight Aim: a deep elf knight, wielding a +5,+2 vampiric battleaxe (severely wounded) The magic dart hits the deep elf knight. The deep elf knight is almost dead. The deep elf mage seems less confused. The deep elf knight completely misses you. The deep elf knight hits your white imp with a +5,+2 vampiric battleaxe. The deep elf knight closely misses your white imp. Your white imp closely misses the deep elf knight. Your white imp hits the deep elf knight. Your white imp freezes the deep elf knight. The deep elf knight dies! Sif Muna is protecting you from miscast magic. Sif Muna grants you a gift! Your Spellcasting skill gained 2 levels and is now at level 11! Your Conjurations skill increases to level 10! Your Summonings skill gained 5 levels and is now at level 7! You have reached level 7! Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. A shadowy apparition takes form in the air. F - Sif Muna's Disquisition on Attacks and Poison The deep elf mage hits your white imp with an elven dagger. Your white imp barely misses the deep elf mage. Your white imp hits the deep elf mage. Your white imp freezes the deep elf mage. Your shadow imp completely misses the deep elf mage. Unknown command. Read which item? (? for menu, Esc to quit) Unknown command. Read which item? (? for menu, Esc to quit) Drink which item? (? for menu, Esc to quit) Magic courses through your body. The deep elf mage hits your white imp but does no damage. Your white imp gestures at the deep elf mage. The puff of frost hits the deep elf mage. Your shadow imp barely misses the deep elf mage. Your white imp closely misses the deep elf mage. Casting: Call Imp Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - deep elf mage Aim: a deep elf mage, wielding a +5,+2 demon trident of draining (heavily wounded, bewildered and confused) The magic dart hits the deep elf mage. The deep elf mage is heavily wounded. The deep elf mage hits your white imp but does no damage. Your white imp misses the deep elf mage. Your shadow imp closely misses the deep elf mage. Your white imp says, "Uh-oh! Wait. OK." Your white imp barely misses the deep elf mage. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - deep elf mage Aim: a deep elf mage, wielding a +5,+2 demon trident of draining (heavily wounded, bewildered and confused) The magic dart hits the deep elf mage. The deep elf mage is severely wounded. The deep elf mage points at you and mumbles some strange words. The magic dart hits your white imp. Your white imp dies! Your shadow imp barely misses the deep elf mage. Your white imp closely misses the deep elf mage. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - deep elf mage Aim: a deep elf mage, wielding a +5,+2 demon trident of draining (severely wounded, bewildered and confused) The magic dart hits the deep elf mage. The deep elf mage is severely wounded. The deep elf mage barely misses itself. Your white imp gestures at the deep elf mage. The puff of frost hits the deep elf mage. Your shadow imp barely misses the deep elf mage. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - deep elf mage Aim: a deep elf mage, wielding a +5,+2 demon trident of draining (severely wounded, bewildered and confused) The magic dart hits the deep elf mage. The deep elf mage is almost dead. The deep elf mage barely misses your white imp. Your shadow imp misses the deep elf mage. Your white imp gestures at the deep elf mage. The puff of frost hits the deep elf mage. The deep elf mage dies! Your Spellcasting skill increases to level 12! Your Conjurations skill increases to level 11! Your Summonings skill increases to level 8! Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - deep elf mage Aim: a deep elf mage, wielding a +5,+2 demon trident of draining (almost dead, bewildered and confused) The magic dart hits the deep elf mage. The deep elf mage is almost dead. The battlesphere dissipates. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - deep elf mage Aim: a deep elf mage, wielding a +5,+2 demon trident of draining (almost dead, bewildered and confused) The magic dart hits the deep elf mage. You kill the deep elf mage! Sif Muna grants you a gift! You have reached level 8! You feel stronger. G - a book of Geomancy >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 4, arena_suspended: 0 prev_cmd = CMD_PICKUP repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [sprnt] Species: Tengu Job: Wizard class_name: Wizard HP: 40/40; mods: 0/6 MP: 22/28; mods: 0/4 Stats: 9 (9) 32 (32) 12 (12) Position: (64, 15), god: Sif Muna (9), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/50 Short Blades | | 0 | 0 | 0 | 0 | 0/42 Long Blades | | 0 | 0 | 0 | 0 | 0/42 Axes | | 0 | 0 | 0 | 0 | 0/42 Maces & Flails | | 0 | 0 | 0 | 0 | 0/42 Polearms | X | 0 | 0 | 0 | 0 | 0/42 Staves | | 0 | 0 | 0 | 0 | 0/42 Slings | | 0 | 0 | 0 | 0 | 0/50 Bows | | 0 | 0 | 0 | 0 | 0/42 Crossbows | | 0 | 0 | 0 | 0 | 0/42 Throwing | X | 0 | 0 | 0 | 0 | 0/42 Armour | X | 0 | 0 | 0 | 0 | 0/42 Dodging | X | 0 | 0 | 2 | 151 | 25/126 Stealth | X | 0 | 0 | 2 | 127 | 1/126 Stabbing | | 0 | 0 | 0 | 0 | 0/42 Shields | X | 0 | 0 | 0 | 0 | 0/50 Traps | | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/42 Spellcasting | X | 1 | 48 | 12 | 5277 | 283/1011 Conjurations | X | 2 | 23 | 11 | 2201 | 150/446 Hexes | | 0 | 0 | 0 | 0 | 0/84 Charms | | 0 | 0 | 0 | 0 | 0/70 Summonings | X | 2 | 29 | 8 | 1451 | 179/318 Necromancy | | 0 | 0 | 0 | 0 | 0/42 Translocations | | 0 | 0 | 0 | 51 | 51/70 Transmutations | | 0 | 0 | 0 | 0 | 0/70 Fire Magic | | 0 | 0 | 0 | 0 | 0/42 Ice Magic | | 0 | 0 | 0 | 0 | 0/59 Air Magic | X | 0 | 0 | 0 | 0 | 0/29 Earth Magic | | 0 | 0 | 0 | 0 | 0/84 Poison Magic | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 0 | 0 | 0/59 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Spell bugs: Durations: Attributes: #27: 1292 Mutations: #2: 1 #8: 3 Demon mutations: #2: 1 #8: 3 Inventory bugs: Equipment: eq slot #0, inv slot #30: cursed +9,+6 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} eq slot #2, inv slot #1: +0 wizard hat eq slot #5, inv slot #10: +3 buckler eq slot #6, inv slot #0: cursed +0 robe eq slot #7, inv slot #24: +6 ring of intelligence eq slot #8, inv slot #26: +6 ring of intelligence eq slot #9, inv slot #29: amulet of faith }}}}}}}}}}} Screenshot: #.....#...).#.....# #.....#..%..#.....# #.....#.....####### ############## #..8^8...# #..)f)...# #...[0...# #........# ........# #)#5)5.#.# #...@)...# ########## clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (9, 1): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.zig_tele fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: teleport_spot: 1 }}}} Lua marker 2 at (9, 13): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.zig_tele fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: teleport_spot: 23 }}}} Lua marker 3 at (9, 30): {{{{ CLASS: PortalDescriptor props: teleport_spot: 22 }}}} Lua marker 4 at (9, 32): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.zig_tele fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: teleport_spot: 24 }}}} Lua marker 5 at (9, 49): {{{{ CLASS: PortalDescriptor props: teleport_spot: 23 }}}} Lua marker 6 at (9, 51): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.zig_tele fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: teleport_spot: 25 }}}} Lua marker 7 at (9, 68): {{{{ CLASS: PortalDescriptor props: teleport_spot: 24 }}}} Lua marker 8 at (26, 1): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.zig_tele fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: teleport_spot: 20 }}}} Lua marker 9 at (26, 15): {{{{ CLASS: PortalDescriptor props: teleport_spot: 19 }}}} Lua marker 10 at (26, 17): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.zig_tele fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: teleport_spot: 21 }}}} Lua marker 11 at (26, 31): {{{{ CLASS: PortalDescriptor props: teleport_spot: 20 }}}} Lua marker 12 at (26, 33): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.zig_tele fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: teleport_spot: 22 }}}} Lua marker 13 at (26, 47): {{{{ CLASS: PortalDescriptor props: teleport_spot: 21 }}}} Lua marker 14 at (28, 49): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.zig_tele fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: teleport_spot: 26 }}}} Lua marker 15 at (28, 68): {{{{ CLASS: PortalDescriptor props: teleport_spot: 25 }}}} Lua marker 16 at (38, 45): {{{{ CLASS: PropertiesDescriptor props: hatch: 1 }}}} Lua marker 17 at (41, 1): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.zig_tele fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: teleport_spot: 17 }}}} Lua marker 18 at (41, 13): {{{{ CLASS: PortalDescriptor props: teleport_spot: 16 }}}} Lua marker 19 at (41, 15): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.zig_tele fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: teleport_spot: 18 }}}} Lua marker 20 at (41, 27): {{{{ CLASS: PortalDescriptor props: teleport_spot: 17 }}}} Lua marker 21 at (41, 29): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.zig_tele fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: teleport_spot: 19 }}}} Lua marker 22 at (41, 41): {{{{ CLASS: PortalDescriptor props: teleport_spot: 18 }}}} Lua marker 23 at (44, 45): {{{{ CLASS: PortalDescriptor props: teleport_spot: 28 }}}} Lua marker 24 at (44, 45): {{{{ CLASS: TriggerableFunction activated: true triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false listeners: data: dgn_trigs_by_type: 4: 1: 1 func: CLASS: FunctionWrapper name: callback.make_hatch fn: [type function] props: }}}} Lua marker 25 at (48, 49): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.zig_tele fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: teleport_spot: 27 }}}} Lua marker 26 at (48, 68): {{{{ CLASS: PortalDescriptor props: teleport_spot: 26 }}}} Lua marker 27 at (53, 37): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.zig_tele fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: teleport_spot: 13 }}}} Lua marker 28 at (53, 46): {{{{ CLASS: PortalDescriptor props: teleport_spot: 12 }}}} Lua marker 29 at (54, 1): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.zig_tele fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: teleport_spot: 16 }}}} Lua marker 30 at (54, 11): {{{{ CLASS: PortalDescriptor props: teleport_spot: 15 }}}} Lua marker 31 at (54, 13): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.zig_tele fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: teleport_spot: 15 }}}} Lua marker 32 at (54, 23): {{{{ CLASS: PortalDescriptor props: teleport_spot: 14 }}}} Lua marker 33 at (54, 25): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.zig_tele fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: teleport_spot: 14 }}}} Lua marker 34 at (54, 35): {{{{ CLASS: PortalDescriptor props: teleport_spot: 13 }}}} Lua marker 35 at (63, 37): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.zig_tele fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: teleport_spot: 12 }}}} Lua marker 36 at (63, 46): {{{{ CLASS: PortalDescriptor props: teleport_spot: 11 }}}} Lua marker 37 at (64, 1): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.zig_tele fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: teleport_spot: 4 }}}} Lua marker 38 at (64, 7): {{{{ CLASS: PortalDescriptor props: teleport_spot: 3 }}}} Lua marker 39 at (64, 9): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.zig_tele fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: teleport_spot: 5 }}}} Lua marker 40 at (64, 15): {{{{ CLASS: PortalDescriptor props: teleport_spot: 4 }}}} Lua marker 41 at (65, 17): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.zig_tele fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: teleport_spot: 9 }}}} Lua marker 42 at (65, 25): {{{{ CLASS: PortalDescriptor props: teleport_spot: 8 }}}} Lua marker 43 at (65, 27): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.zig_tele fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: teleport_spot: 10 }}}} Lua marker 44 at (65, 35): {{{{ CLASS: PortalDescriptor props: teleport_spot: 9 }}}} Lua marker 45 at (68, 48): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.zig_tele fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: teleport_spot: 28 }}}} Lua marker 46 at (68, 68): {{{{ CLASS: PortalDescriptor props: teleport_spot: 27 }}}} Lua marker 47 at (70, 1): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.zig_tele fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: teleport_spot: 3 }}}} Lua marker 48 at (70, 7): {{{{ CLASS: PortalDescriptor props: teleport_spot: 2 }}}} Lua marker 49 at (73, 9): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.zig_tele fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: teleport_spot: 6 }}}} Lua marker 50 at (73, 15): {{{{ CLASS: PortalDescriptor props: teleport_spot: 5 }}}} Lua marker 51 at (73, 37): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.zig_tele fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: teleport_spot: 11 }}}} Lua marker 52 at (73, 45): {{{{ CLASS: PortalDescriptor props: teleport_spot: 10 }}}} Lua marker 53 at (74, 17): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.zig_tele fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: teleport_spot: 7 }}}} Lua marker 54 at (74, 25): {{{{ CLASS: PortalDescriptor props: teleport_spot: 6 }}}} Lua marker 55 at (74, 27): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.zig_tele fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: teleport_spot: 8 }}}} Lua marker 56 at (74, 35): {{{{ CLASS: PortalDescriptor props: teleport_spot: 7 }}}} Lua marker 57 at (76, 1): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: callback.zig_tele fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: teleport_spot: 2 }}}} Lua marker 58 at (76, 6): {{{{ CLASS: PortalDescriptor props: teleport_spot: 1 }}}} >>>>>>>>>>>>>>>>>>>>>>