ASSERT(!aimed_at_feet || source == target) in 'beam.cc' at line 666 failed. Version: Dungeon Crawl Stone Soup 0.13-a0-2606-g170388b Platform: unix Bits: 32 Game mode: normal Tiles: no Command line: ./crawl --no-save -rc test/stress/abyss.rc RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 5 stack frames. ./crawl(_Z17write_stack_traceP8_IO_FILEi+0xf) [0x12e9c4]: write_stack_trace(_IO_FILE*, int) ./crawl(_Z13do_crash_dumpv+0x2a7) [0x137310]: do_crash_dump() ./crawl() [0x12ed6c] /lib/arm-linux-gnueabihf/libc.so.6(__default_sa_restorer_v2+0) [0x402f31d0]: /lib/arm-linux-gnueabihf/libpthread.so.0(+0xcf96) [0x40087f96]: Compilation info: <<<<<<<<<<< Compiled with GCC 4.8.1 on Aug 4 2013 at 07:43:46 Build platform: arm-linux-gnueabihf Platform: arm-linux-gnueabihf CFLAGS: -Og -ggdb -DDEBUG_FATAL -ggdb -pipe -Wall -Wformat-security -Wmissing-declarations -Wundef -Wno-array-bounds -Wno-parentheses -Wno-unused-parameter -Wwrite-strings -Wshadow -Icontrib/install/arm-linux-gnueabihf/include -Iutil -I. -I/usr/include/lua5.1 -I/usr/include -Irltiles -I/usr/include/ncursesw -DFULLDEBUG -DDEBUG -DWIZARD -DASSERTS -DCLUA_BINDINGS LDFLAGS: -rdynamic -Og -ggdb -DDEBUG_FATAL >>>>>>>>>>> Place info: branch = 22, depth = 5 Level id: Abyss:5 Abyssal state: major_coord = (454864784,1135882075) seed = 0x290c8736 depth = 1150557664 phase = 0.572037 nuke_all = 0 Level build method = abyss, level layout type = abyss, absdepth0 = 28 Level vaults: evilmike_abyss_exit_7 evilmike_abyss_rune_curve Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< hell hound: Base to-hit: 25, Final to-hit: 6 hell hound: Base to-hit: 25, Final to-hit: 14 death drake: Base to-hit: 31, Final to-hit: 0 Attack delay 10, multiplier 1.0; to hit: 0; ev: 43; result: miss (-43) Defender: you, Pro-block: 22, Con-block: 7 You block the death drake's attack. Noise 1 (orig: 1; ambient: 0) at pos(40,39) death drake: Base to-hit: 31, Final to-hit: 8 death drake: Base to-hit: 31, Final to-hit: 6 death drake: Base to-hit: 31, Final to-hit: 0 death drake: Base to-hit: 31, Final to-hit: 29 Attack delay 10, multiplier 1.0; to hit: 29; ev: 20; result: hit (9) Defender: you, Pro-block: 10, Con-block: 125 AC: att: death drake, def: you, ac: 43, gdr: 44, dam: 9 -> 0 The death drake bites you but does no damage. Noise 1 (orig: 1; ambient: 0) at pos(40,39) death drake: Base to-hit: 31, Final to-hit: 11 death drake: Base to-hit: 31, Final to-hit: 24 death drake: Base to-hit: 31, Final to-hit: 30 it: Base to-hit: 33, Final to-hit: 24; Attack delay 10, multiplier 1.0 to hit: 24; ev: 33; result: miss (-9) Defender: you, Pro-block: 10, Con-block: 48 It closely misses you. Noise 1 (orig: 1; ambient: 0) at pos(40,39) it: Base to-hit: 33, Final to-hit: 10; it: Base to-hit: 33, Final to-hit: 6 it: Base to-hit: 33, Final to-hit: 16 beam tracer [] (43,39) to (40,39): gl=0 col=1000 flav=35 hit=-1 dam=1d0 range=8 tracer: foes 0 (pow: 0), friends 1 (pow: 5), foe_ratio: 80, smart: yes rakshasa: Base to-hit: 19, Final to-hit: 0 Attack delay 10, multiplier 1.0; to hit: 0; ev: 33; result: miss (-33) Defender: you, Pro-block: 26, Con-block: 57 The rakshasa completely misses you. Noise 1 (orig: 1; ambient: 0) at pos(40,39) rakshasa: Base to-hit: 19, Final to-hit: 15 rakshasa: Base to-hit: 19, Final to-hit: 7 rakshasa: Base to-hit: 19, Final to-hit: 10 hell hound: Base to-hit: 25, Final to-hit: 7 Attack delay 10, multiplier 1.0; to hit: 7; ev: 5; result: hit (2) Defender: you, Pro-block: 28, Con-block: 185 AC: att: hell hound, def: you, ac: 43, gdr: 44, dam: 2 -> 0 The hell hound bites you but does no damage. Noise 1 (orig: 1; ambient: 0) at pos(40,39) hell hound: Base to-hit: 25, Final to-hit: 4 hell hound: Base to-hit: 25, Final to-hit: 25 hell hound: Base to-hit: 25, Final to-hit: 4 you: Base to-hit: 27, Final to-hit: 17; to hit: 17; ev: 14; result: hit (3) AC: att: you, def: death drake, ac: 6, gdr: 0, dam: 10 -> 7 You whack the death drake for 7! Noise 2 (orig: 2; ambient: 0) at pos(39,39) The death drake is severely wounded. You are engulfed in dark miasma. Poison not reduced (1) You are more poisoned. you take 8 damage from cloud: dark miasma. You feel sick. the fire drake takes poison damage. poison damage: 5 The fire drake dies! The fire drake's corpse disappears in a puff of smoke! The death drake disappears in a puff of smoke! The komodo dragon seems less confused. hell hound: Base to-hit: 25, Final to-hit: 11 Attack delay 10, multiplier 1.0; to hit: 11; ev: 29; result: miss (-18) Defender: you, Pro-block: 5, Con-block: 4 You block the hell hound's attack. Noise 1 (orig: 1; ambient: 0) at pos(40,39) hell hound: Base to-hit: 25, Final to-hit: 10 hell hound: Base to-hit: 25, Final to-hit: 22 hell hound: Base to-hit: 25, Final to-hit: 12 death drake: Base to-hit: 31, Final to-hit: 3 Attack delay 10, multiplier 1.0; to hit: 3; ev: 41; result: miss (-38) Defender: you, Pro-block: 21, Con-block: 24 The death drake completely misses you. Noise 1 (orig: 1; ambient: 0) at pos(40,39) death drake: Base to-hit: 31, Final to-hit: 13 death drake: Base to-hit: 31, Final to-hit: 17 death drake: Base to-hit: 31, Final to-hit: 29 hell hound: Base to-hit: 25, Final to-hit: 23 Attack delay 10, multiplier 1.0; to hit: 23; ev: 26; result: miss (-3) Defender: you, Pro-block: 13, Con-block: 7 You block the hell hound's attack. Noise 1 (orig: 1; ambient: 0) at pos(40,39) hell hound: Base to-hit: 25, Final to-hit: 12 hell hound: Base to-hit: 25, Final to-hit: 18 The white imp summons a swarm of flies. Chorus size: 13 A cacophony of accursed wailing tears at your sanity! You suddenly lose the ability to move! A starcursed mass Created a starcursed mass. A starcursed mass splits. death drake: Base to-hit: 31, Final to-hit: 26 Attack delay 10, multiplier 1.0; to hit: 26; ev: 2; result: hit (24) AC: att: death drake, def: you, ac: 43, gdr: 44, dam: 3 -> 0 The death drake bites you but does no damage. Noise 1 (orig: 1; ambient: 0) at pos(40,39) death drake: Base to-hit: 31, Final to-hit: 31 death drake: Base to-hit: 31, Final to-hit: 2 death drake: Base to-hit: 31, Final to-hit: 30 beam tracer [bolt of lightning] (39,35) to (40,39): gl=42 col=11 flav=6 hit=20 dam=3d21 range=8 tracer: foes 1 (pow: 27), friends 5 (pow: 43), foe_ratio: 80, smart: yes Mon #98 casts Spawn Tentacles (#164) Created a starspawn tentacle. beam tracer [blast of flame] (41,38) to (40,39): gl=42 col=4 flav=3 hit=30 dam=3d10 range=6 tracer: foes 1 (pow: 27), friends 1 (pow: 9), foe_ratio: 80, smart: no hell hound: Base to-hit: 25, Final to-hit: 15 Attack delay 10, multiplier 1.0; to hit: 15; ev: 3; result: hit (12) AC: att: hell hound, def: you, ac: 43, gdr: 44, dam: 6 -> 0 The hell hound bites you but does no damage. Noise 1 (orig: 1; ambient: 0) at pos(40,39) hell hound: Base to-hit: 25, Final to-hit: 20 hell hound: Base to-hit: 25, Final to-hit: 8 hell hound: Base to-hit: 25, Final to-hit: 19 it: Base to-hit: 33, Final to-hit: 5; Attack delay 10, multiplier 1.0 to hit: 5; ev: 0; result: hit (5) AC: att: rakshasa, def: you, ac: 43, gdr: 44, dam: 14 -> 0 It hits you but does no damage. Noise 1 (orig: 1; ambient: 0) at pos(40,39) it: Base to-hit: 33, Final to-hit: 5; it: Base to-hit: 33, Final to-hit: 28 it: Base to-hit: 33, Final to-hit: 21 death drake: Base to-hit: 31, Final to-hit: 8 Attack delay 10, multiplier 1.0; to hit: 8; ev: 1; result: hit (7) AC: att: death drake, def: you, ac: 43, gdr: 44, dam: 7 -> 0 The death drake bites you but does no damage. Noise 1 (orig: 1; ambient: 0) at pos(40,39) death drake: Base to-hit: 31, Final to-hit: 13 death drake: Base to-hit: 31, Final to-hit: 22 death drake: Base to-hit: 31, Final to-hit: 25 rakshasa: Base to-hit: 19, Final to-hit: 3 Attack delay 10, multiplier 1.0; to hit: 3; ev: 1; result: hit (2) AC: att: rakshasa, def: you, ac: 43, gdr: 44, dam: 1 -> 0 The rakshasa hits you but does no damage. Noise 1 (orig: 1; ambient: 0) at pos(40,39) rakshasa: Base to-hit: 19, Final to-hit: 10 rakshasa: Base to-hit: 19, Final to-hit: 5 rakshasa: Base to-hit: 19, Final to-hit: 6 The wind drake looks sick. hell hound: Base to-hit: 25, Final to-hit: 10 Attack delay 10, multiplier 1.0; to hit: 10; ev: 2; result: hit (8) AC: att: hell hound, def: you, ac: 43, gdr: 44, dam: 3 -> 0 The hell hound bites you but does no damage. Noise 1 (orig: 1; ambient: 0) at pos(40,39) hell hound: Base to-hit: 25, Final to-hit: 15 hell hound: Base to-hit: 25, Final to-hit: 11 missile tracer [puff of frost] (43,36) to (40,39): gl=42 col=15 flav=4 hit=25 dam=3d5 range=7 tracer: foes 0 (pow: 0), friends 1 (pow: 6), foe_ratio: 80, smart: yes beam tracer [noxious blast] (39,36) to (40,39): gl=42 col=2 flav=57 hit=19 dam=1d0 range=6 tracer: foes 2 (pow: 54), friends 0 (pow: 0), foe_ratio: 80, smart: no Mon #117 casts Noxious Cloud (#207) beam tracer [noxious blast] (39,36) to (40,39): gl=42 col=2 flav=57 hit=19 dam=1d0 range=6 The swamp drake breathes noxious fumes at you. beam [noxious blast] (39,36) to (40,39): gl=42 col=2 flav=57 hit=19 dam=1d0 range=6 Monster: komodo dragon; Damage: pre-AC: 0; post-AC: 0; post-resist: 0 Beam attack: 19, defence: 0; Beam new attack: 3, defence: 0 The noxious blast hits the komodo dragon. Monster: death drake; Damage: pre-AC: 0; post-AC: 0; post-resist: 0 Beam attack: 19, defence: 10; Beam new attack: 18, defence: 7 The noxious blast hits the death drake. Beam attack: 17, defence: 2; Beam new attack: 14, defence: 0 Beam attack: 17, defence: 2; Beam new attack: 14, defence: 0 Beam attack: 17, defence: 31; Beam new attack: 14, defence: 6 The noxious blast hits you! Player damage: rolled=0; after AC=0 checking resistance: flavour=57 Damage: 0 death drake: Base to-hit: 31, Final to-hit: 1 Attack delay 10, multiplier 1.0; to hit: 1; ev: 1; result: hit (0) AC: att: death drake, def: you, ac: 43, gdr: 44, dam: 12 -> 0 The death drake bites you but does no damage. Noise 1 (orig: 1; ambient: 0) at pos(40,39) death drake: Base to-hit: 31, Final to-hit: 4 death drake: Base to-hit: 31, Final to-hit: 28 death drake: Base to-hit: 31, Final to-hit: 10 green death: loading spellbook #48 Created a green death. wretched star: loading spellbook #157 Created a wretched star. smoke demon: loading spellbook #46 Created a smoke demon. Created a phantom. Nuked 1 features The rakshasa disappears in a puff of smoke! Granting xp for non-damage kill. cturn: 14, raw_duration: 79; cturn: 30, raw_duration: 177 Created a spatial vortex. hell hound: Base to-hit: 25, Final to-hit: 1 Attack delay 10, multiplier 1.0; to hit: 1; ev: 1; result: hit (0) AC: att: hell hound, def: you, ac: 43, gdr: 44, dam: 7 -> 0 The hell hound bites you but does no damage. Noise 1 (orig: 1; ambient: 0) at pos(40,39) hell hound: Base to-hit: 25, Final to-hit: 25 hell hound: Base to-hit: 25, Final to-hit: 21 The wind drake exhales a fierce blast of wind! beam tracer [] (39,33) to (39,41): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (39,33) to (40,41): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (39,33) to (39,40): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (39,33) to (38,41): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (39,33) to (40,40): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (39,33) to (41,40): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (39,33) to (38,40): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (39,33) to (44,39): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (39,33) to (42,39): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (39,33) to (41,39): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (39,33) to (39,39): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (39,33) to (40,39): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (39,33) to (39,40): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (39,33) to (43,39): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (39,33) to (38,39): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (39,33) to (37,40): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (39,33) to (37,39): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (39,33) to (42,38): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (39,33) to (37,38): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (39,33) to (41,38): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (39,33) to (43,38): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (39,33) to (44,37): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (39,33) to (45,38): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (39,33) to (38,38): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (39,33) to (38,39): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (39,33) to (39,38): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (39,33) to (40,39): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (39,33) to (39,37): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (39,33) to (37,37): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (39,33) to (35,38): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (39,33) to (43,36): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (39,33) to (44,37): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (39,33) to (41,37): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (39,33) to (38,37): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (39,33) to (42,37): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (39,33) to (41,36): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (39,33) to (39,36): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (39,33) to (38,38): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (39,33) to (38,36): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (39,33) to (37,36): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (39,33) to (41,35): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (39,33) to (41,36): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (39,33) to (39,35): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (39,33) to (38,35): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (39,33) to (36,35): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (39,33) to (35,37): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (39,33) to (39,34): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (39,33) to (42,39): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (39,33) to (41,39): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (39,33) to (41,38): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (39,33) to (40,39): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (39,33) to (42,38): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (39,33) to (38,38): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (39,33) to (39,38): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (39,33) to (42,37): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (39,33) to (41,36): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (39,33) to (41,37): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (39,33) to (40,36): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (39,33) to (40,37): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (39,33) to (38,37): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (39,33) to (39,37): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 Noise 8 (orig: 8; ambient: 0) at pos(39,33) You are blown backwards! The monsters around you are blown away! it: Base to-hit: 33, Final to-hit: 28; Attack delay 10, multiplier 1.0 to hit: 28; ev: 0; result: hit (28) AC: att: rakshasa, def: you, ac: 43, gdr: 44, dam: 10 -> 0 It hits you but does no damage. Noise 1 (orig: 1; ambient: 0) at pos(39,40) it: Base to-hit: 33, Final to-hit: 5; it: Base to-hit: 33, Final to-hit: 22 it: Base to-hit: 33, Final to-hit: 9 Granting xp for non-damage kill. it: Base to-hit: 19, Final to-hit: 4; Attack delay 10, multiplier 1.0 to hit: 4; ev: 0; result: hit (4) AC: att: rakshasa, def: you, ac: 43, gdr: 44, dam: 1 -> 0 It hits you but does no damage. Noise 1 (orig: 1; ambient: 0) at pos(39,40) it: Base to-hit: 19, Final to-hit: 10; it: Base to-hit: 19, Final to-hit: 7 it: Base to-hit: 19, Final to-hit: 6 komodo dragon: Base to-hit: 30, Final to-hit: 30 Attack delay 10, multiplier 1.0; to hit: 30; ev: 2; result: hit (28) AC: att: komodo dragon, def: you, ac: 43, gdr: 44, dam: 20 -> 7 The komodo dragon bites you for 7! You feel ill. Noise 1 (orig: 1; ambient: 0) at pos(39,40) komodo dragon: Base to-hit: 30, Final to-hit: 16 komodo dragon: Base to-hit: 30, Final to-hit: 9 komodo dragon: Base to-hit: 30, Final to-hit: 3 death drake: Base to-hit: 31, Final to-hit: 12 Attack delay 10, multiplier 1.0; to hit: 12; ev: 1; result: hit (11) AC: att: death drake, def: you, ac: 43, gdr: 44, dam: 5 -> 0 The death drake bites you but does no damage. Noise 1 (orig: 1; ambient: 0) at pos(39,40) death drake: Base to-hit: 31, Final to-hit: 28 death drake: Base to-hit: 31, Final to-hit: 16 death drake: Base to-hit: 31, Final to-hit: 28 ice devil: Base to-hit: 34, Final to-hit: 32 Attack delay 10, multiplier 1.0; to hit: 32; ev: 1; result: hit (31) AC: att: ice devil, def: you, ac: 43, gdr: 44, dam: 14 -> 0 The ice devil hits you but does no damage. Noise 1 (orig: 1; ambient: 0) at pos(39,40) ice devil: Base to-hit: 34, Final to-hit: 29 ice devil: Base to-hit: 34, Final to-hit: 16 ice devil: Base to-hit: 34, Final to-hit: 33 missile tracer [puff of frost] (35,39) to (39,40): gl=42 col=15 flav=4 hit=25 dam=3d5 range=7 tracer: foes 0 (pow: 0), friends 1 (pow: 12), foe_ratio: 80, smart: yes swamp drake: Base to-hit: 24, Final to-hit: 4 Attack delay 10, multiplier 1.0; to hit: 4; ev: 2; result: hit (2) AC: att: swamp drake, def: you, ac: 43, gdr: 44, dam: 10 -> 0 The swamp drake bites you but does no damage. Noise 1 (orig: 1; ambient: 0) at pos(39,40) swamp drake: Base to-hit: 24, Final to-hit: 16 swamp drake: Base to-hit: 24, Final to-hit: 23 swamp drake: Base to-hit: 24, Final to-hit: 14 missile tracer [puff of frost] (44,35) to (39,40): gl=42 col=15 flav=4 hit=25 dam=3d5 range=7 tracer: foes 0 (pow: 0), friends 1 (pow: 6), foe_ratio: 80, smart: yes beam tracer [bolt of lightning] (39,37) to (39,40): gl=42 col=11 flav=6 hit=20 dam=3d21 range=8 tracer: foes 2 (pow: 54), friends 3 (pow: 24), foe_ratio: 80, smart: yes You can move again. you: Base to-hit: 27, Final to-hit: 11; to hit: 11; ev: 8; result: hit (3) AC: att: you, def: komodo dragon, ac: 7, gdr: 0, dam: 7 -> 7 You whack the komodo dragon for 7! You freeze the komodo dragon. Noise 2 (orig: 2; ambient: 0) at pos(39,39) The komodo dragon is heavily wounded. The swamp drake disappears in a puff of smoke! The komodo dragon disappears in a puff of smoke! The rakshasa disappears in a puff of smoke! Granting xp for non-damage kill. cturn: 14, raw_duration: 91; cturn: 30, raw_duration: 159 Created a spatial vortex. swamp drake: Base to-hit: 24, Final to-hit: 18 Attack delay 10, multiplier 1.0; to hit: 18; ev: 47; result: miss (-29) Defender: you, Pro-block: 14, Con-block: 1 You block the swamp drake's attack. Noise 1 (orig: 1; ambient: 0) at pos(39,40) swamp drake: Base to-hit: 24, Final to-hit: 13 swamp drake: Base to-hit: 24, Final to-hit: 9 beam tracer [foul vapour] (40,39) to (39,40): gl=42 col=8 flav=10 hit=22 dam=3d9 range=6 tracer: foes 1 (pow: 27), friends 5 (pow: 36), foe_ratio: 80, smart: no beam tracer [foul vapour] (40,39) to (39,40): gl=42 col=8 flav=10 hit=22 dam=3d9 range=6 tracer: foes 1 (pow: 27), friends 5 (pow: 36), foe_ratio: 80, smart: no beam tracer [foul vapour] (40,39) to (39,40): gl=42 col=8 flav=10 hit=22 dam=3d9 range=6 tracer: foes 1 (pow: 27), friends 5 (pow: 36), foe_ratio: 80, smart: no beam tracer [foul vapour] (40,39) to (39,40): gl=42 col=8 flav=10 hit=22 dam=3d9 range=6 tracer: foes 1 (pow: 27), friends 5 (pow: 36), foe_ratio: 80, smart: no death drake: Base to-hit: 31, Final to-hit: 4 Attack delay 10, multiplier 1.0; to hit: 4; ev: 52; result: miss (-48) Defender: you, Pro-block: 10, Con-block: 3 You block the death drake's attack. Noise 1 (orig: 1; ambient: 0) at pos(39,40) death drake: Base to-hit: 31, Final to-hit: 13 death drake: Base to-hit: 31, Final to-hit: 20 death drake: Base to-hit: 31, Final to-hit: 30 missile tracer [ball of steam] (45,38) to (39,40): gl=42 col=7 flav=16 hit=24 dam=3d12 range=7 tracer: foes 0 (pow: 0), friends 1 (pow: 3), foe_ratio: 80, smart: yes missile tracer [sticky flame] (45,38) to (39,40): gl=42 col=4 flav=3 hit=23 dam=3d4 range=5 tracer: foes 0 (pow: 0), friends 1 (pow: 1), foe_ratio: 80, smart: yes Mon #102 casts Smiting (#33) missile tracer [] (45,38) to (39,40): gl=0 col=0 flav=5 hit=0 dam=0d0 range=17 The smoke demon gestures at you. Something smites you! death drake: Base to-hit: 31, Final to-hit: 24 Attack delay 10, multiplier 1.0; to hit: 24; ev: 48; result: miss (-24) Defender: you, Pro-block: 19, Con-block: 9 You block the death drake's attack. Noise 1 (orig: 1; ambient: 0) at pos(39,40) death drake: Base to-hit: 31, Final to-hit: 25 death drake: Base to-hit: 31, Final to-hit: 4 death drake: Base to-hit: 31, Final to-hit: 23 it: Base to-hit: 19, Final to-hit: 1; Attack delay 10, multiplier 1.0 to hit: 1; ev: 5; result: miss (-4) Defender: you, Pro-block: 5, Con-block: 27 It barely misses you. Noise 1 (orig: 1; ambient: 0) at pos(39,40) it: Base to-hit: 19, Final to-hit: 10; it: Base to-hit: 19, Final to-hit: 0 it: Base to-hit: 19, Final to-hit: 14 Mon #98 casts Spawn Tentacles (#164) Created a starspawn tentacle. ice devil: Base to-hit: 34, Final to-hit: 26 Attack delay 10, multiplier 1.0; to hit: 26; ev: 32; result: miss (-6) Defender: you, Pro-block: 18, Con-block: 45 The ice devil closely misses you. Noise 1 (orig: 1; ambient: 0) at pos(39,40) ice devil: Base to-hit: 34, Final to-hit: 12 ice devil: Base to-hit: 34, Final to-hit: 3 ice devil: Base to-hit: 34, Final to-hit: 28 swamp drake: Base to-hit: 24, Final to-hit: 15 Attack delay 10, multiplier 1.0; to hit: 15; ev: 15; result: hit (0) Defender: you, Pro-block: 25, Con-block: 37 AC: att: swamp drake, def: you, ac: 43, gdr: 44, dam: 11 -> 0 The swamp drake bites you but does no damage. Noise 1 (orig: 1; ambient: 0) at pos(39,40) swamp drake: Base to-hit: 24, Final to-hit: 13 swamp drake: Base to-hit: 24, Final to-hit: 12 swamp drake: Base to-hit: 24, Final to-hit: 9 cturn: 14, raw_duration: 109; cturn: 30, raw_duration: 144 Created a spatial vortex. beam tracer [foul vapour] (40,39) to (39,40): gl=42 col=8 flav=10 hit=22 dam=3d9 range=6 tracer: foes 1 (pow: 27), friends 5 (pow: 36), foe_ratio: 80, smart: no beam tracer [foul vapour] (40,39) to (39,40): gl=42 col=8 flav=10 hit=22 dam=3d9 range=6 tracer: foes 1 (pow: 27), friends 5 (pow: 36), foe_ratio: 80, smart: no beam tracer [foul vapour] (40,39) to (39,40): gl=42 col=8 flav=10 hit=22 dam=3d9 range=6 tracer: foes 1 (pow: 27), friends 5 (pow: 36), foe_ratio: 80, smart: no beam tracer [foul vapour] (40,39) to (39,40): gl=42 col=8 flav=10 hit=22 dam=3d9 range=6 tracer: foes 1 (pow: 27), friends 5 (pow: 36), foe_ratio: 80, smart: no beam tracer [foul vapour] (40,39) to (39,40): gl=42 col=8 flav=10 hit=22 dam=3d9 range=6 tracer: foes 1 (pow: 27), friends 5 (pow: 36), foe_ratio: 80, smart: no death drake: Base to-hit: 31, Final to-hit: 20 Attack delay 10, multiplier 1.0; to hit: 20; ev: 38; result: miss (-18) Defender: you, Pro-block: 20, Con-block: 54 The death drake misses you. Noise 1 (orig: 1; ambient: 0) at pos(39,40) death drake: Base to-hit: 31, Final to-hit: 13 death drake: Base to-hit: 31, Final to-hit: 30 death drake: Base to-hit: 31, Final to-hit: 20 beam tracer [bolt of lightning] (39,37) to (39,40): gl=42 col=11 flav=6 hit=20 dam=3d21 range=8 tracer: foes 2 (pow: 54), friends 3 (pow: 20), foe_ratio: 80, smart: yes Mon #181 casts Summon Drakes (#154) Noise 5 (orig: 5; ambient: 0) at pos(39,37) The black draconian caller mumbles some strange words. wind drake: loading spellbook #187; cturn: 36, raw_duration: 281 Created a wind drake. swamp drake: Base to-hit: 24, Final to-hit: 21 Attack delay 10, multiplier 1.0; to hit: 21; ev: 59; result: miss (-38) Defender: you, Pro-block: 15, Con-block: 45 The swamp drake completely misses you. Noise 1 (orig: 1; ambient: 0) at pos(39,40) swamp drake: Base to-hit: 24, Final to-hit: 4 swamp drake: Base to-hit: 24, Final to-hit: 15 swamp drake: Base to-hit: 24, Final to-hit: 23 beam tracer [foul vapour] (38,41) to (39,40): gl=42 col=8 flav=10 hit=22 dam=3d9 range=6 tracer: foes 1 (pow: 27), friends 3 (pow: 24), foe_ratio: 80, smart: no beam tracer [foul vapour] (38,41) to (39,40): gl=42 col=8 flav=10 hit=22 dam=3d9 range=6 tracer: foes 1 (pow: 27), friends 3 (pow: 24), foe_ratio: 80, smart: no beam tracer [foul vapour] (38,41) to (39,40): gl=42 col=8 flav=10 hit=22 dam=3d9 range=6 tracer: foes 1 (pow: 27), friends 3 (pow: 24), foe_ratio: 80, smart: no beam tracer [foul vapour] (38,41) to (39,40): gl=42 col=8 flav=10 hit=22 dam=3d9 range=6 tracer: foes 1 (pow: 27), friends 3 (pow: 24), foe_ratio: 80, smart: no beam tracer [foul vapour] (38,41) to (39,40): gl=42 col=8 flav=10 hit=22 dam=3d9 range=6 tracer: foes 1 (pow: 27), friends 3 (pow: 24), foe_ratio: 80, smart: no death drake: Base to-hit: 31, Final to-hit: 26 Attack delay 10, multiplier 1.0; to hit: 26; ev: 27; result: miss (-1) Defender: you, Pro-block: 24, Con-block: 57 The death drake barely misses you. Noise 1 (orig: 1; ambient: 0) at pos(39,40) death drake: Base to-hit: 31, Final to-hit: 16 death drake: Base to-hit: 31, Final to-hit: 25 death drake: Base to-hit: 31, Final to-hit: 15 komodo dragon: Base to-hit: 30, Final to-hit: 1 Attack delay 10, multiplier 1.0; to hit: 1; ev: 39; result: miss (-38) Defender: you, Pro-block: 15, Con-block: 46 The komodo dragon completely misses you. Noise 1 (orig: 1; ambient: 0) at pos(39,40) komodo dragon: Base to-hit: 30, Final to-hit: 15 komodo dragon: Base to-hit: 30, Final to-hit: 27 komodo dragon: Base to-hit: 30, Final to-hit: 0 The wind drake looks sick. it: Base to-hit: 33, Final to-hit: 10; Attack delay 10, multiplier 1.0 to hit: 10; ev: 9; result: hit (1) Defender: you, Pro-block: 5, Con-block: 22 AC: att: rakshasa, def: you, ac: 43, gdr: 44, dam: 20 -> 12 It hits you for 12! Noise 3 (orig: 3; ambient: 0) at pos(39,40) it: Base to-hit: 33, Final to-hit: 16; it: Base to-hit: 33, Final to-hit: 19 it: Base to-hit: 33, Final to-hit: 32; it: Base to-hit: 19, Final to-hit: 10 Attack delay 10, multiplier 1.0; to hit: 10; ev: 15; result: miss (-5) Defender: you, Pro-block: 8, Con-block: 47 It barely misses you. Noise 1 (orig: 1; ambient: 0) at pos(39,40) it: Base to-hit: 19, Final to-hit: 10; it: Base to-hit: 19, Final to-hit: 6 it: Base to-hit: 19, Final to-hit: 5 you: Base to-hit: 27, Final to-hit: 10; to hit: 10; ev: 11; result: miss (-1) Your gold dragon armour prevents you from hitting the swamp drake. Noise 1 (orig: 1; ambient: 0) at pos(38,39) The swamp drake is heavily wounded. Nuked 1 features swamp drake: Base to-hit: 24, Final to-hit: 7 Attack delay 10, multiplier 1.0; to hit: 7; ev: 23; result: miss (-16) Defender: you, Pro-block: 29, Con-block: 15 You block the swamp drake's attack. Noise 1 (orig: 1; ambient: 0) at pos(39,40) swamp drake: Base to-hit: 24, Final to-hit: 23 swamp drake: Base to-hit: 24, Final to-hit: 24 swamp drake: Base to-hit: 24, Final to-hit: 23 The white imp shouts, "Succumb, thou rough-hewn roguish nightsoil!" death drake: Base to-hit: 31, Final to-hit: 8 Attack delay 10, multiplier 1.0; to hit: 8; ev: 49; result: miss (-41) Defender: you, Pro-block: 20, Con-block: 18 You block the death drake's attack. Noise 1 (orig: 1; ambient: 0) at pos(39,40) death drake: Base to-hit: 31, Final to-hit: 20 death drake: Base to-hit: 31, Final to-hit: 19 death drake: Base to-hit: 31, Final to-hit: 17 ice devil: Base to-hit: 34, Final to-hit: 24 Attack delay 10, multiplier 1.0; to hit: 24; ev: 47; result: miss (-23) Defender: you, Pro-block: 25, Con-block: 7 You block the ice devil's attack. Noise 1 (orig: 1; ambient: 0) at pos(39,40) ice devil: Base to-hit: 34, Final to-hit: 21 ice devil: Base to-hit: 34, Final to-hit: 20 ice devil: Base to-hit: 34, Final to-hit: 27 missile tracer [puff of frost] (43,36) to (39,40): gl=42 col=15 flav=4 hit=25 dam=3d5 range=7 tracer: foes 0 (pow: 0), friends 1 (pow: 6), foe_ratio: 80, smart: yes missile tracer [puff of frost] (43,36) to (39,40): gl=42 col=15 flav=4 hit=25 dam=3d5 range=7 tracer: foes 0 (pow: 0), friends 1 (pow: 6), foe_ratio: 80, smart: yes missile tracer [puff of frost] (43,36) to (39,40): gl=42 col=15 flav=4 hit=25 dam=3d5 range=7 tracer: foes 0 (pow: 0), friends 1 (pow: 6), foe_ratio: 80, smart: yes Granting xp for non-damage kill. swamp drake: Base to-hit: 24, Final to-hit: 6 Attack delay 10, multiplier 1.0; to hit: 6; ev: 36; result: miss (-30) Defender: you, Pro-block: 29, Con-block: 28 You block the swamp drake's attack. Noise 1 (orig: 1; ambient: 0) at pos(39,40) swamp drake: Base to-hit: 24, Final to-hit: 15 swamp drake: Base to-hit: 24, Final to-hit: 21 death drake: Base to-hit: 31, Final to-hit: 3 Attack delay 10, multiplier 1.0; to hit: 3; ev: 23; result: miss (-20) Defender: you, Pro-block: 5, Con-block: 53 The death drake completely misses you. Noise 1 (orig: 1; ambient: 0) at pos(39,40) death drake: Base to-hit: 31, Final to-hit: 30 death drake: Base to-hit: 31, Final to-hit: 3 death drake: Base to-hit: 31, Final to-hit: 0 Mon #62 casts Smiting (#33) missile tracer [] (45,43) to (39,40): gl=0 col=0 flav=5 hit=0 dam=0d0 range=17 The smoke demon gestures at you. Something smites you! beam tracer [bolt of lightning] (39,37) to (39,40): gl=42 col=11 flav=6 hit=20 dam=3d21 range=8 tracer: foes 2 (pow: 54), friends 3 (pow: 20), foe_ratio: 80, smart: yes komodo dragon: Base to-hit: 30, Final to-hit: 27 Attack delay 10, multiplier 1.0; to hit: 27; ev: 48; result: miss (-21) Defender: you, Pro-block: 9, Con-block: 36 The komodo dragon completely misses you. Noise 1 (orig: 1; ambient: 0) at pos(39,40) komodo dragon: Base to-hit: 30, Final to-hit: 27 komodo dragon: Base to-hit: 30, Final to-hit: 9 komodo dragon: Base to-hit: 30, Final to-hit: 22 beam tracer [] (42,39) to (39,40): gl=0 col=1000 flav=35 hit=-1 dam=1d0 range=8 tracer: foes 0 (pow: 0), friends 1 (pow: 5), foe_ratio: 80, smart: yes Mon #34 casts Airstrike (#105) missile tracer [] (39,34) to (39,40): gl=0 col=0 flav=5 hit=0 dam=0d0 range=17 The wind drake flaps its wings at you. The air twists around and violently strikes you in flight! checking resistance: flavour=62 it: Base to-hit: 19, Final to-hit: 12; Attack delay 10, multiplier 1.0 to hit: 12; ev: 16; result: miss (-4) Defender: you, Pro-block: 0, Con-block: 75 It barely misses you. Noise 1 (orig: 1; ambient: 0) at pos(39,40) it: Base to-hit: 19, Final to-hit: 6; it: Base to-hit: 19, Final to-hit: 9 it: Base to-hit: 19, Final to-hit: 12 swamp drake: Base to-hit: 24, Final to-hit: 11 Attack delay 10, multiplier 1.0; to hit: 11; ev: 17; result: miss (-6) Defender: you, Pro-block: 11, Con-block: 57 The swamp drake closely misses you. Noise 1 (orig: 1; ambient: 0) at pos(39,40) swamp drake: Base to-hit: 24, Final to-hit: 21 swamp drake: Base to-hit: 24, Final to-hit: 15 swamp drake: Base to-hit: 24, Final to-hit: 11 death drake: Base to-hit: 31, Final to-hit: 3 Attack delay 10, multiplier 1.0; to hit: 3; ev: 5; result: miss (-2) Defender: you, Pro-block: 28, Con-block: 2 You block the death drake's attack. Noise 1 (orig: 1; ambient: 0) at pos(39,40) death drake: Base to-hit: 31, Final to-hit: 23 death drake: Base to-hit: 31, Final to-hit: 10 death drake: Base to-hit: 31, Final to-hit: 2 ice devil: Base to-hit: 34, Final to-hit: 9 Attack delay 10, multiplier 1.0; to hit: 9; ev: 50; result: miss (-41) Defender: you, Pro-block: 28, Con-block: 51 The ice devil completely misses you. Noise 1 (orig: 1; ambient: 0) at pos(39,40) ice devil: Base to-hit: 34, Final to-hit: 8 ice devil: Base to-hit: 34, Final to-hit: 13 ice devil: Base to-hit: 34, Final to-hit: 1 beam tracer [foul vapour] (38,41) to (39,40): gl=42 col=8 flav=10 hit=22 dam=3d9 range=6 tracer: foes 2 (pow: 54), friends 3 (pow: 24), foe_ratio: 80, smart: no beam tracer [foul vapour] (38,41) to (39,40): gl=42 col=8 flav=10 hit=22 dam=3d9 range=6 tracer: foes 2 (pow: 54), friends 3 (pow: 24), foe_ratio: 80, smart: no beam tracer [foul vapour] (38,41) to (39,40): gl=42 col=8 flav=10 hit=22 dam=3d9 range=6 tracer: foes 2 (pow: 54), friends 3 (pow: 24), foe_ratio: 80, smart: no beam tracer [foul vapour] (38,41) to (39,40): gl=42 col=8 flav=10 hit=22 dam=3d9 range=6 tracer: foes 2 (pow: 54), friends 3 (pow: 24), foe_ratio: 80, smart: no beam tracer [foul vapour] (38,41) to (39,40): gl=42 col=8 flav=10 hit=22 dam=3d9 range=6 tracer: foes 2 (pow: 54), friends 3 (pow: 24), foe_ratio: 80, smart: no death drake: Base to-hit: 31, Final to-hit: 8 Attack delay 10, multiplier 1.0; to hit: 8; ev: 41; result: miss (-33) Defender: you, Pro-block: 27, Con-block: 92 The death drake completely misses you. Noise 1 (orig: 1; ambient: 0) at pos(39,40) death drake: Base to-hit: 31, Final to-hit: 12 death drake: Base to-hit: 31, Final to-hit: 22 death drake: Base to-hit: 31, Final to-hit: 6 swamp drake: Base to-hit: 24, Final to-hit: 20 Attack delay 10, multiplier 1.0; to hit: 20; ev: 56; result: miss (-36) Defender: you, Pro-block: 19, Con-block: 2 You block the swamp drake's attack. Noise 1 (orig: 1; ambient: 0) at pos(39,40) swamp drake: Base to-hit: 24, Final to-hit: 8 swamp drake: Base to-hit: 24, Final to-hit: 10 swamp drake: Base to-hit: 24, Final to-hit: 18 missile tracer [puff of frost] (40,34) to (39,40): gl=42 col=15 flav=4 hit=25 dam=3d5 range=7 tracer: foes 0 (pow: 0), friends 1 (pow: 6), foe_ratio: 80, smart: yes beam tracer [blast of flame] (40,35) to (39,40): gl=42 col=4 flav=3 hit=30 dam=3d12 range=6 tracer: foes 0 (pow: 0), friends 3 (pow: 28), foe_ratio: 80, smart: no Mon #98 casts Spawn Tentacles (#164) Created a starspawn tentacle. A tentacle flies out from the starspawn's body! beam tracer [bolt of lightning] (39,37) to (39,40): gl=42 col=11 flav=6 hit=20 dam=3d21 range=8 tracer: foes 2 (pow: 54), friends 3 (pow: 20), foe_ratio: 80, smart: yes Mon #181 casts Summon Drakes (#154) Noise 5 (orig: 5; ambient: 0) at pos(39,37) The black draconian caller casts a spell. Created a small abomination. Created an orange demon. Created an ufetubus. Created a lemure. you: Base to-hit: 27, Final to-hit: 46; to hit: 46; ev: 11; result: hit (35) AC: att: you, def: swamp drake, ac: 3, gdr: 0, dam: 7 -> 6 You hit the swamp drake for 6. You burn the swamp drake. Noise 1 (orig: 1; ambient: 0) at pos(38,39) The swamp drake is almost dead. komodo dragon: Base to-hit: 30, Final to-hit: 11 Attack delay 10, multiplier 1.0; to hit: 11; ev: 31; result: miss (-20) Defender: you, Pro-block: 25, Con-block: 7 You block the komodo dragon's attack. Noise 1 (orig: 1; ambient: 0) at pos(39,40) komodo dragon: Base to-hit: 30, Final to-hit: 7 komodo dragon: Base to-hit: 30, Final to-hit: 30 komodo dragon: Base to-hit: 30, Final to-hit: 16 death drake: Base to-hit: 31, Final to-hit: 9 Attack delay 10, multiplier 1.0; to hit: 9; ev: 23; result: miss (-14) Defender: you, Pro-block: 11, Con-block: 1 You block the death drake's attack. Noise 1 (orig: 1; ambient: 0) at pos(39,40) death drake: Base to-hit: 31, Final to-hit: 24 death drake: Base to-hit: 31, Final to-hit: 8 death drake: Base to-hit: 31, Final to-hit: 22 Mon #34 casts Airstrike (#105) missile tracer [] (39,34) to (39,40): gl=0 col=0 flav=5 hit=0 dam=0d0 range=17 The wind drake flaps its wings at you. The air twists around and violently strikes you in flight! checking resistance: flavour=62 death drake: Base to-hit: 31, Final to-hit: 28 Attack delay 10, multiplier 1.0; to hit: 28; ev: 28; result: hit (0) Defender: you, Pro-block: 16, Con-block: 25 AC: att: death drake, def: you, ac: 43, gdr: 44, dam: 7 -> 2 The death drake bites you for 2. Noise 1 (orig: 1; ambient: 0) at pos(39,40) death drake: Base to-hit: 31, Final to-hit: 6 death drake: Base to-hit: 31, Final to-hit: 2 death drake: Base to-hit: 31, Final to-hit: 13 swamp drake: Base to-hit: 24, Final to-hit: 23 Attack delay 10, multiplier 1.0; to hit: 23; ev: 23; result: hit (0) Defender: you, Pro-block: 21, Con-block: 24 AC: att: swamp drake, def: you, ac: 43, gdr: 44, dam: 11 -> 0 The swamp drake bites you but does no damage. Noise 1 (orig: 1; ambient: 0) at pos(39,40) swamp drake: Base to-hit: 24, Final to-hit: 10 swamp drake: Base to-hit: 24, Final to-hit: 4 swamp drake: Base to-hit: 24, Final to-hit: 8 Chorus size: 14 A cacophony of accursed wailing tears at your sanity! it: Base to-hit: 19, Final to-hit: 12; Attack delay 10, multiplier 1.0 to hit: 12; ev: 23; result: miss (-11) Defender: you, Pro-block: 3, Con-block: 10 It closely misses you. Noise 1 (orig: 1; ambient: 0) at pos(39,40) it: Base to-hit: 19, Final to-hit: 11; it: Base to-hit: 19, Final to-hit: 1 it: Base to-hit: 19, Final to-hit: 13; it: Base to-hit: 19, Final to-hit: 10 Attack delay 10, multiplier 1.0; to hit: 10; ev: 21; result: miss (-11) Defender: you, Pro-block: 6, Con-block: 3 You block its attack. Noise 1 (orig: 1; ambient: 0) at pos(39,40) it: Base to-hit: 19, Final to-hit: 5; it: Base to-hit: 19, Final to-hit: 12 it: Base to-hit: 19, Final to-hit: 13 beam tracer [] (42,38) to (39,40): gl=0 col=1000 flav=35 hit=-1 dam=1d0 range=8 tracer: foes 0 (pow: 0), friends 1 (pow: 5), foe_ratio: 80, smart: yes beam tracer [] (42,38) to (39,40): gl=0 col=1000 flav=35 hit=-1 dam=1d0 range=8 tracer: foes 0 (pow: 0), friends 1 (pow: 5), foe_ratio: 80, smart: yes ice devil: Base to-hit: 34, Final to-hit: 30 Attack delay 10, multiplier 1.0; to hit: 30; ev: 30; result: hit (0) Defender: you, Pro-block: 3, Con-block: 34 AC: att: ice devil, def: you, ac: 43, gdr: 44, dam: 13 -> 4 The ice devil hits you for 4. The ice devil freezes you! checking resistance: flavour=4 You resist. Noise 1 (orig: 1; ambient: 0) at pos(39,40) ice devil: Base to-hit: 34, Final to-hit: 18 ice devil: Base to-hit: 34, Final to-hit: 2 ice devil: Base to-hit: 34, Final to-hit: 12 missile tracer [puff of frost] (43,36) to (39,40): gl=42 col=15 flav=4 hit=25 dam=3d5 range=7 tracer: foes 0 (pow: 0), friends 1 (pow: 6), foe_ratio: 80, smart: yes Granting xp for non-damage kill. beam tracer [bolt of lightning] (39,37) to (39,40): gl=42 col=11 flav=6 hit=20 dam=3d21 range=8 tracer: foes 2 (pow: 54), friends 3 (pow: 20), foe_ratio: 80, smart: yes beam tracer [foul vapour] (40,39) to (39,40): gl=42 col=8 flav=10 hit=22 dam=3d9 range=6 tracer: foes 2 (pow: 54), friends 3 (pow: 20), foe_ratio: 80, smart: no beam tracer [foul vapour] (40,39) to (39,40): gl=42 col=8 flav=10 hit=22 dam=3d9 range=6 tracer: foes 2 (pow: 54), friends 3 (pow: 20), foe_ratio: 80, smart: no beam tracer [foul vapour] (40,39) to (39,40): gl=42 col=8 flav=10 hit=22 dam=3d9 range=6 tracer: foes 2 (pow: 54), friends 3 (pow: 20), foe_ratio: 80, smart: no death drake: Base to-hit: 31, Final to-hit: 8 Attack delay 10, multiplier 1.0; to hit: 8; ev: 43; result: miss (-35) Defender: you, Pro-block: 20, Con-block: 51 The death drake completely misses you. Noise 1 (orig: 1; ambient: 0) at pos(39,40) death drake: Base to-hit: 31, Final to-hit: 24 death drake: Base to-hit: 31, Final to-hit: 16 death drake: Base to-hit: 31, Final to-hit: 11 komodo dragon: Base to-hit: 30, Final to-hit: 5 Attack delay 10, multiplier 1.0; to hit: 5; ev: 24; result: miss (-19) Defender: you, Pro-block: 7, Con-block: 1 You block the komodo dragon's attack. Noise 1 (orig: 1; ambient: 0) at pos(39,40) komodo dragon: Base to-hit: 30, Final to-hit: 1 komodo dragon: Base to-hit: 30, Final to-hit: 24 death drake: Base to-hit: 31, Final to-hit: 30 Attack delay 10, multiplier 1.0; to hit: 30; ev: 8; result: hit (22) Defender: you, Pro-block: 12, Con-block: 97 AC: att: death drake, def: you, ac: 43, gdr: 44, dam: 7 -> 0 The death drake bites you but does no damage. Noise 1 (orig: 1; ambient: 0) at pos(39,40) death drake: Base to-hit: 31, Final to-hit: 10 death drake: Base to-hit: 31, Final to-hit: 31 death drake: Base to-hit: 31, Final to-hit: 17 swamp drake: Base to-hit: 24, Final to-hit: 16 Attack delay 10, multiplier 1.0; to hit: 16; ev: 26; result: miss (-10) Defender: you, Pro-block: 12, Con-block: 56 The swamp drake closely misses you. Noise 1 (orig: 1; ambient: 0) at pos(39,40) swamp drake: Base to-hit: 24, Final to-hit: 15 swamp drake: Base to-hit: 24, Final to-hit: 17 swamp drake: Base to-hit: 24, Final to-hit: 3 it: Base to-hit: 19, Final to-hit: 4; Attack delay 10, multiplier 1.0 to hit: 4; ev: 28; result: miss (-24) Defender: you, Pro-block: 5, Con-block: 63 It completely misses you. Noise 1 (orig: 1; ambient: 0) at pos(39,40) it: Base to-hit: 19, Final to-hit: 3; it: Base to-hit: 19, Final to-hit: 1 it: Base to-hit: 19, Final to-hit: 7 Attack delay 10, multiplier 1.0; to hit: 7; ev: 35; result: miss (-1500) Defender: you, Pro-block: 8, Con-block: 36 It completely misses you. Noise 1 (orig: 1; ambient: 0) at pos(39,40) it: Base to-hit: 19, Final to-hit: 13; it: Base to-hit: 19, Final to-hit: 6 it: Base to-hit: 19, Final to-hit: 11 beam tracer [blast of flame] (40,35) to (39,40): gl=42 col=4 flav=3 hit=30 dam=3d12 range=6 tracer: foes 0 (pow: 0), friends 3 (pow: 28), foe_ratio: 80, smart: no A flying skull comes into view. you: Base to-hit: 27, Final to-hit: 10; to hit: 10; ev: 11; result: miss (-1) Your gold dragon armour prevents you from hitting the swamp drake. Noise 1 (orig: 1; ambient: 0) at pos(38,40) The swamp drake is moderately wounded. xom_acts(0, 91, 234); piety: 9, interest: 199 Granting xp for non-damage kill. The komodo dragon disappears in a puff of smoke! The swamp drake disappears in a puff of smoke! beam tracer [blast of flame] (41,39) to (39,40): gl=42 col=4 flav=3 hit=30 dam=3d10 range=6 tracer: foes 1 (pow: 27), friends 2 (pow: 10), foe_ratio: 80, smart: no beam+ tracer [blast of chaos] (45,41) to (39,40): gl=42 col=72 flav=25 hit=30 dam=1d12 range=6 tracer: foes 0 (pow: 0), friends 16 (pow: 97), foe_ratio: 80, smart: no wind drake: Base to-hit: 30, Final to-hit: 12 Attack delay 10, multiplier 1.0; to hit: 12; ev: 28; result: miss (-16) Defender: you, Pro-block: 23, Con-block: 13 You block the wind drake's attack. Noise 1 (orig: 1; ambient: 0) at pos(39,40) wind drake: Base to-hit: 30, Final to-hit: 2 wind drake: Base to-hit: 30, Final to-hit: 12 wind drake: Base to-hit: 30, Final to-hit: 14 ice devil: Base to-hit: 34, Final to-hit: 32 Attack delay 10, multiplier 1.0; to hit: 32; ev: 4; result: hit (28) Defender: you, Pro-block: 27, Con-block: 22 You block the ice devil's attack. Noise 1 (orig: 1; ambient: 0) at pos(39,40) ice devil: Base to-hit: 34, Final to-hit: 4 ice devil: Base to-hit: 34, Final to-hit: 3 ice devil: Base to-hit: 34, Final to-hit: 27 death drake: Base to-hit: 31, Final to-hit: 29 Attack delay 10, multiplier 1.0; to hit: 29; ev: 34; result: miss (-5) Defender: you, Pro-block: 27, Con-block: 9 You block the death drake's attack. Noise 1 (orig: 1; ambient: 0) at pos(39,40) death drake: Base to-hit: 31, Final to-hit: 23 death drake: Base to-hit: 31, Final to-hit: 24 death drake: Base to-hit: 31, Final to-hit: 1 beam tracer [noxious blast] (39,38) to (39,40): gl=42 col=2 flav=57 hit=19 dam=1d0 range=6 tracer: foes 2 (pow: 54), friends 0 (pow: 0), foe_ratio: 80, smart: no Mon #117 casts Noxious Cloud (#207) beam tracer [noxious blast] (39,38) to (39,40): gl=42 col=2 flav=57 hit=19 dam=1d0 range=6 The swamp drake breathes noxious fumes at you. beam [noxious blast] (39,38) to (39,40): gl=42 col=2 flav=57 hit=19 dam=1d0 range=6 Beam attack: 17, defence: 31; Beam new attack: 7, defence: 9 The noxious blast misses you. Monster: it; Damage: pre-AC: 0; post-AC: 0; post-resist: 0 Beam attack: 8, defence: 15; Beam new attack: 5, defence: 11 beam tracer [foul vapour] (38,41) to (39,40): gl=42 col=8 flav=10 hit=22 dam=3d9 range=6 tracer: foes 1 (pow: 27), friends 3 (pow: 28), foe_ratio: 80, smart: no beam tracer [foul vapour] (38,41) to (39,40): gl=42 col=8 flav=10 hit=22 dam=3d9 range=6 tracer: foes 1 (pow: 27), friends 3 (pow: 28), foe_ratio: 80, smart: no beam tracer [foul vapour] (38,41) to (39,40): gl=42 col=8 flav=10 hit=22 dam=3d9 range=6 tracer: foes 1 (pow: 27), friends 3 (pow: 28), foe_ratio: 80, smart: no beam tracer [foul vapour] (38,41) to (39,40): gl=42 col=8 flav=10 hit=22 dam=3d9 range=6 tracer: foes 1 (pow: 27), friends 3 (pow: 28), foe_ratio: 80, smart: no beam tracer [foul vapour] (38,41) to (39,40): gl=42 col=8 flav=10 hit=22 dam=3d9 range=6 tracer: foes 1 (pow: 27), friends 3 (pow: 28), foe_ratio: 80, smart: no death drake: Base to-hit: 31, Final to-hit: 1 Attack delay 10, multiplier 1.0; to hit: 1; ev: 49; result: miss (-48) Defender: you, Pro-block: 28, Con-block: 26 You block the death drake's attack. Noise 1 (orig: 1; ambient: 0) at pos(39,40) death drake: Base to-hit: 31, Final to-hit: 9 death drake: Base to-hit: 31, Final to-hit: 20 death drake: Base to-hit: 31, Final to-hit: 19 A starcursed mass Created a starcursed mass. A starcursed mass splits. beam tracer [bolt of lightning] (39,37) to (39,40): gl=42 col=11 flav=6 hit=20 dam=3d21 range=8 tracer: foes 2 (pow: 54), friends 3 (pow: 28), foe_ratio: 80, smart: yes missile tracer [sticky flame] (44,39) to (39,40): gl=42 col=4 flav=3 hit=23 dam=3d4 range=5 tracer: foes 0 (pow: 0), friends 1 (pow: 7), foe_ratio: 80, smart: yes missile tracer [sticky flame] (44,39) to (39,40): gl=42 col=4 flav=3 hit=23 dam=3d4 range=5 tracer: foes 0 (pow: 0), friends 1 (pow: 7), foe_ratio: 80, smart: yes missile tracer [ball of steam] (44,39) to (39,40): gl=42 col=7 flav=16 hit=24 dam=3d12 range=7 tracer: foes 0 (pow: 0), friends 1 (pow: 7), foe_ratio: 80, smart: yes swamp drake: Base to-hit: 24, Final to-hit: 17 Attack delay 10, multiplier 1.0; to hit: 17; ev: 23; result: miss (-6) Defender: you, Pro-block: 15, Con-block: 52 The swamp drake closely misses you. Noise 1 (orig: 1; ambient: 0) at pos(39,40) swamp drake: Base to-hit: 24, Final to-hit: 8 swamp drake: Base to-hit: 24, Final to-hit: 11 swamp drake: Base to-hit: 24, Final to-hit: 6 it: Base to-hit: 19, Final to-hit: 5; Attack delay 10, multiplier 1.0 to hit: 5; ev: 1; result: hit (4) Defender: you, Pro-block: 6, Con-block: 71 AC: att: rakshasa, def: you, ac: 43, gdr: 44, dam: 1 -> 0 It hits you but does no damage. Noise 1 (orig: 1; ambient: 0) at pos(39,40) it: Base to-hit: 19, Final to-hit: 3; it: Base to-hit: 19, Final to-hit: 6 it: Base to-hit: 19, Final to-hit: 13; it: Base to-hit: 19, Final to-hit: 9 Attack delay 10, multiplier 1.0; to hit: 9; ev: 21; result: miss (-12) Defender: you, Pro-block: 8, Con-block: 44 It misses you. Noise 1 (orig: 1; ambient: 0) at pos(39,40) it: Base to-hit: 19, Final to-hit: 0; it: Base to-hit: 19, Final to-hit: 9 it: Base to-hit: 19, Final to-hit: 8 missile tracer [ball of steam] (45,38) to (39,40): gl=42 col=7 flav=16 hit=24 dam=3d12 range=7 tracer: foes 0 (pow: 0), friends 1 (pow: 3), foe_ratio: 80, smart: yes missile tracer [ball of steam] (45,38) to (39,40): gl=42 col=7 flav=16 hit=24 dam=3d12 range=7 tracer: foes 0 (pow: 0), friends 1 (pow: 3), foe_ratio: 80, smart: yes wind drake: Base to-hit: 30, Final to-hit: 22 Attack delay 10, multiplier 1.0; to hit: 22; ev: 11; result: hit (11) Defender: you, Pro-block: 28, Con-block: 18 You block the wind drake's attack. Noise 1 (orig: 1; ambient: 0) at pos(39,40) wind drake: Base to-hit: 30, Final to-hit: 26 wind drake: Base to-hit: 30, Final to-hit: 30 wind drake: Base to-hit: 30, Final to-hit: 26 death drake: Base to-hit: 31, Final to-hit: 20 Attack delay 10, multiplier 1.0; to hit: 20; ev: 19; result: hit (1) Defender: you, Pro-block: -1, Con-block: 122 AC: att: death drake, def: you, ac: 43, gdr: 44, dam: 4 -> 0 The death drake bites you but does no damage. Noise 1 (orig: 1; ambient: 0) at pos(39,40) death drake: Base to-hit: 31, Final to-hit: 11 death drake: Base to-hit: 31, Final to-hit: 4 death drake: Base to-hit: 31, Final to-hit: 7 ice devil: Base to-hit: 34, Final to-hit: 2 Attack delay 10, multiplier 1.0; to hit: 2; ev: 39; result: miss (-37) Defender: you, Pro-block: 12, Con-block: 24 The ice devil completely misses you. Noise 1 (orig: 1; ambient: 0) at pos(39,40) ice devil: Base to-hit: 34, Final to-hit: 16 ice devil: Base to-hit: 34, Final to-hit: 34 ice devil: Base to-hit: 34, Final to-hit: 8 beam tracer [foul vapour] (38,41) to (39,40): gl=42 col=8 flav=10 hit=22 dam=3d9 range=6 tracer: foes 1 (pow: 27), friends 3 (pow: 28), foe_ratio: 80, smart: no beam tracer [foul vapour] (38,41) to (39,40): gl=42 col=8 flav=10 hit=22 dam=3d9 range=6 tracer: foes 1 (pow: 27), friends 3 (pow: 28), foe_ratio: 80, smart: no beam tracer [foul vapour] (38,41) to (39,40): gl=42 col=8 flav=10 hit=22 dam=3d9 range=6 tracer: foes 1 (pow: 27), friends 3 (pow: 28), foe_ratio: 80, smart: no beam tracer [foul vapour] (38,41) to (39,40): gl=42 col=8 flav=10 hit=22 dam=3d9 range=6 tracer: foes 1 (pow: 27), friends 3 (pow: 28), foe_ratio: 80, smart: no death drake: Base to-hit: 31, Final to-hit: 11 Attack delay 10, multiplier 1.0; to hit: 11; ev: 43; result: miss (-32) Defender: you, Pro-block: 15, Con-block: 134 The death drake completely misses you. Noise 1 (orig: 1; ambient: 0) at pos(39,40) death drake: Base to-hit: 31, Final to-hit: 24 death drake: Base to-hit: 31, Final to-hit: 4 death drake: Base to-hit: 31, Final to-hit: 25 missile tracer [puff of frost] (40,34) to (39,40): gl=42 col=15 flav=4 hit=25 dam=3d5 range=7 tracer: foes 0 (pow: 0), friends 1 (pow: 6), foe_ratio: 80, smart: yes beam tracer [noxious blast] (39,38) to (39,40): gl=42 col=2 flav=57 hit=19 dam=1d0 range=6 tracer: foes 1 (pow: 27), friends 0 (pow: 0), foe_ratio: 80, smart: no Mon #117 casts Noxious Cloud (#207) beam tracer [noxious blast] (39,38) to (39,40): gl=42 col=2 flav=57 hit=19 dam=1d0 range=6 The swamp drake breathes noxious fumes at you. beam [noxious blast] (39,38) to (39,40): gl=42 col=2 flav=57 hit=19 dam=1d0 range=6 Monster: starcursed mass; Damage: pre-AC: 0; post-AC: 0; post-resist: 0 Beam attack: 17, defence: 0; Beam new attack: 8, defence: 0 The noxious blast hits the starcursed mass. Beam attack: 15, defence: 31; Beam new attack: 7, defence: 19 The noxious blast misses you. Monster: it; Damage: pre-AC: 0; post-AC: 0; post-resist: 0 Beam attack: 6, defence: 22; Beam new attack: 4, defence: 11 starcursed mass: Base to-hit: 36, Final to-hit: 17 Attack delay 10, multiplier 1.0; to hit: 17; ev: 2; result: hit (15) Defender: you, Pro-block: 29, Con-block: 98 AC: att: starcursed mass, def: you, ac: 43, gdr: 44, dam: 16 -> 0 The starcursed mass engulfs you but does no damage. Noise 1 (orig: 1; ambient: 0) at pos(39,40) starcursed mass: Base to-hit: 36, Final to-hit: 5 starcursed mass: Base to-hit: 36, Final to-hit: 26 starcursed mass: Base to-hit: 36, Final to-hit: 17 Chorus size: 16 A cacophony of accursed wailing tears at your sanity! You suddenly lose the ability to move! Nuked 1 features Granting xp for non-damage kill. A rakshasa appears from thin air! The rakshasa disappears in a puff of smoke! Granting xp for non-damage kill. beam tracer [blast of flame] (41,40) to (39,40): gl=42 col=4 flav=3 hit=30 dam=3d10 range=6 tracer: foes 1 (pow: 27), friends 2 (pow: 5), foe_ratio: 80, smart: no Mon #245 casts Fire Breath (#159) beam tracer [blast of flame] (41,40) to (39,40): gl=42 col=4 flav=3 hit=30 dam=3d10 range=6 Noise 5 (orig: 5; ambient: 0) at pos(41,40) The hell hound breathes fire at you. beam [blast of flame] (41,40) to (39,40): gl=42 col=4 flav=3 hit=30 dam=3d10 range=6 Monster: rakshasa; Damage: pre-AC: 15; post-AC: 15; post-resist: 15 Beam attack: 28, defence: 27; Beam new attack: 7, defence: 9 Beam attack: 28, defence: 27; Beam new attack: 7, defence: 9 The blast of flame misses the rakshasa. Beam attack: 26, defence: 2; Beam new attack: 5, defence: 1 Beam attack: 26, defence: 2; Beam new attack: 5, defence: 1 Beam attack: 26, defence: 31; Beam new attack: 5, defence: 19 Helpless, you fail to dodge the blast of flame. Player damage: rolled=16; after AC=7 checking resistance: flavour=3 You resist. Damage: 0 Monster: swamp drake; Damage: pre-AC: 11; post-AC: 10; post-resist: 10 Beam attack: 24, defence: 9; Beam new attack: 8, defence: 1 The blast of flame hits the swamp drake. Monster: starcursed mass; Damage: pre-AC: 21; post-AC: 17; post-resist: 17 Beam attack: 24, defence: 0; Beam new attack: 6, defence: 0 The blast of flame hits the starcursed mass. The starcursed mass is destroyed! Damage ratio: 0.0/12 (0%) beam tracer [blast of flame] (40,35) to (39,40): gl=42 col=4 flav=3 hit=30 dam=3d12 range=6 tracer: foes 0 (pow: 0), friends 3 (pow: 28), foe_ratio: 80, smart: no beam tracer [bolt of lightning] (38,38) to (39,40): gl=42 col=11 flav=6 hit=20 dam=3d21 range=8 tracer: foes 1 (pow: 27), friends 5 (pow: 44), foe_ratio: 80, smart: yes Mon #181 casts Summon Drakes (#154) Noise 5 (orig: 5; ambient: 0) at pos(38,38) The black draconian caller mumbles some strange words. wind drake: loading spellbook #187; cturn: 36, raw_duration: 238 Created a wind drake. swamp drake: Base to-hit: 24, Final to-hit: 7 Attack delay 10, multiplier 1.0; to hit: 7; ev: 3; result: hit (4) AC: att: swamp drake, def: you, ac: 43, gdr: 44, dam: 8 -> 0 The swamp drake bites you but does no damage. Noise 1 (orig: 1; ambient: 0) at pos(39,40) swamp drake: Base to-hit: 24, Final to-hit: 6 swamp drake: Base to-hit: 24, Final to-hit: 9 swamp drake: Base to-hit: 24, Final to-hit: 6 cturn: 14, raw_duration: 90; cturn: 30, raw_duration: 157 Created a spatial vortex. The wind drake exhales a fierce blast of wind! beam tracer [] (38,39) to (45,43): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (38,39) to (45,41): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (38,39) to (45,42): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (38,39) to (44,42): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (38,39) to (45,44): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (38,39) to (44,39): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (38,39) to (43,39): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (38,39) to (43,42): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (38,39) to (43,41): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (38,39) to (44,41): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (38,39) to (42,39): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (38,39) to (42,42): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (38,39) to (42,41): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (38,39) to (43,41): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (38,39) to (41,41): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (38,39) to (41,40): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (38,39) to (42,42): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (38,39) to (41,39): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (38,39) to (41,42): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (38,39) to (40,41): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (38,39) to (41,41): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (38,39) to (40,39): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (38,39) to (41,40): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (38,39) to (40,40): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (38,39) to (39,41): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (38,39) to (38,41): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (38,39) to (39,40): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (38,39) to (38,40): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (38,39) to (39,39): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (38,39) to (42,42): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (38,39) to (42,41): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (38,39) to (41,42): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (38,39) to (41,41): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (38,39) to (41,40): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (38,39) to (42,41): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (38,39) to (40,41): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (38,39) to (39,41): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (38,39) to (38,41): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (38,39) to (40,40): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (38,39) to (39,40): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=8 beam tracer [] (38,39) to (38,39): gl=42 col=0 flav=5 hit=1500 dam=0d0 range=0 >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_AUTOFIGHT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Abyss_walker] Species: Djinni Job: Chaos Knight class_name: Chaos Knight HP: 83/195; mods: -79/11 MP: 0/0; mods: -79/0 Stats: 28 (72) -28 (72) 24 (72) Position: (40, 41), god: Xom (5), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_train | train | training | level | points | progress Fighting | X | 0 | 0 | 27 | 35378 | 0/0 Short Blades | | 0 | 0 | 27 | 42072 | 0/0 Long Blades | | 0 | 0 | 27 | 25016 | 0/0 Axes | | 0 | 0 | 27 | 35378 | 0/0 Maces & Flails | X | 0 | 0 | 27 | 29789 | 39/0 Polearms | | 0 | 0 | 27 | 25016 | 0/0 Staves | | 0 | 0 | 27 | 25016 | 0/0 Slings | | 0 | 0 | 27 | 35378 | 0/0 Bows | | 0 | 0 | 27 | 35378 | 0/0 Crossbows | | 1 | 0 | 26 | 29749 | 2749/2750 Throwing | X | 0 | 0 | 27 | 35378 | 0/0 Armour | X | 0 | 0 | 27 | 25016 | 0/0 Dodging | X | 0 | 0 | 27 | 35378 | 0/0 Stealth | X | 0 | 0 | 27 | 35378 | 0/0 Stabbing | | 1 | 0 | 0 | 0 | 0/1600 Shields | X | 0 | 0 | 27 | 29759 | 9/0 Traps | | 1 | 0 | 0 | 0 | 0/59 Unarmed Combat | X | 0 | 0 | 27 | 35378 | 0/0 Spellcasting | X | 0 | 0 | 27 | 25016 | 0/0 Conjurations | | 0 | 0 | 27 | 25016 | 0/0 Hexes | | 1 | 0 | 26 | 21035 | 1944/1945 Charms | | 1 | 0 | 26 | 29749 | 2749/2750 Summonings | | 1 | 0 | 26 | 29749 | 2749/2750 Necromancy | | 0 | 0 | 27 | 42072 | 0/0 Translocations | | 1 | 0 | 26 | 29749 | 2749/2750 Transmutations | | 1 | 0 | 26 | 29749 | 2749/2750 Fire Magic | | 0 | 0 | 27 | 17689 | 0/0 Ice Magic | | 1 | 0 | 26 | 50032 | 4624/4625 Air Magic | | 0 | 0 | 27 | 21036 | 0/0 Earth Magic | | 1 | 0 | 26 | 50032 | 4624/4625 Poison Magic | | 0 | 0 | 27 | 35378 | 0/0 Invocations | | 0 | 0 | 27 | 25016 | 0/0 Evocations | X | 0 | 0 | 27 | 21045 | 9/0 Spell bugs: Durations: #2: 5 #3: 1090 #11: 2 Attributes: #7: 152 #12: 1419 #23: 348507 #24: 1460274430 #27: 7539971 Mutations: #0: 1 #3: 2 #23: 1 #33: 1 #54: 1 #59: 1 #69: 1 #72: 1 #74: 2 Demon mutations: Inventory bugs: Equipment: eq slot #0, inv slot #2: cursed +9,+9 demon whip of chaos eq slot #1, inv slot #8: cursed -2 cloak of preservation eq slot #4, inv slot #3: cursed +2 pair of boots of running eq slot #5, inv slot #5: cursed +2 large shield of reflection eq slot #6, inv slot #4: cursed +12 gold dragon armour }}}}}}}}}}} Screenshot: ##......#....# #.#.l5X. .....# #..XXlXX5..##. ##xXXXXD#5*.... ###.XXXXXDxX5#.#. #φ.X#ldl#h45w3#. ##XX5lXlh443#### ##X.l§Rh#4. ... ###l§@zz5.3... ####§ztXz... ####...{ .. { { clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>