ASSERT(attk.flavour == AF_REACH || weapon && weapon_reach(*weapon)) in 'fight.cc' at line 4550 failed. Version: Dungeon Crawl Stone Soup 0.10-a0-794-g3976fbe Platform: unix Bits: 64 Game mode: normal Tiles: yes Command line: ./crawl RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 22 stack frames. ./crawl(_Z17write_stack_traceP8_IO_FILEi+0x21) [0xa53481]: write_stack_trace(_IO_FILE*, int) ./crawl(_Z13do_crash_dumpv+0x274) [0x5a84d4]: do_crash_dump() ./crawl() [0xa536ec] /lib64/libc.so.6() [0x3df9235350] /lib64/libc.so.6(gsignal+0x35) [0x3df92352d5]: /lib64/libc.so.6(abort+0x17b) [0x3df9236beb]: ./crawl() [0x5a7e4f] ./crawl(_Z12AssertFailedPKcS0_ib+0x7d) [0x5a804d]: AssertFailed(char const*, char const*, int, bool) ./crawl(_ZN12melee_attack16mons_attack_descERK14mon_attack_def+0xc2) [0x64b072]: melee_attack::mons_attack_desc(mon_attack_def const&) ./crawl(_ZN12melee_attack17mons_announce_hitERK14mon_attack_def+0x98) [0x64b2e8]: melee_attack::mons_announce_hit(mon_attack_def const&) ./crawl(_ZN12melee_attack26mons_perform_attack_roundsEv+0x40d) [0x65224d]: melee_attack::mons_perform_attack_rounds() ./crawl(_ZN12melee_attack19mons_perform_attackEv+0x68) [0x6535b8]: melee_attack::mons_perform_attack() ./crawl(_ZN12melee_attack15mons_attack_youEv+0x9) [0x6535c9]: melee_attack::mons_attack_you() ./crawl(_ZN12melee_attack6attackEv+0x143) [0x653a33]: melee_attack::attack() ./crawl(_Z14monster_attackP7monsterb+0xa8) [0x6543e8]: monster_attack(monster*, bool) ./crawl(_Z19handle_monster_moveP7monster+0x1a96) [0x7d7246]: handle_monster_move(monster*) ./crawl(_Z15handle_monstersb+0x8e) [0x7d818e]: handle_monsters(bool) ./crawl(_Z12world_reactsv+0xfd) [0x75ee0d]: world_reacts() ./crawl() [0x767e66] ./crawl(main+0x2ed) [0x4d358d]: /lib64/libc.so.6(__libc_start_main+0xed) [0x3df922139d]: ./crawl() [0x523375] Compilation info: <<<<<<<<<<< Compiled with GCC 4.6.0 20110603 (Red Hat 4.6.0-10) on Sep 19 2011 at 20:24:39 Build platform: x86_64-redhat-linux Platform: x86_64-redhat-linux CLFAGS: -O2 -pipe -Wall -DUSE_TILE -DUSE_TILE_LOCAL -DUSE_SDL -DUSE_GL -DUSE_FT -D_GNU_SOURCE=1 -D_REENTRANT -Wundef -Wno-array-bounds -Wno-parentheses -Wwrite-strings -Wshadow -D_FORTIFY_SOURCE=0 -Wuninitialized -Icontrib/install/x86_64-redhat-linux/include -Iutil -I. -Irltiles -I/usr/include/freetype2 -I/usr/include/SDL -I/usr/include/ncursesw -DWIZARD -DASSERTS -D_GNU_SOURCE=1 -D_REENTRANT -DCLUA_BINDINGS LDFLAGS: -rdynamic -O2 >>>>>>>>>>> Place info: absdepth0 = 0, branch = 0, level_type = 0, type_name = Level id: D:1 level build method = random_map_for_place build_rooms level layout type = rooms Level extras: Level vaults: minmay_entry_shattered_statue [1]: (21,46) (13,11) orient: 10 lev: 0 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Lua error: Can't find "lua/pickup.lua" Welcome, Indril the High Elf Hunter. They say that the Orb of Zot exists deep, deep down but nobody ever got it. Press ? for a list of commands and other information. Found 2 stones. Found three staircases leading out of the dungeon. You see here a stone. e - a stone You see here a stone. e - 2 stones You open the door. Found 17 stones and 13 runed darts. Found 10 stones. Found a stone. There is an open door here. You see here a stone. You see here a stone. e - 3 stones You see here a stone. e - 4 stones You see here a stone. e - 5 stones You see here 2 stones. You see here 13 runed darts. g - 13 runed darts You see here 2 stones. You see here 2 stones. e - 7 stones You see here 4 stones. e - 11 stones You see here 4 stones. e - 15 stones You see here a stone. e - 16 stones You see here 2 stones. e - 18 stones You see here a stone. e - 19 stones You see here 2 stones. e - 21 stones You see here 3 stones. You see here a stone. You see here 3 stones. e - 24 stones You see here a stone. e - 25 stones You see here a stone. e - 26 stones You see here a stone. e - 27 stones You see here a stone. e - 28 stones You see here a stone. e - 29 stones You see here a stone. e - 30 stones You open the door. There is an open door here. A giant cockroach comes into view. a - a +0,+0 elven short sword (weapon) Found a ring mail. You barely miss the giant cockroach. The giant cockroach bites you but does no damage. The giant cockroach closely misses you. You hit the giant cockroach. The giant cockroach is heavily wounded. The giant cockroach barely misses you. You hit the giant cockroach. The giant cockroach is almost dead. The giant cockroach barely misses you. You hit the giant cockroach, but do no damage. The giant cockroach is almost dead. The giant cockroach bites you but does no damage. You closely miss the giant cockroach. The giant cockroach bites you. The giant cockroach barely misses you. You hit the giant cockroach, but do no damage. The giant cockroach is almost dead. The giant cockroach bites you. You hit the giant cockroach. You kill the giant cockroach! You see here a giant cockroach corpse. You start resting. HP restored. You see here a ring mail. Found a whip. Found a club. You now have 32 gold pieces. h - a thin bronze amulet Put on which piece of jewellery? (? for menu, Esc to quit) h - a thin bronze amulet (around neck) {tried} You now have 46 gold pieces. i - a scroll labeled FACEADW COJU You see here a club. Found a stone staircase leading down. You now have 51 gold pieces. j - a scroll labeled REROSA MNESS k - a scroll labeled KUEMUTT UHIT Found a scroll labeled KUEMUTT UHIT. i - 2 scrolls labeled FACEADW COJU; l - a small wooden ring A hobgoblin comes into view. The hobgoblin shouts! You closely miss the hobgoblin. The hobgoblin barely misses you. You closely miss the hobgoblin. The hobgoblin completely misses you. You hit the hobgoblin. The hobgoblin is severely wounded. The hobgoblin closely misses you. You hit the hobgoblin, but do no damage. The hobgoblin is severely wounded. The hobgoblin hits you. The hobgoblin hits you but does no damage. You hit the hobgoblin. The hobgoblin is almost dead. The hobgoblin barely misses you. You closely miss the hobgoblin. The hobgoblin hits you. You hit the hobgoblin, but do no damage. The hobgoblin is almost dead. The hobgoblin misses you. You hit the hobgoblin. You kill the hobgoblin! You start resting. You start resting. HP restored. k - 2 scrolls labeled KUEMUTT UHIT A kobold comes into view. The kobold shouts! b - a +0,+0 elven bow (weapon) Firing (i - inventory. (,) - cycle): c - 25 +1 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: A kobold You shoot a +1 arrow. The +1 arrow hits the kobold. The kobold hits you. Firing (i - inventory. (,) - cycle): c - 24 +1 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: A kobold You shoot a +1 arrow. The +1 arrow hits the kobold. Firing (i - inventory. (,) - cycle): c - 23 +1 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: A kobold You shoot a +1 arrow. The +1 arrow hits the kobold. You kill the kobold! c - 24 +1 arrows You see here a kobold corpse. A bat comes into view. a - a +0,+0 elven short sword (weapon) The bat hits you but does no damage. You barely miss the bat. The bat hits you but does no damage. The bat hits you. You closely miss the bat. The bat barely misses you. The bat closely misses you. You closely miss the bat. The bat barely misses you. The bat hits you. You hit the bat. The bat is severely wounded. The bat closely misses you. The bat hits you. You hit the bat. You kill the bat! You see here a bat corpse. You start butchering the bat corpse with your elven short sword. You continue butchering the corpse. You finish chopping the bat corpse into pieces. m - a chunk of bat flesh n - a yellow potion Found a stone staircase leading down. 2 hobgoblins come into view. The hobgoblin shouts! b - a +0,+0 elven bow (weapon) The hobgoblin shouts! Firing (i - inventory. (,) - cycle): c - 24 +1 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: A hobgoblin, wielding an orcish club You shoot a +1 arrow. The +1 arrow hits the hobgoblin. You kill the hobgoblin! Firing (i - inventory. (,) - cycle): c - 23 +1 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: A hobgoblin, wielding an orcish club You shoot a +1 arrow. The +1 arrow misses the hobgoblin. A small snake comes into view. Firing (i - inventory. (,) - cycle): c - 22 +1 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: A hobgoblin, wielding an orcish club You shoot a +1 arrow. The +1 arrow hits the hobgoblin. Firing (i - inventory. (,) - cycle): c - 21 +1 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: A hobgoblin, wielding an orcish club You shoot a +1 arrow. The +1 arrow hits the hobgoblin. The hobgoblin is severely wounded. Firing (i - inventory. (,) - cycle): c - 20 +1 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: A hobgoblin, wielding an orcish club (severely wounded) You shoot a +1 arrow. The +1 arrow misses the hobgoblin. The +1 arrow hits the small snake. The small snake is severely wounded. >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_FIRE repeat_cmd = CMD_NO_CMD Monster 'hobgoblin' (47, 25) [midx = 10] currently acting: <<<<<<<<< Name: hobgoblin Base name: hobgoblin Full name: hobgoblin On/in/over feature: Floor Foe: player Target: (48, 26) At target: player Inventory: slot #0: +0,+0 orcish club attitude: 0, behaviour: 2, number: 0, flags: 0x410 colour: 6, foe_memory: 98, shield_blocks:0, experience: 0 god: No God, seen_context: >>>>>>>>> Player: {{{{{{{{{{{ Name: [Indril] Species: High Elf Job: Hunter class_name: Hunter HP: 11/14; mods: 0/11 MP: 1/1; mods: 0/-1 Stats: 11 (11) 14 (14) 15 (15) Position: (48, 26), god:No God (0), turn_is_over: 1, banished: 0 Standing on/in/over feature: Floor Spell bugs: Durations: Attributes: #17: 31 Mutations: Demon mutations: Inventory bugs: Equipment: eq slot #0, inv slot #1: +0,+0 elven bow eq slot #6, inv slot #3: +0 elven leather armour eq slot #9, inv slot #7: amulet of stasis (unknown) }}}}}}}}}}} clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ziggurat: origin_level: D:1 portal: dstname: Ziggurat:1 floor: stone_arch onclimb: CLASS: FunctionWrapper name: callback.ziggurat_initialiser fn: [type function] dst: ziggurat desc: gateway to a ziggurat toll_desc: to enter a ziggurat amount: 4520 overview_note: 4520 gp dstname_abbrev: Zig:1 overview: Ziggurat dstorigin: on level 1 of a ziggurat level: builder: hex depth: 1 zig_exc: 19 colour: lightblue wucad_mu_died: [type boolean] >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (27, 49): {{{{ CLASS: PortalDescriptor props: desc_long: This stump of granite was probably a statue at some point in the past. stump: 1 desc: granite stump }}}} >>>>>>>>>>>>>>>>>>>>>>